Ceb said:September is awful timing IMO. This should've been a July-August game.
They're missing a huge opportunity by not having it out there to follow MGS in late summer.
Ceb said:September is awful timing IMO. This should've been a July-August game.
tuco11 said:Didn't Socom 1 come out end of August? I 'll never forget taking off work, setting up the router for the first time and playing online. What a great game.
I honestly don't see how the old maps are going to feel the same with twice the amount of players, but I'll guess we'll have to wait and see...tuco11 said:Not very "nostalgic" to me.
drakesfortune said:I really don't understand why Insomniac is still the only developer making next gen games that seems capable of delivering a game on time. How are they able to pump out three great titles, and these guys in three times the amount of time can't get one out on time? July or even August would be a perfect time for SOCOM, but if it's going up against the fray in September, it's stands less of a chance of standing out.
I honestly can't believe Killzone got pushed back to fall too. If it goes into 09 it is officially on my do not care list anymore. There are too many great titles coming out in the next 9 months, and Killzone is losing all its hype by being pushed back. It's also going to suffer from the problem of not being as impressive because Resistance II and games like that are going to probably be close to what Killzone has to offer in terms of tech. Who knows what we'll be seeing in 09 on the PS3, but I know that Killzone 2 won't seem as impressive then.
drakesfortune said:I really don't understand why Insomniac is still the only developer making next gen games that seems capable of delivering a game on time. How are they able to pump out three great titles, and these guys in three times the amount of time can't get one out on time? July or even August would be a perfect time for SOCOM, but if it's going up against the fray in September, it's stands less of a chance of standing out.
I honestly can't believe Killzone got pushed back to fall too. If it goes into 09 it is officially on my do not care list anymore. There are too many great titles coming out in the next 9 months, and Killzone is losing all its hype by being pushed back. It's also going to suffer from the problem of not being as impressive because Resistance II and games like that are going to probably be close to what Killzone has to offer in terms of tech. Who knows what we'll be seeing in 09 on the PS3, but I know that Killzone 2 won't seem as impressive then.
Kittonwy said:Naughty Dog delivered on-time.
Socom shipped with 22 maps. 7 maps is bullshit, especially since only 1 is a remake, while the rest are in the same region. So much for variety.tuco11 said:thanks! typed in the wrong link... still though ,7 maps is bullsh!t. Socom 2 had 16, Call of duty 4 shipped with 16. Give me a full priced game with 16 maps. 32 players is for the birds.
Safe Bet said:I honestly don't see how the old maps are going to feel the same with twice the amount of players, but I'll guess we'll have to wait and see...
32 players on Crossroads sounds like a complete clusterfuck.
The map was "busy" enough with just 16, imagine 32...
*shudder*
The more I hear about the game the more it sounds like all the "SOCOM II in HD!!!" talk was just simple PR bullshit to bait old fans of the series who moved on to other pastures.
What's more impressive to me is the support they have given Resistance post-release.drakesfortune said:I really don't understand why Insomniac is still the only developer making next gen games that seems capable of delivering a game on time.
GQman2121 said:None of us have seen the new XR's, so who knows how much they've added to the East and West portions of the map that were blocked off. Hell they could switch up the spawn points, add an under ground tunnel, more towers.......ect. It's limitless really.
drakesfortune said:I really don't understand why Insomniac is still the only developer making next gen games that seems capable of delivering a game on time. How are they able to pump out three great titles, and these guys in three times the amount of time can't get one out on time? July or even August would be a perfect time for SOCOM, but if it's going up against the fray in September, it's stands less of a chance of standing out.
I honestly can't believe Killzone got pushed back to fall too. If it goes into 09 it is officially on my do not care list anymore. There are too many great titles coming out in the next 9 months, and Killzone is losing all its hype by being pushed back. It's also going to suffer from the problem of not being as impressive because Resistance II and games like that are going to probably be close to what Killzone has to offer in terms of tech. Who knows what we'll be seeing in 09 on the PS3, but I know that Killzone 2 won't seem as impressive then.
P.S. We are looking for a select few to provide early feedback on SOCOM: Confrontation in an upcoming Private Beta test. Only the top contributors at the Official SOCOM Blog will be selected. We are on the look out for people who have intense knowledge of all the previous SOCOM games and can also demonstrate their leadership in the Message Boards and Comments section. More details soon.
Doel said:
TTP said:Hey, Seth, me and Doel are very good friends! For real!
I'll smoke every fucking one of you...GQman2121 said:Is anyone down to play Socom II this weekend? I would go and pick up a USB mic for cheap if we could get a group of legit players together.
Safe Bet said:I'll smoke every fucking one of you...
I hope..
Is anyone down to play Socom II this weekend? I would go and pick up a USB mic for cheap if we could get a group of legit players together.
Agent Ironside said:Havnt been on in like a year but sure lol.
Actually friday night would be a little better for me.
WolfAlex said:http://img402.imageshack.us/img402/7940/000007nl3.jpg[/MG]
[IMG]http://img338.imageshack.us/img338/1607/000112br8.jpg[IMG]
Video gameplay in HD (1280x720)
[url]http://rapidshare.com/files/102865915/socomconfrontation.wmv.html[/url]
IMHO, horrible [B]Year Old Footage[/B] game :([/QUOTE]
[B]fixed[/B]
WolfAlex said:Video gameplay in HD (1280x720)
http://rapidshare.com/files/102865915/socomconfrontation.wmv.html
IMHO, horrible game
WolfAlex said:http://img402.imageshack.us/img402/7940/000007nl3.jpg
http://img338.imageshack.us/img338/1607/000112br8.jpg
IMHO, horrible game
Wollan said:Surprised a date is announced so early but helps clear up the confusion.
No reason to be bummed though. July/August get's swallowed up in E3/Leipzig and your brain will melt with the amount of new info. Those months fly like that *snaps fingers*
WolfAlex said:I know that is old video...
IMHO still a horrible game
WolfAlex said:I know that is old video...
IMHO still a horrible game
WolfAlex said:I know that is old video...
IMHO still a horrible game
Gamecocks625 said:Heck, all games suck a year and a half before release
WolfAlex said:I know that is old video...
IMHO still a horrible game
GQman2121 said:Let's talk about the old maps and how/where they could be expanded upon, where 32 players will not seem over baring to either side.
None of us have seen the new XR's, so who knows how much they've added to the East and West portions of the map that were blocked off. Hell they could switch up the spawn points, add an under ground tunnel, more towers.......ect. It's limitless really.
A page back I mentioned that they could make the roof on Chain Reaction go all the way across the entire building. That right there is as simple as it gets, and would radically change the way both side would play that map. Add a stair case on the terrorist side so that they could access the roof, and bam; here's my money.
What ever they do to make the maps larger, I just hope that it limits the amount of frags that are tossed as soon as rounds start. The Ruins is a perfect example of a great map that could go even bigger for 16 player games. Far to often you would see people running right up and tossing nades over top where the bomb pick up was located. There needs to be a little bit more time in between how far each side has to travel to get to where the other team spawns. No much time, but a few seconds more than a few of the maps offered.
Let's talk about the old maps and how/where they could be expanded upon, where 32 players will not seem over baring to either side.
None of us have seen the new XR's, so who knows how much they've added to the East and West portions of the map that were blocked off. Hell they could switch up the spawn points, add an under ground tunnel, more towers.......ect. It's limitless really.
A page back I mentioned that they could make the roof on Chain Reaction go all the way across the entire building. That right there is as simple as it gets, and would radically change the way both side would play that map. Add a stair case on the terrorist side so that they could access the roof, and bam; here's my money.
What ever they do to make the maps larger, I just hope that it limits the amount of frags that are tossed as soon as rounds start. The Ruins is a perfect example of a great map that could go even bigger for 16 player games. Far to often you would see people running right up and tossing nades over top where the bomb pick up was located. There needs to be a little bit more time in between how far each side has to travel to get to where the other team spawns. No much time, but a few seconds more than a few of the maps offered.
I see this sort of stuff all of the time and without knowing what goes on behind the scenes, no one can say for sure. Killzone and Guerilla are an easy answer, they had to make Killzone: Liberation and support it with free DLC. Slant Six is a small team and more people can't be added because the game is supposed to be a budget title. Plus, if the September release holds, the game would have taken less then 2 years to make.drakesfortune said:I really don't understand why Insomniac is still the only developer making next gen games that seems capable of delivering a game on time. How are they able to pump out three great titles, and these guys in three times the amount of time can't get one out on time? July or even August would be a perfect time for SOCOM, but if it's going up against the fray in September, it's stands less of a chance of standing out.
I honestly can't believe Killzone got pushed back to fall too. If it goes into 09 it is officially on my do not care list anymore. There are too many great titles coming out in the next 9 months, and Killzone is losing all its hype by being pushed back. It's also going to suffer from the problem of not being as impressive because Resistance II and games like that are going to probably be close to what Killzone has to offer in terms of tech. Who knows what we'll be seeing in 09 on the PS3, but I know that Killzone 2 won't seem as impressive then.
"I work for a video game company so i get mine early" -daedum
-Its 10 pages long, with 15 new screenshots
GAMEPLAY
-You can roll or underhand a grenade with real physics
-You can lean your guy with the six-axis instead of the d-pad
-There is proximity chat
-Your clan can talk via open chat, but you can L2 to chat to everyone on your team. Or if you have proximity chat then you chat with who ever is around you.
-Audio has changed. Sounds around a corner sound muffled.
-There is now a run/sprint mode. You can run/sprint but you cant shoot and your gun will not be accurate after running. So basically just use this too avoid snipers.
-Tilt with the six-axis can be tweaked for sensitivity
-There are exploding barrels and cars.
-View distance is big, so no more fog like SOCOM 2
-Smoke looks dark gray
-They talk about the 3rd person view. They said because the new widescreen TVs have a different ratio, there was too much space on each side of the classic view.
-"Sony's Seth Luisi says, "Because it was more centered towards 4:3 TVs, and now going to 16:9, we have a lot more area off to the sides."
-You can go up on roofs
GAME SETUP & INFO
-Crossroads is bigger than the original
-They are bringing back a new game mode. "Elimination" its like SOCOM 2, kill the whole other team or take a draw
-Crossroads (ps3) has an extra outer ring that the ps2 didn't have. There are two towers now.
-Confrontation is 32 players but you can make smaller maps for 16 players total.
-Improved clan support
-Ranked matches are automated. If you want to set up your own room with specifics (no grenades, etc) it wont be ranked. This stops cheaters and rank ups.
-"You can no longer set up a match exactly defined to your teams exact strengths and create a honeypot to raise your clan ranking. For your clan to have a global ranking you now have to be a rounded team with good strategies for dealing with all the maps. Now, you can build all the custom games you want - the room system is still there, which I know is really important to SOCOM fans. You can do all your clan tryouts and training in those rooms, and even playing within those games aggregates different stats, because we track a lot of information about the player. But it doesn't directly go into the global clan ladder." Seth Luisi
-There will be 7 maps total at launch. All maps will be based in North Africa
-There is an underground map that has a collapse parttriggered by the enemy
-Clan support will be available on socom.com where the leader can change their clan, add players etc.
-There will be a party system so your clan will join the same game.
-The other map that is shown in the article is called URBAN WASTELAND it takes place around a high rise hotel, but it mentions you have access to just the first few stories. It has an underground tunnel network and has some bridges and stuff. There is a multileveled parking garage. This is the same one that was shown in previous screenshots released on the web.
MISC DETAILS
-They are planning on having a new headset for SOCOM.
-It also shows the online numbers of the SOCOM franchise aswell as 2 screenshots from SOCOM 1 & 2
-THERE WILL BE A CLOSED BETA. I think it said they will seekpeople out through SOCOM.com
-Closed beta going on "right now or May"
-Open beta after that.
GQman2121 said:They're missing a huge opportunity by not having it out there to follow MGS in late summer.
Doel said:Main points from the EGM article (from this thread):
King_Slender said:This. Can you imagine:
July - MGS
August - SOCOM/Madden (though I'm not a fan)
Sept - LPB/Killzone/Fallout 3
Oct - Motorstorm 2
Nov - Resistance 2
That would be 5 months of awesome.