Broadbandito
Member
Idk about everyone else but im fucking psyched about the motion controlled lean. Its gonna be so nice to not have to hit a button to lean and have your fingers all awkward on the controller.
Broadbandito said:Idk about everyone else but im fucking psyched about the motion controlled lean. Its gonna be so nice to not have to hit a button to lean and have your fingers all awkward on the controller.
hukasmokincaterpillar said:Yeah same here. I just hope its responsive enough, IIRC GRAW tried similar functionality but it was pretty inconsistent.
But these are the kinds of supplemental roles I always figured would be the best way to leverage motion control on PS3. Another semi recent example is spotting the trajectory of your grenade throw in Uncharted, I didn't really bother with it until my second run through the game but its surprisingly intuitive and accurate. In fact Slant Six might want to incorporate that in SOCOM it works so well.
Cover vs. concealment. Cover will protect while concealment will not.J-Rzez said:The ability the roll grenades is going to be awesome for the indoors stuff with the low ceilings, such a cool little addition. And finally, they're totally physics based. I'm also glad that they're just putting in a mix of cover that's either solid or actually allows bullet penetration. Because some stuff in life does actually provide cover though other games don't think this is true. But they're Arcade based, not sim, so I guess that's their hook.
J-Rzez said:I'll be buying both the download and the boxed copy of this game because the series deserves it. I just wish I had a way to get into the Beta, I'd love to express my concerns to them if there's anything that doesn't feel like S1 or S2. I can't wait to form up the old Clan too!
Return of the King indeed.
Doel said:
Kittonwy said:The other guy is so resistant to change, SOCOM 2 HD isn't exactly something that Slant Six could push, for the SOCOM franchise to stay stagnant, especially in terms of community features, would not make sense.
Doel said:I saw the EGM on stands today. Everyone needs to pick up the issue. It's a great article!
FabCam said:Am I allowed to link a site that links to scans? If so, new screens and maps are showed off here:
Opus Angelorum said:Remove the link.
FabCam said:Am I allowed to link a site that links to scans? If so, new screens and maps are showed off here:
FabCam said:Am I not allowed to link to a site that has the link? It's not direct linking, so I assumed...
Opus Angelorum said:As far as I'm aware no.
Incidentally the scans look poor, the lighting is awful.
FabCam said:The maps look awesome though.
Sol.. said:You sure love that party system...
SOCOM could not change at all and still be great. It was ahead of it's time when it was out, and people STILL haven't gotten the fucking idea on building a community for their game.
methane47 said:sexy
edit: glad i caught it
Doel said:According to someone on the playstation.com boards, XPlay is advertising that they'll have Confrontation featured on their show next week.
Which can only mean 1 thing. Confrontation videos coming next week?
Doel said:Private Beta Test: Phase 1 - Community Leaders
If you're an active member on the playstation.com boards and have proven your knowledge of the franchise you could be selected.
Saiyu said:Yeah no shit, people STILL remember what their lobbies were in SOCOM 1 and 2 (East 9, West 5 for 2) and the communities that were in them. Modern console online gaming just doesn't have that feeling, and it's something that I wish we could keep/go back to.
Doel said:
Doel said:And now, for the big news. SOCOM Confrontation will be on The 1up Show this Friday! FUCK YES
Doel said:HUGE NEWS!
First of all, check out the 1up interview lots of good info.
And now, for the big news. SOCOM Confrontation will be on The 1up Show this Friday! FUCK YES
Doel said:HUGE NEWS!
First of all, check out the 1up interview lots of good info.
And now, for the big news. SOCOM Confrontation will be on The 1up Show this Friday! FUCK YES
Ravenn17 said:Ugh, all these interviews are comprised of the same old questions that don't address the pressing questions like hit detection, gun mechanics (gun spray, snipers), gun balance, stable frame rate, etc.