tuco11 said:
Call of Duty 4 was 16 maps at launch right?
So, do you think COD4 has well-designed maps? Because, I certainly don't. On multiple occasions I honestly and mistakingly called the map Shipment "BOX" to LOL responses from my clanmates because they could see exactly why I would make such a mistake. Also, so many of the maps flow the exact same way (speed, tactics) that after all the months I've been playing I still have trouble naming the maps; ANY of them. They are not UNIQUE at all.
Now, I'm not just "hating" on COD4 as if I suck at the game or something. I'm quite good, actually. I have a 1.44 kill/death ratio (and constantly climbing) and I'm on either my 4th or 5th prestige mode at level fourty-something.
But, look, I feel like nearly every map on COD4 follows the same basic design of:
-place a bunch of players on a giant
plate
-divide them with obstructions
-allow players to sprint toward each other through 1 of 3 pathways
-let them kill each other, respawn and do it again
Socom, on the other hand, has shown me the greatest, most detailed and dynamic multiplayer maps I've ever had the pleasure to hunt people down on (WITH stealth......which is all but UNpossible on COD4 :lol).
I think you need to put it all into perspective.
One last thing. Sure Socom 2 came with all those maps but you realize they were able to throw in most of the maps from the first game, right? With them using a new engine and all for the current gen, that doesn't really seem like an option for them this time.