I know people who are working on the two SOCOM PS3 games read this board and follow this topic, so I wanted to pass something else along to them and feel free to comment on it.
This is a topic posted on the Playstation.com boards from one of the big SOCOM fans and contributors there (blykmik, who is also an admin). He makes some great points about how he feels the SOCOM franchise should be advanced along, and I completely agree with him.
Just a sample from his post (since it's a bit long):
And I think this is a point we need to drive home. Zipper can keep the same kind of SOCOM feel from SOCOM 1/2, while still advancing the franchise along by adding more interaction with environments and freedom in movement. They need to get away from this "bigger is better" mentality, and move the franchise along by actually thinking out of the box, for once.
For example, allow me to lay in any position and on or against any object or structure in any position, as if I were a real person in that environment. Thats just one example of something they could do while still keeping the feel of SOCOM 1/2 alive with the same sized maps, round-based gamplay, etc.
Thats how Zipper should have been advancing the SOCOM franchise instead of using the straight-forward approach of just "make it bigger", which did not work.