Doel said:
They haven't said anything about that stuff yet.
It doesn't sound like you've had much experience with SOCOM games. The so-called 'Custom games' are not bastardized versions of the game like it is in Resistance. 90% of the rooms people make involve Clan Recruiting, Medley rooms (a rotation of all the maps), Clan Wars, or just basically normal rooms with a selection of maps. And then there are the occasional 'Pistols Only' and 'Sniper's boundary' rooms.
I've played SOCOM since 1, granted I've played more SOCOM 1 than any of the other ones (I have CA but I haven't really started it, didn't play much of 3 which I also own), but this whole "search teh lobby" set-up is cumbersome and not conducive to just getting a clan together and playing other people. I want to set up a party, invite the clan, and then jump in and out of games against dudes, why is this not reasonable versus having to set up a room, invite the clan, and then still have to wait for other dudes to show up?
You can easily stay in the same rooms with your clans because when the host leaves it seamlessly switches to the next person in line. Doesn't boot the room or pause the action. And after a game it brings everyone back to the lobby.
But you're talking about a room, it's still a room, it's not a party system, it's not centered around the clan, when all is said and done it's still a room where dudes can go in and out of, it doesn't belong to the clan, it's not exclusive to the clan while still being able to play other dudes you don't know, after the round, the other dudes are still there, it's not an exclusive chat space for the clan. SOCOM can benefit from a party system to a great extent.
Also, you've never had the ability to change things like how many bullets it takes to kill someone, and you hopefully never will.
I wasn't referring to SOCOM when I was talking about that, just an example of an annoying custom game set-up. I much rather prefer a pre-determined, well-balanced set-up, I'm not a big fan of pistol-only or shotty-only either.
Because they will be completely different experiences. SOCOM is very unique which you don't quite understand till you wrap your hands around it and really dig into it, and CoD4 looks to be very unique online as well. Both games will be worth it.
Don't get me wrong, I LIKE SOCOM, on the other hand, I'm advocating a party system that is something that can improve the community aspect by letting one gather his friends but the game handling much of the match-making process. Right now it seems the two are mutually exclusive. I don't want to go into the match-making process without the clan, I don't play solo, and as a clan I would prefer being able to be matched up against similarly skilled (or unskilled) players, without having to set up a room and then waiting for dudes to show even after most of the clan has shown up ready to play. Dudes have to decide to go into the room and want to play, whereas a match-making process just dumps the dudes who already want to play into a set up against your party and everybody has to put in the effort or lose, after the round, you don't have to care whether the dudes would want to hang around, because your party can be matched up against other dudes, no "waiting for dudes to show". You know, kind of like how you can have a bunch of friends in your HOME room and then go into a game?
I'm not trying to knock the game, I just want the game to take a look at something Insomniac has done with their match-making and community, because it works and it works very well, it makes it very easy for people who aren't actively involved in hardcore clans but want to play with friends in ranked situations to be able to do so.