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SOCOM Confrontation - The thread (bringing back the REAL!)

Doel

Member
Here is the original:

2646138163_452ca74030.jpg
 

Doel

Member
Great info today in Dev Q&A #9

Breakdown:
- Ranked rooms now available in the classic lobby system in addition to match-making
- Ranked auto-match is Respawns OFF, Friendly Fire ON, Rocket Launchers OFF, Grenade Launchers OFF and players will have the option of playing an objective based game or pure Suppression.
- UnRanked auto-match will have Respawns ON, Friendly Fire OFF, Rocket Launchers ON, Grenade Launchers ON and like ranked players will be able to choose to play objective based modes or pure suppression.
- We record and separate all stats for ranked and unranked games and players will be able to toggle between them in the Service Records section of the main menu.
- NO plan for vehicles or huge maps as DLC
 

TTP

Have a fun! Enjoy!
Doel said:
Great info today in Dev Q&A #9

Breakdown:
- Ranked rooms now available in the classic lobby system in addition to match-making
- Ranked auto-match is Respawns OFF, Friendly Fire ON, Rocket Launchers OFF, Grenade Launchers OFF and players will have the option of playing an objective based game or pure Suppression.
- UnRanked auto-match will have Respawns ON, Friendly Fire OFF, Rocket Launchers ON, Grenade Launchers ON and like ranked players will be able to choose to play objective based modes or pure suppression.
- We record and separate all stats for ranked and unranked games and players will be able to toggle between them in the Service Records section of the main menu.
- NO plan for vehicles or huge maps as DLC

Yes!

Fix the frame rate now
 

dralla

Member
didn't see this stuff earlier..

anyway, can we "auto-match" as a group or clan? or is like MGO where you can only do it solo :[
 

Arsenic

Member
All i want to be sure about is if you make your own custom room, with certain rules set (FF on, Respawn OFF) will it be ranked still, like in previous socom game.

Im not into the sides switching, and the "overall stats" tiebreaker (its fucking retarded) they have implemented for ranked games.

But im most certainly not into respawn, but i love to have my rank known.

This game is becoming less and less appealing to me.
 
With all you Americans asking about when the beta goes live I'm really wondering if there'll be a sortlike thing for Europeans? Any word on a beta/demo?
 

Doel

Member
Arsenic said:
All i want to be sure about is if you make your own custom room, with certain rules set (FF on, Respawn OFF) will it be ranked still, like in previous socom game.
You can't make any ranked rooms. They are pre-made (like Medleys of the past) or done through the match-making system. But if you look at my previous post, you shouldn't have any problem with the rule set for ranked matches. FF on, Respawns off, GLs off, RLs off.

And there will be separate stat pages for Ranked and Unranked. So either way, you can track your stats.
 

Arsenic

Member
Doel said:
You can't make any ranked rooms. They are pre-made (like Medleys of the past) or done through the match-making system. But if you look at my previous post, you shouldn't have any problem with the rule set for ranked matches. FF on, Respawns off, GLs off, RLs off.

And there will be separate stat pages for Ranked and Unranked. So either way, you can track your stats.
yea thats, pretty fucking bullshit. i read your previous post, which is why i asked. i hate this round switchup, as it can end up being less fair than the previous setup.
 

tuco11

Member
Uhh...why did we only get like 15 secs of this in a montage during the Sony press conference? Isn't this their flagship psn multiplayer title this year? I can think of another supposed "big" game during the Microsoft press that got shuuned also= Too human. We all know how thats turning out :lol
 

1stStrike

Banned
I watched the latest socom trailer on the PSN last week and..uhh..it looks absolutely terrible imo. The character models are some of the worst I've seen this generation.

Is it just me graphic whoring or do other people see this too? It was just a complete turn off for me.
 

oneHeero

Member
1stStrike said:
I watched the latest socom trailer on the PSN last week and..uhh..it looks absolutely terrible imo. The character models are some of the worst I've seen this generation.

Is it just me graphic whoring or do other people see this too? It was just a complete turn off for me.
Its just you. Socom has never been about graphics. Get over yourself.
 

Doel

Member
1stStrike said:
I watched the latest socom trailer on the PSN last week and..uhh..it looks absolutely terrible imo. The character models are some of the worst I've seen this generation.

Is it just me graphic whoring or do other people see this too? It was just a complete turn off for me.
It was clearly an older build in that trailer. I agree, that trailer is horrible. But all the recent gameplay videos looks great.
 
I purchased Qore yesterday, both episodes, and I'm wondering if I'll be able to enter the beta since I'm from Europe. Any word on that?! Would be awesome if it worked, but I'm not gonna get my hopes just yet.

Oh when will the beta hit? It's been a while since Qore ep. 1 has been released.... :lol
 

GodofWine

Member
Wow, the new pics look SOOO much better than the trailer did...I know its not about graphics, but the trailer had issues...I hate when people move slower or faster than their legs are moving...totally throws my feeble mind for a loop.
 

GQman2121

Banned
FoxhoundNL said:
I purchased Qore yesterday, both episodes, and I'm wondering if I'll be able to enter the beta since I'm from Europe. Any word on that?! Would be awesome if it worked, but I'm not gonna get my hopes just yet.

Oh when will the beta hit? It's been a while since Qore ep. 1 has been released.... :lol

I want to say yes to you being able to join the beta, but I'm not 100% certain.

If you can open Qore and see the beta option under the Socom preview, you should be good to go.
 

Alski

I work for M$ marketing! Hi!
Arsenic said:
yea thats, pretty fucking bullshit. i read your previous post, which is why i asked. i hate this round switchup, as it can end up being less fair than the previous setup.

Oh yeah? Care to explain your logic?
 

Doel

Member
Dante said:
Live demo up!

New build looks WAY better.

http://e3.gamespot.com/live.html?tag=topslot;title;1&om_act=convert&om_clk=topslot

Can't believe Doel wasn't on top of this :p
I knew about it, but I also knew the segment would suck, and it did.

Jodie is an idiot. Asks the worst questions. She is so clueless and such a moron.

Anyways, the only good thing to come out of that segment was this.
Peak at the between rounds screen
Gamespot just had Seth Luisi and SOCOM Confrontation on their E3 Live show. In typical Gamespot fashion, they failed at answering any real burning questions we have and instead filled the last portion of the segment with bonehead questions like "Are there any vehicles?" and "Can you pick up backpacks from other troops?". Lord.

Anyways, Hellman, a friend of mine and co-host on TheRealSOCOM Podcast, grabbed a couple shots of what the menu that comes up in between rounds. There is some interesting stuff in there including "Kill Assists", a new and welcome addition to the franchise.

SOCOMLobby1.jpg
 

Doel

Member
Dev Q&A 10 is up. Some good info in here:
Dev Q&A 10
Posted by David “Point Man” Brothers


Hey gang, we've got more Q&As for you. Once again, David Seymour has some of your answers. Here's the category, so that you can read up on past Q&As.

This is our tenth Q&A. Go us!

When you use PTT can individuals on the opposing team hear you, or is it only when you talk with out pushing the talk button that the opposing team could hear you if in proximity? Also, if there is a lot of background noise but none of that noise is directly spoken into the mic, will it all be heard through the open mic system and could the enemy potentially hear those noises if in proximity? Is the open mic system only activated by a voice being spoken directly into the mic, or can anything be heard and transmitted through mic system?


There are three things to know about how headset mics work in Confrontation.

1 – Open chat, always-on audio pickup is only used for the party system. If I join up with my friends via the party system, I can talk to them all of the time without doing anything.

2 – Team chat, to the members of your team within a game is activated by Push To Talk. I hold the button, the members of my team hear it. This is true even if I am in a party.

3 – My voice propagates into the game world around my character.

What this means is that as in the real world, the noises I make can give away my position. I can radio my team mates or open-talk to my party at any time, but if the enemy is very close to me, they could overhear me talking into my mic. And yes, you can whisper into your mic and that could reduce the chance that the other team hears you.

The sound propagation is realistic, so players don’t need to worry about being overheard from across the map. Another consideration is that the SOCOM headset is a very high-quality dual-microphone noise-cancelling headset and is unlikely to transmit background noise via the open mic feature.

How many people can be in a clan and will you be able to have multiple rosters since you have co-leaders?


Clans can have 50 members. If the community expressed interest in having larger clans then that is something we will consider. There is no explicit clan roster management system in Confrontation. That is something the clans will organize on their own.

Will the mercenaries have any special forces units, or will it be exclusive to the commandos?

Only the Commandoes will graduate into Special Forces upon joining a clan. Mercenaries will not have their appearance or designation altered when you join a clan.

In Dev Q&A 6, Seth states: "If you pick up a weapon during a match and you do not die before the end of the round you can use the weapon you picked up in the next round. As soon as you die you lose the weapon you picked up and instead are given what you selected in the armory." Does this apply only to deaths within the round in which you picked up the weapon as in previous SOCOMs or will you lose the weapon you picked up if you have any deaths after picking up the gun for the rest of the game?

Basically, if you survive a round without dying you keep the current equipped weapon in the next round unless a team switch occurs. If you die (or respawn), you are equipped with the default weapon you selected in the armory. This is the case for all rounds.

Dev Q&A
 

Doel

Member
GiantBomb talked SOCOM on their recent podcast (from this morning). They really sounded impressed with what they saw and played. No new info, but it was great to hear some more praise for game. Seems all the major places who have seen it at E3 have come away impressed.
 

Doel

Member
dralla said:
The OTS camera looks awful, it knocks you out of it when you sprint and when backing up it gets all jittery.
I don't know why they keep trying to push it. Thank god the classic camera is still there.
 

HoTHiTTeR

Member
Awesome.... Qore announces the Resistance 2 beta - and we still don't have the SOCOM beta. They really need to do a better job of informing us of when these "exclusives" will become available.
 
The R2 beta info said it would be avaialble to Qore users near the end of September - have we had any kind of timeframe for the SOCOM beta? I'm itching to play already :/
 

Xater

Member
Bootaaay said:
The R2 beta info said it would be avaialble to Qore users near the end of September - have we had any kind of timeframe for the SOCOM beta? I'm itching to play already :/

Not that I remember and that really sucks :(
 

Arsenic

Member
HoTHiTTeR said:
Awesome.... Qore announces the Resistance 2 beta - and we still don't have the SOCOM beta. They really need to do a better job of informing us of when these "exclusives" will become available.
they just want your money. i also bought the Qore episode and it wasnt until afterwards i realized those who preordered will get in the fucking beta before anyways. what a waste.
 

Doel

Member
InterMoniker said:
With that new third person camera view can you switch the cross-hair to the left or right side like MGO?

Anybody know?
Yes you can.

And the open beta is slated for sometime in August.
 
Doel said:
Yes you can.

And the open beta is slated for sometime in August.
Fucking awesome, thanks man.

Hopefully I can still get in the beta. One more question for anyone can I buy an old episode of Quore like the one with the Socom beta and still get in?
 

Arsenic

Member
InterMoniker said:
Fucking awesome, thanks man.

Hopefully I can still get in the beta. One more question for anyone can I buy an old episode of Quore like the one with the Socom beta and still get in?
Just preorder the game
 

Doel

Member
Dev Q&A 11

Directed towards Allen Goode’s response in Dev Q&A 3; Allen, you stated that there is network infrastructure for auto match play. What measures have you taken to prevent laggy players in custom lobbies, and what measures have you all taken to stop cheating and code users this time around in both the automatch system and the classic lobby infrastructure?

When building an auto-match game our system filters though the entire pool of potential players and then creates the best match possible. First we find players that are interested in playing the same type of game that you are. Next we look for players that have similar skill levels to you. The last step we take is to find players that have the best connection to one another. All these rules let us insure that the matches we create are as competitive and engaging possible.

Will knifing be one hit kills or will it take a few hits to kill someone?

A knife strike is a one hit kill.

My question is about the party/group system. Will we be able to add people "on the fly" (while playing a map or possibly while in the lobby in between maps)? Or will we need to leave a room and create a new group just to add a person?

Currently the only way to add people to your party is in the main menu and anyone in your party can invite people to join, not just the leader.

Is the Voting System similar to the voting system in SOCOM 2?

The voting system is similar but has been improved to prevent players from taking advantage of the system to relay messages from the grave or to simply grief other players.

I don't like the sound of the 1-hit knife kill. If its anything like CoD4 it will ruin close quarters combat. I'll have to see how it works in the beta.

EDIT:
Knife kill correction. According to David Seymour in the comments section, "The answer above about the knife attack is incomplete. The knife strike is a one-hit kill from behind, but from the front it only does half damage. Apologies for the omission". Thank god :D
 

Doel

Member
mr stroke said:
oh shit.
Lttp here sorry
So if I preorder I am in the beta? retail or online?
People on the playstation.com boards are saying that GameStop is saying they will give out beta invites (when they come in) if you pre-order Confrontation. Sounds like its in-store only.
 
Doel said:
Knife kill correction. According to David Seymour in the comments section, "The answer above about the knife attack is incomplete. The knife strike is a one-hit kill from behind, but from the front it only does half damage. Apologies for the omission". Thank god :D
Nice that makes the knife kills a lot better than a 1 hit kill it kinda of sounds like how counter strike handles knife kills.

I hate it when I'm running through a building in cod4 shoot someone 3-4 times then they run into me with a knife kill.

The knife kills in this game are gonna require some stealth sneaking. :)
 

dralla

Member
character customization screen

Picture010.jpg


I notice the M16 is back :]

there was some new videos from comic-con but they were hosted on vimeo, and because of their policy they're gone
 
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