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Socom PSP info, screens

Wario64

works for Gamestop (lol)
http://www.gamespot.com/news/2005/08/09/news_6130645.html

Sony Computer Entertainment today released some classified information about its upcoming PSP shooter, SOCOM: U.S. Navy SEALs Fireteam Bravo. The first handheld version of the militaristic shooter made its debut at this year's E3, and was scheduled for a fall release.

Sony got a little more specific today, announcing that the game would be available to SEAL pups-in-training on November 8 and releasing some new screens (above). The game is currently in development by Redmond, WA-based Zipper Interactive.

The PSP version of the franchise takes place in 14 international locales, including Chile (a PSP exclusive). Fireteam Bravo incorporates tactical, stealth, and action gameplay for mobile militants as they lead a squad of soldiers against multinational enemies. The game will also feature a Wi-Fi-supporting multiplayer mode, and data syncing with the upcoming PlayStation 2 game SOCOM III via USB. The game will also feature an "instant action" mode, allowing gamers to take on levels in quick five-10 minute bursts, with new objectives and gametypes.

On the game's official Web site, lead designer Richard Foge details many aspects of the upcoming game. "It’s definitely been difficult to take the tactical action of typical SOCOM missions and try to set them up so that they play out in 5-10 minutes! You want to make sure that you aren’t just adding 'fluff' content that maybe looks good on the back of the box, (50 billion+ levels!), but the demands of a full-on single-player SOCOM mission would require too much time, and too many people, to implement," Foge says in a post.

"That said, we have approximately 14 single-player missions in SOCOM: U.S. Navy SEALs Fireteam Bravo (FTB), each of those mission maps has 5 different Instant Action mode game types that can be played on it. "

The team seems focused on the multiplayer portion of the game, and expects it to be one of the more poular features. "The final stages of tuning are the most difficult...and I don’t even want to start thinking about multi-player tuning! That’s going to be one of the most stressful tuning phases this game goes through, and it’s mostly going to be [fellow designers] Ed and CJ...but just thinking about it makes me twitchy. Multi-player has to be perfect. It can mean the difference between people playing the game for months and months or getting sick of it after a few days."

socompsp_screen001.jpg


socompsp_screen002.jpg



more screens:
socom-us-navy-seals-fireteam-bravo-20050809054908854.jpg

socom-us-navy-seals-fireteam-bravo-20050809054909260.jpg

socom-us-navy-seals-fireteam-bravo-20050809054909776.jpg

socom-us-navy-seals-fireteam-bravo-20050809054910151.jpg

socom-us-navy-seals-fireteam-bravo-20050809054910557.jpg

socom-us-navy-seals-fireteam-bravo-20050809054910963.jpg

socom-us-navy-seals-fireteam-bravo-20050809055336294.jpg
 
This looks much better than the early screens. Not sure how I will lock like on socom though. We'll see.
 
Wario64 said:
The game will also feature a Wi-Fi-supporting multiplayer mode,

Ad-hoc or infrastructure? If there is no online multi-player and I have to place an ad in my local classifieds to find another player, then this game is a total waste. I won't jump to conclusions until I get more details, but I am thoroughly disgusted with the complete lack of online multiplayer in most PSP games. This is the year fucking 2005, not 1999. If you can't be bothered to make on online multi-player portion of your game, then I'm just about to the point where I can't be bothered to buy it.
 
bill0527 said:
Ad-hoc or infrastructure? If there is no online multi-player and I have to place an ad in my local classifieds to find another player, then this game is a total waste. I won't jump to conclusions until I get more details, but I am thoroughly disgusted with the complete lack of online multiplayer in most PSP games. This is the year fucking 2005, not 1999. If you can't be bothered to make on online multi-player portion of your game, then I'm just about to the point where I can't be bothered to buy it.

i've read ad-hoc and infrastructure in old previews.

here: http://psp.ign.com/articles/611/611749p1.html

Since this is SOCOM that we're talking about it has to have the multiplayer. What would be the point otherwise? It would be criminal to force SOCOM players to just play by themselves and so Fireteam Bravo will be supporting both ad hoc and infrastructure multiplayer modes through a Wi-Fi connection. Unfortunately, Zipper wouldn't tell us just how many people could play in the multiplayer games, but they are saying that players will be able to form clans for some team-based action. Again, expect more details to be forthcoming in the next few months.
 
not gonna comment on socom3 since it's beta (actually we're not suppsoe to talk about it in 'public', haha), but the framerate in socom 2 was shit. sorry, sub 20-30 fps doesnt cut it (with occasional drops below the 20)
 
Yeah I am a bit underwhelmed with the Socom 3 beta. I expected it to be a lot smoother and better looking. I also don't like the vehicles that much, though the convoy mode is pretty cool. I wonder how this will play on a handheld.
 
Yusaku said:
My beta says otherwise.

Hmmm...

Take your guys words for it, but I've played a good 20 hours or so with absolutely no real lag yet. No voice most of the time, graphics that are looking pretty rough, but no frame rate hiccups for me. Although, I am sick of the letters going all purple and funky, cause it makes it impossible to know how much time is left in the game.
 
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