SOE Announces Untold Legends(TM): Brotherhood of the Blade as a Launch Title for PSP

SOE Announces Untold Legends(TM): Brotherhood of the Blade(TM) as a Launch Title for the PSP(TM) Handheld Entertainment System
Tuesday January 4, 8:04 am ET
- SOE Action Role-Playing Game Slated for US Launch of PSP Handheld System -

LAS VEGAS, Consumer Electronics Show (CES), Jan. 4 /PRNewswire/ -- Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced a new launch title for the PSP(TM) handheld entertainment system. Untold Legends(TM): Brotherhood of the Blade(TM). Developed and published by SOE, Untold Legends: Brotherhood of the Blade will be one of the few original titles developed in North America, and the only multiplayer action role-playing game (RPG) available at the system's launch.

"We have assembled a top-notch development team that has worked hard to develop a completely original title for the PSP handheld system," said John Smedley, president, Sony Online Entertainment. "The dev team has tailored every feature such as the wireless multiplayer gameplay, stunning 3D graphics, and the entertaining Action RPG gameplay specifically for the PSP handheld system, and the results are absolutely spectacular. We strongly believe that Untold Legends: Brotherhood of the Blade has what it takes to be a huge success on the PSP handheld system."

With fast-paced, hack 'n slash action, randomly-generated environments, monsters and items, beautiful 3D graphics and wireless cooperative multiplayer gameplay, Untold Legends: Brotherhood of the Blade offers a compelling, on-the-go gameplay experience never before seen on a handheld gaming device. Untold Legends: Brotherhood of the Blade introduces four customizable playable races: an original storyline; cooperative multiplayer gameplay via the PSP handheld system's WiFi feature; easy simplified controls that offer depth of gameplay without complexity; and beautiful, vibrant environments that take full advantage of the PSP handheld system's technical capabilities.

About Untold Legends: Brotherhood of the Blade

Journey to a world beyond the realms of imagination and engage in battles to save Aven, a timeless city of safe haven and the last remaining stronghold of Good in a world of Evil. As a dark threat looms and a gathering of unknown forces grows stronger, heroes have been called and the Brotherhood of the Blade has been formed. It is up to you and your chosen brothers to unravel the mysteries of this looming peril. Untold Legends: Brotherhood of the Blade offers on-the-go action-RPG combat, intense multiplayer battles and a completely original adventure for you to uncover.

* Action RPG: Wield your blade and cast powerful spells in this
action-packed, hack 'n slash RPG exclusively for the PSP handheld
system.

* Epic Adventure: Create a unique hero and set out into the wilds of
Unataca to battle powerful creatures, save your city of Aven from
imminent extinction and unravel the mysteries of a looming peril.

* Wireless Multiplayer Gameplay: A wireless multiplayer mode features
gameplay through the PSP handheld system's wireless feature. Connect
directly with multiple PSP handheld systems for the ultimate in
hack 'n slash action with no wires!

* Four Playable Character Classes: Select from four unique character
classes including an ancient order of valiant Knights, a foundation of
brilliant Alchemists, an order of noble Druids, and a race of feral
hunters known as the Berserkers. Each character class has unique
fighting abilities or magical spells.

* Beautiful 3D Environments: Battle through more than 100 diverse levels
that come alive with brilliant 3D graphics, stunning lighting, dynamic
visual effects and highly-detailed player characters and monsters.

* Organic Game Experience: Play in randomly generated environments and
fight against unique monsters for a different experience every time
you play.

* Items and Artifacts: Collect hundreds of items, usable gear and rare
magical artifacts to aid in your battles.

* Character Customization: Modify your hero for a completely customized
look and ability set.

* Hordes of Monsters: Battle over 150 types of monsters with 50 unique
models and textures.

* Challenging Boss Monster Battles: Engage in strategic combat with
humongous bosses, each with their own distinctive combat techniques.


For more information on Untold Legends: Brotherhood of the Blade, please visit: http://www.UntoldLegends.com.
 
Yay, I'm always up for a larger launch lineup. Thanks for the info.
 
Doom_Bringer said:
"randomly-generated environments"


nnnnnnoooooooooooo


What? Its just like Diablo or Baldur's Gate: Dark Alliance or something, I'm sure. This also probably increases its replay value which lends itself to the portable gameplay.
 
* Beautiful 3D Environments:
* Wireless Multiplayer Gameplay:
Sounds like a battery hog to me. There's also quite too many marketing buzz words in there, and the lack of pics doesn't help either.
 
Man I was excited until i read, "randomly-generated environments". More Diablo crap, peachy. Sounds like lazy excuse to have no real story either. Time will tell.
 
mumu said:
Sounds like a battery hog to me. There's also quite too many marketing buzz words in there, and the lack of pics doesn't help either.

Now you're going to say a game being 3-D is a battery hog? And I thought we had pretty good evidence that the wireless networking is a relatlively small component of power usage. The UMD drive seems to be #1, with the screen being #2 in power consumption.

Thanks for the completely useless post.
 
Belfast said:
What? Its just like Diablo or Baldur's Gate: Dark Alliance or something, I'm sure. This also probably increases its replay value which lends itself to the portable gameplay.


I am playing Dark Cloud 2 right now (Great Game ^_^) and the worst part of DC 2 is randomly generated dungeons! If it wasn't for those it would be AAA RPG.
 
Doom_Bringer said:
"randomly-generated environments"


nnnnnnoooooooooooo

My thoughts exactly. This had me thinking about Virtual Hydlide on the Sega Saturn.

On the other hand, I already have my PSP pre-ordered and more variety of launch titles is always a good thing. I'll keep my fingers crossed on this one and watch for some screens.

KFJ
 
Hmmm, I wonder if Snowblind is responsible for this. Feature set certainly reads like a rip from Champions for the most part.
 
Amir0x said:
Do you mean Champions of Norath?

The one that sucked?

A lot?


Champions of Norrath was a pretty good diablo-clone, especially in multiplayer.

edit: never tried online, talking about same-console.
 
sonycowboy said:
Online sucked. Single player was excellent.

I wish I could agree with you, but I thought both aspects were garbage. I'm still boggled by the game media love of that title.
 
Are you just not a fan of hack and slash in general, amir0x, or is this more of a righteous "somebody tried to call it a Diablo killer!" hate of the game?
 
Hang on. THis is by Sony *online* Entertainment, yet seems to feature no online functionality at all, just local multiplayer via wireless. Whats up with that?
 
Amir0x said:
I wish I could agree with you, but I thought both aspects were garbage. I'm still boggled by the game media love of that title.

I'm boggled that so many people seem to believe that their opinion of a game = fact. Quite presumptious and pompous of them.
 
kaching said:
Are you just not a fan of hack and slash in general, amir0x, or is this more of a righteous "somebody tried to call it a Diablo killer!" hate of the game?

Hm. I actually don't like Diablo, but I don't mind Diablo-like games at all. Like, the closest example I could think of is that I really love Fallout and Planescape Torment. And also I thought Baldur's Gate: DA was neat, although my love for it didn't last very long.

sonycowboy said:
I'm boggled that so many people seem to believe that their opinion of a game = fact. Quite presumptious and pompous of them.

Reading comprehension is good:

Amir0x said:
I wish I could agree with you, but I thought both aspects were garbage. I'm still boggled by the game media love of that title.

Additionally, you should assume anytime I or anyone else is talking about videogames that it is almost always opinion, unless it's stating factually the features of a title. One does not need to write "imho" or any other qualifiers to prove they feel it is their opinion. On top of that, I did pillow my statement regardless.
 
CoN = better single player and offline multiplayer than BGDA. Yes, the online mode sucks, but I don't see how a nonexistant online mode and inferior single player and offline multiplayer makes for a better game.
 
Me and my buddies had a blast playing through offline multiplayer. It definintely has some faults but we really enjoyed it...so i'll probably be there comes CoN 2 release.
 
Amir0x said:
Additionally, you should assume anytime I or anyone else is talking about videogames that it is almost always opinion, unless it's stating factually the features of a title. One does not need to write "imho" or any other qualifiers to prove they feel it is their opinion. On top of that, I did pillow my statement regardless.
Fair enough, but when you use a word like "garbage" to refer to multiple aspects of the game, including basically the core gameplay, it'd help if you spend a little time to qualify that, esp. since that opinion dramatically contrasts with a number of others, as you yourself pointed out. Sans qualification, it comes across as lacking objectivity.
 
kaching said:
Fair enough, but when you use a word like "garbage" to refer to multiple aspects of the game, including basically the core gameplay, it'd help if you spend a little time to qualify that, esp. since that opinion dramatically contrasts with a number of others, as you yourself pointed out. Sans qualification, it comes across as lacking objectivity.

I'm always qualifying my statements, I just didn't feel like going through all the work this time. You read some of my essays or at least skimmed some of them in the past. :P

But it's early and essay writing is not on my plate for today. And yes I admit my view is in "dramatic" contrast to a lot of people, which I think shows a bit of objectivity. I can't understand it myself, but I definitely understand my view isn't something everyone shares.
 
Amir0x said:
I'm always qualifying my statements, I just didn't feel like going through all the work this time. You read some of my essays or at least skimmed some of them in the past. :P

But it's early and essay writing is not on my plate for today. And yes I admit my view is in "dramatic" contrast to a lot of people, which I think shows a bit of objectivity. I can't understand it myself, but I definitely understand my view isn't something everyone shares.
Try a happy medium then - somewhere between your glib/snide remarks made about the game so far and a full-on essay. Would be a useful morning exercise for you ;)
 
kaching said:
Try a happy medium then - somewhere between your glib/snide remarks made about the game so far and a full-on essay. Would be a useful morning exercise for you ;)

but like... I just think people are too easily offended! It's a gaming forum on the internet, and I'm a reasonably nice guy! I just have very strong opinions :D

*scribbles into his notes: "Be a little happier in the morning hours."*
 
Prefixes and suffixes and palette swaps and elemental attributes, oh my!

Bang goes my social life.
 
sounds really nice to me...need to see some pics, though


what would kick ass is if Diablo was brought onto the PSP somehow
 
I didn't like Champions of Norrath either. Nice engine and music, but that's about it. Poorly balanced classes/skills/drops, a lack of variety in the skill tree, generic environments, and a very generic plot (with terrible voice acting as a bonus) all cripple this game. That's not even going into the busted online implemention. I'm in agreement with Amir0x: the gaming press really botched it with this one.

Dark Alliance II was actually more fun for me. Sure, that game did little to break the mold of the first game, went backwards in some aspects, and was incredibly easy on anything other than extreme mode. But doing 700+ dmg with just main-hand attacks on your dual-wielding warrior is so ridiculous that it's FUN. I also think the D&D license is perfect for this sort of game...Everquest, not so much.
 
Doom_Bringer said:
"randomly-generated environments"


nnnnnnoooooooooooo

Uh oh, don't like that sound of that. Very few games pull this sort of thing off that well, in fact, I think Nippon Ichi's SRPGs and Kingdom Hearts: Chain of Memories are the only game I've ever liked this gameplay aspect in. Perhaps the .hack series to a lesser extent as well.

It sounds nice on paper, the idea that randomly generating environments will create replay value, but I've always found the implemetation of such things to make games incredibly boring and the level design generic.

Timestalkers, Champions of Norrath and the Dark Cloud games all feel like a chore to play, there's just nothing exciting about those games. If random dungeons are supposed to add replay value to games, how come I never seem interested enough to finish these games the first time?

What Disgaea, KH: CoM and .hack did to make it more appealing was by giving these random fields specific properties that affected how you played within them or they let you decide the properties of a field. Final Fantasy Tactics Advance didn't have random levels, but each battle had randomized rules and you were given the opportunity to change them.

There's nothing really different about a randomized level in design, it still filled with the same enemies as before the previous time you played it. It looks the same in design and pretty bland for it. Does it really make that big a difference if you turn a corner and somethings slightly different? That's not replay value, that's just lazy design.

As for the rest of it, sounds like yet another Diablo clone, which I've had enough of. I'll pass, thanks.
 
BG: DA, BG: DA 2, CoN, CoN2, Diablo, Diablo II, and I think even Fallout: Brotherhood of Steel all used random environments. It's part of the genre. Deal with it.
 
ManaByte said:
BG: DA, BG: DA 2, CoN, CoN2, Diablo, Diablo II, and I think even Fallout: Brotherhood of Steel all used random environments. It's part of the genre. Deal with it.

BG: DA was fully linear. kthxbye
 
WiFi-enabled Diablo clone? I'm so THERE.

Ripping off Diablo 2 still hasn't been done right, but I'll continue to hold out hope. Let's hope the loot generators aren't as busted as CoN's and that there's a load of classes/skills.
 
Hm. I actually don't like Diablo, but I don't mind Diablo-like games at all. Like, the closest example I could think of is that I really love Fallout and Planescape Torment. And also I thought Baldur's Gate: DA was neat, although my love for it didn't last very long.

Sounds more like you like dice-based WRPGS. Plenty of those going around.

Diablo is just hack-and-slash; and the Playstation version was sorta like Gauntlet.
 
CoN's randomly generated dungeons weren't exactly random...they seemed to be selected from a series of dungeon level templates per floor and the only thing that was actually randomized was the selection of the template.
 
Foobar said:
There's nothing really different about a randomized level in design, it still filled with the same enemies as before the previous time you played it. It looks the same in design and pretty bland for it. Does it really make that big a difference if you turn a corner and somethings slightly different?

If PSO is anything to go by: hell yes.

Randomized Dungeons are almost a staple of this sub-genre...they add variety and life to these games (which are designed to be replayed frequently, with varying amounts of players)

From my experiences: CoN is an example of randomized items at their worst and Disgaea represents randomized levels at their worst (some are impossible to fully complete) yet they are still enjoyable games (moreso than many games with pre-defined paths, enemies, and items)

This game having random elemts doesn't doom it in my book...Diablo II and Nethack are examples of great games (again, IMO) that rely heavily on randomized content.

Here's hoping this game doesn't suck
 
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