SOMA |OT| I Have No Mouth but I Will Scream, on The Dark Descent into A Machine

I'm outside Theta now, really hate the underwater stuff, I was always feel so lost!

From my experience so far (just as I see a lot of people asking about the scares) I really would struggle to call this a horror game, at least in any traditional sense. Thematically it's a sci fi that deals with a lot on the philosophy of the self, and how technology impacts that.
In terms of mechanical gameplay though? No. Not at all. It's not been scary at all. Not even close.

I'm not saying it's necessarily a bad thing, I think I'd be more disappointed if this was just Amnesia again but sci-fi, but if you're going to remove one thing, supplement with something else, and I don't feel they have.
That's how the Jimquisition review described it. A science fiction story with horrific elements
 
I'm 5 hours in and so far I'm not enjoying it as much as Amnesia or Penumbra despite this being Frictional's most polished game to date, I've just realised chatty protagonists completely kill tension for me (it doesn't help that the voice acting is so-so).
I also think giving the player a diving suit from the get go was a mistake: I don't know about other people, but I personally consider drowning one of the scariest way to die, not having to worry about that in a horror game doesn't feel right to me.
 
I'm 5 hours in and so far I'm not enjoying it as much as Amnesia or Penumbra despite this being Frictional's most polished game to date, I've just realised chatty protagonists completely kill tension for me (it doesn't help that the voice acting is so-so).
I also think giving the player a diving suit from the get go was a mistake: I don't know about other people, but I personally consider drowning one of the scariest way to die, not having to worry about that in a horror game doesn't feel right to me.
You don't have a diving suit. You are the diving suit.
 
If you got it on steam and have played it for no more than 2 hrs. you can ask for a refund.

PSN last night. I'm stuck with it.

It would be unfair to write it off before finishing it, but after several hours I'm not feeling these critical 9s and 10s at all, far from it.
 
That's how the Jimquisition review described it. A science fiction story with horrific elements

I think what people don't appreciate about horror is that it is NOT about being scared. Horror is a thematic qualifier, not an indicator of the expectation of being scared.

Some times things are disgusting, or unsettling but does not elicit a fight-or-flight terrified response.
Player's expectations are just too rigidly defined this generation due to the influx of shock-scare games being associated with the genre compared to older gens which often had games that fit under horror, but weren't necessarily terrifying (IMO)
 
Some are enjoying it but there seems to be a gulf between a lot of the current impressions and reviews.
It seems many were going in expecting a game super scary, with more encounters, etc. from the get-go, while Frictional said numerous times and in detail that the game's pacing is a slow burn, focusing on the narrative, themes, and atmosphere, ramping up as the game progresses

They wanted to generate horror from the themes and implications and story, not just darkness and scary monsters
 
Well I'm hoping it picks up again from where I am, it started strong but it gave its twist away too soon.
Wasn't really a twist. Frictional had been talking about that concept for years, as far back as the live-action teasers. Even blatantly showed it in promo art just before release. It was the obvious plot line
 
Wasn't really a twist. Frictional had been talking about that concept for years, as far back as the live-action teasers. Even blatantly showed it in promo art just before release. It was the obvious plot line

Well I didn't know beforehand.

I don't think this game intends to be another Amnesia. People have been comparing it to Penumbra instead, which also isn't considered jump scare type of game.

Eh? Penumbra is a definite horror game in a more classic sense, and personally I find it Frictional's best work. I wouldn't compare it with Soma at all.
 
Eh? Penumbra is a definite horror game in a more classic sense, and personally I find it Frictional's best work. I wouldn't compare it with Soma at all.
Penumbra isn't even considered jump scare game, except that one part at near the end in Overture and the hacksaw part in Black Plague.
 
Penumbra isn't even considered jump scare game.

I didn't say jump scare, but horror that is reminiscent of something more "classic" or "traditional" I guess. (I don't want to say Amnesia when it came out after)

I'm surprised it's not considered one though, it has monster encounters that seem fairly similar to Amnesia, but I'd argue better done.
 
Played about 2 hours of this today and just as I was thinking that Frictional are going pretty soft on me this time around, the game gave me the biggest scare since like... well, PT, but nothing before that.
 
This is actually why I'm MORE interested in the game. Weird sci-fi story with horror undertones, sounds great to me...I just bought it on GoG and I'm waiting for it to download, pretty excited :D
This is going to sound pretentious as all hell, but i'm a philosphy major and a bit of a sci-fi nerd. This stuff is what i live for basically. I am glad they went for something more thematically substantive.

Horror has been thematically stagnant and people don't really care because they are just in for the jump scares.
 
So why exactly are some people not so happy about this game?

Personally I find the gameplay very simplistic and 'experience-y', with lots of uneventful walking between objectives and sparse interaction. Environment design is sub-par, with many superfluous rooms full of random junk. Enemy encounters are unsatisfying, either being braindead easy or inexplicably, illogically difficult. The one really good thing the game has going for it, its sense of a hostile environment due to being set underwater-
becomes irrelevant early since you can exist quite happily in the ocean unaided without worrying about pressure, cold or oxygen
. And the sea bed areas themselves are poorly designed. Huge, sprawling green vistas without adequate landmarks to aid orientation, a setback compounded by the fact that you can barely see shit at times. The story itself I just don't care about at all, and it feels like it's delivering answers to questions it's not posing. It's like a mystery unfolding in reverse and I don't think it works.

There are good things about the game (it mostly looks great, it has one of the best underwater tunnels I've ever seen), and I won't give a verdict until I finish it, but so far the bad is outweighing the good.
 
Because they wanted it to be something that it's not

Oh rubbish. Don't generalised critical response that isn't favourable as simply misaligned expectations.

I'm stoked it's not Amnesia 2.0. But in play I can't pretend I find the level design or encounters particularly interesting or enthralling. That's been the most surprisingly underwhelming facet so far; I'm invested in the narrative and themes and I like where they're going with it, but I don't find it a particularly interesting game to play.
 
This is going to sound pretentious as all hell, but i'm a philosphy major and a bit of a sci-fi nerd. This stuff is what i live for basically. I am glad they went for something more thematically substantive.

Horror has been thematically stagnant and people don't really care because they are just in for the jump scares.

I was happy to see this game is not Amnesia 2.0.

The amount of story in the setting and how it ties together is very well done this time around. its not even scary, but more engaging.

If this didn't have the hide bits... this could be compared to dear esther and be better. Because it has puzzles. But it does hte story presentation in a better way.
 
This is going to sound pretentious as all hell, but i'm a philosphy major and a bit of a sci-fi nerd. This stuff is what i live for basically. I am glad they went for something more thematically substantive.

Horror has been thematically stagnant and people don't really care because they are just in for the jump scares.

I didn't come for jump scares.

Hearing about the games strong plot and oppressive atmosphere was what sold me on the game, as well as liking Amnesua and Penumbra. As I said earlier though if it was just Amnesia again I'd be disappointed, it's old hat now.

My main problem has been that at least so far, despite a strong opening, the story hasn't really grabbed me (I said spinning its wheels earlier) and I was hoping for the atmosphere to be more oppressive I guess. Maybe it's the talking protagonist I don't know what yet, but I feel no horror of any kind playing Soma, jump scare or no.

And yeah the mechanics are crap but they were crap in Amnesia too so that's neither here nor there.

But again I've not finished yet, I hope the story picks up, but these are my feelings so far.
 
It's not a straight up jump scare horror game

This is kind of a gross over generalization.

My biggest issue is how simple your interactions with the enemies are. It's downright not scary at times. The game bills itself as a really creepy horror game but it's clearly more interested in its story than its gameplay.
 
It seems many were going in expecting a game super scary, with more encounters, etc. from the get-go, while Frictional said numerous times and in detail that the game's pacing is a slow burn, focusing on the narrative, themes, and atmosphere, ramping up as the game progresses

They wanted to generate horror from the themes and implications and story, not just darkness and scary monsters

I doubt I'll mind then. Can't wait, still downloading urgh
 
Too broad, is it the gameplay or the plot?

From the three hours I played, it's now more a "walking simulator". Not totally, there are some stealth parts or puzzles, but in comparison with Amnesia it's how it feels, like a horror scifi Gone Home.
For example, there are no consumables or proper inventory now.

I think Amnesia was stronger, and I don't particularly care for scare jumps.

---

edit: I think one of the problems is that even if the game have a good in crescendo later, it starts off with the wrong foot. This is spoilers of the first two hours:

You are in the future!! Your true life is already over, everyone you knew is dead!
"Ok."
You are in a robot body!
"ok".
Humanity went extinct!
"ok".
We have a wild plan to send a satellite with a virtual world full of AI that are copies of humans to the space!!
"ok". "Can we, like, upload ourselves there too? It isn't like we have anything better to do".

The game is... incredibly nonchalant with what in theory should be shocking revelations or twists for the protagonist.

It's very well produced, the setting is very well done and I'm interested in how the plot will evolve, but with that protagonist I'm kind of seeing the story from a outsider perspective, like a viewer of a movie, not "from the inside".
 
Getting lost and puzzled in the under water sequences were very minor for me. Having beat the game quicker then most at 7 hours, pacing or confusion was never a huge deal.

The twist that comes early was expected, granted it came earlier then I thought. Which went to prove later that there were bigger revelations that would serve to be a bigger impact, at least to me.

As far as gameplay is concerned, this is basically Amnesia 2.0 but there's where the similarities end. While I can understand some folks really not feeling terror from the Sci fi setting, the same can be said for Amnesia, especially that comical mouth wide open monster. The monsters in Amnesia didn't scare me as so much the enviroments and ideas at play. Again if Sci fi isn't your thing, that can make this game come off weak.

That all said, even though I found it tense and scary but far less often then Amnesia, the overall plot and the core idea behind the store is hugely awesome for the Sci fi crowd and one of the best since it really made me question things, which most games never even get the chance of providing a similar feeling.

It's not going to be for everyone just like horror is very hard and different to generally gauge. SOMA works off a slow build up that escalates and increases to its roaring conclusion.
 
This is going to sound pretentious as all hell, but i'm a philosphy major and a bit of a sci-fi nerd. This stuff is what i live for basically. I am glad they went for something more thematically substantive.

Horror has been thematically stagnant and people don't really care because they are just in for the jump scares.

I'm no philosophy major :P but I can definitely tell you that I appreciate a horror game with great atmosphere MUCH more than one that just has some monster closets. Also I think this has some cyberpunk-ish stuff in it...and I just want more cyberpunk in my life :D
 
I must say I don't get the underwater complaint above, there's a clearly worn path with downlamps which light up as you go so you know where you've been. The short view distance is obviously intentional and only really obscures enemy encounters. Has a nice 'peering through the murk' thing going on. Doesn't feel poorly designed at all to me :V

That said, I've only done one ocean crossing, so perhaps future ones are not as good. After all, the first encounter always has the thrill of the unknown :]

Mechanically, or perhaps physically, I love it. The analogue object manipulation remains my favourite thing about Frictional's games and the return of (almost) Doom 3 style computer screens to gaming is the best.

Although, while I get the console/lower res reasons for the view lock to a screen, I would much prefer a maintained first person view like Doom 3 did :n

So yeah, I think the game is great so far. I do look forwards to some more interesting AI encounters though.
 
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