I asked about the plot, I didn't want to go into the spoiler thread cause I've only started the game.Why are people talking about twists and stuff in here and not the spoiler discussion thread? It's not a huge deal, it just seems like the thread isn't getting much use.
Oh, I wasn't talking about you specifically, I've just seen a few people talking about the ending and twists who've beaten it. Not a huge deal, just being cautious!I asked about the plot, I didn't want to go into the spoiler thread cause I've only started the game.
Do any cats die in this game?
My review:
Story 5/5
Gameplay 2/5
Scaryness 2/5
Would recommend just for the story but I will never want to play 'crouch behind objects and look at the walls as [insert bad guy] walls around waiting to one-shot you' - simulator type games again.
I know fans of these games would shriek in terror at this but I'd rather have weapons than just crouching and hiding. I'm done with this genre of horror games for a good time.
End had a couple of super frustrating moments but the story and concept was just so good.
A story this good should have deserved good gameplay.
There are no cats. You're in an undersea base, who would even think having cats there would be a good idea?
That's a weird comparison. A popcorn machine isn't a very common feature for cars. It would be a gimmick. Gathering resources to survive is a very common and appreciated element in games.
Have you played Amnesia? In Soma it would translate to finding batteries, finding stuff to fix your suit or finding flares. Really simple stuff, but it would give a reason for those lockers and drawers to be there.
can you save?Carl
i saw there are two power options.
Three, actually.But the answer seems to be no. I reloaded several times and tried all three. Method 1 was simply shutting down the aux power, and that left him screaming in pain permanently, but didn't open up the doors for the other robot. The other two are shutting off the power, which seems to kill him, or putting your finger in the alien asshole, which kills him and shuts the power off anyway. I ended up shutting off the power in my last try.
Or find his ID card on his dead body, use the ID to log into the terminal, unlock the flow control room, switch the flow control that allows you to unlock the comm room door
Or find his ID card on his dead body, use the ID to log into the terminal, unlock the flow control room, switch the flow control that allows you to unlock the comm room door
but he is dead after that, i used the ID, unlocked the room and switched the power off
I'm seeing lingerie ads on NeoGAF.
crying
Also is it just me who isn't really feeling the atmosphere?
I think the drawback ont he atmosphere is related to the art direction and execution. You kinda have to get used to it.
But once the narrative sucks you in, its quite amazing.
how much have you played?
I'm at the part where (medium spoilers? idk)you're trying to release the valves in the submerged ship in order to release the pod thingy to go to Theta(?) so that you can activate the Ark
I've only encounteredthat hunched over thing, please tell me that isn't the only monster in this, was scared before i saw it and then incredibly underwhelmed and just laughed
yeah the devs are fixing it at the moment, reload last saveCan anyone confirm if I ran into game breaker bug? I'm standing outside Theta and there's some weird switch on the right. I twisted the pullout thing then it just randomly went back in instantly with no animation. I still can't pull the switch.
Made sure to close the game as soon as it happened so it shouldn't have saved a checkpoint since then and hopefully get around it.
Well shit. Ran into a bug that stops me from progressing any further![]()
Can anyone confirm if I ran into game breaker bug? I'm standing outside Theta and there's some weird switch on the right. I twisted the pullout thing then it just randomly went back in instantly with no animation. I still can't pull the switch.
Made sure to close the game as soon as it happened so it shouldn't have saved a checkpoint since then and hopefully get around it.
Well shit. Ran into a bug that stops me from progressing any further![]()
I think you'll like this. I could barely play Amnesia, but I love sci-fi horror and I'm 6 hours into SOMASoooooo I did not like Amnesia, found the setting boring, gameplay awkward, and a bit too scary. BUT I LOVE scifi horror and "walking simulator" games sooooo what should I do?
Buy it right nowSoooooo I did not like Amnesia, found the setting boring, gameplay awkward, and a bit too scary. BUT I LOVE scifi horror and "walking simulator" games sooooo what should I do?
I think you'll like this. I could barely play Amnesia, but I love sci-fi horror and I'm 6 hours into SOMA
The story is so compelling IMO, really high concept. The pacing is more measured than Amnesia, ramping up carefully, and there's a good amount of exploration. Fewer enemies but I feel that makes each encounter more memorable. More focused on haunting moments and an unnerving, uneasy atmosphere rather than jump scares
Buy it right now
Well shit. Ran into a bug that stops me from progressing any further![]()
Which bug?
oh.. you've played quite a bit. I guess if this is not gonna captivate you by now then shrugs?
I guess it doesn't help that the game doesn't really have personality in each of its landmarks.the whole bit in the ship was pretty cool.
What are your impressions so far? the story not sinking? for me, its an interesting debate about how i feel as a.robotAlso, did that test in one of hte terminals, and replied that i was not so happy and felt unnatached. i hope that comes back at some point and makes a difference.
Maybe I'm alone in this but I find the game's enemies here a lot creepier than A:I's Xenomorph. Everyone knows the Xenomorph. It's a known quantity, a familiar thing, a fixture of pop culture. From a gameplay perspective, sure it's scary as "the thing that wants to kill you", but visually and plot-wise...it's just the Alien
Here, these things are weird and mysterious and even kind of tragic as you learn more about them
What's more, fewer encounters makes each one feel more memorable, and allows the devs to give the individual enemies backstory. You can't do that with necromorph #1578 or splicer #129
Less is more in horror IMO
I am pretty sure you need to rotate, pull, rotate again, push in, and that unlocks the lever.
Must have bugged out then. There was never a chance to finish turning it let alone push it back in. I know there's a game breaker with a switch around this area so I'm guessing this is the one.
What area are you up to? Don't want to ruin anything enemy-wiseAlso, if the underwater levels were interesting it'd be just fine but it's so dull- I get that everything would have rusted and whatnot, but the first two zones were just way too big, for me it was pretty much wallhugging until I got somewhere. Underwater levels have wasted potential, there could be some puzzles but noo, you just gotta walk endlessly. I'm currently at the part where you need to fix some antennas and that region with the assembly lines and stuff is the only interesting underwater part in the game. Let the maps make the Omnitool track the objective or something. I'm normally all for vast, labyrinthine levels but the underwater levels were underwhelming. Someone asked if I'd prefer Bioshock 2's rendition of ocean bottom walking, and yes I would. ADAM collecting was interesting, it was way harder to get lost (they were mostly linear) and the ocean floor itself is vibrant, brimming with life, and more interesting. Wide, empty areas got old. This last one is pretty good though, hope we get more underwater puzzles and such instead of walking aimlessly.
A'ight...bought...maybe... checking store n stuff
EDIT: How is the PS4 version?
What area are you up to? Don't want to ruin anything enemy-wise
As for underwater sections, no need to wall hug. Just follow the lights. One of my favorite games, NaissanceE, was masterful at that. It made you feel lost, but you always were subtly guided by visual cues
Same here. Things like murky lights and shapes, cables, etc. all guide you in the right direction.