More_Badass
Member
HonestlyMy main criticism lies with some of the voice acting/environmental design. The way the protagonist speaks is sometimes so casual that it seems like he is just out on holidays somewhere, not in a hellscape industrial dungeon at the bottom of the ocean. I get the everyman vibe the devs were trying to go for but it just doesn't fit sometimes and takes away from the atmosphere. The way he articulates his thoughts sometimes also feels forced, the inner monologue sounds like he is reading something off a sheet of paper as opposed to telling us his reaction. The same casual tone I find jarring in some of the other characters.
I found this jarring at first, but then...well, these aren't humans. These are machines, AIs. Why should they feel scared? Why should they be worried? Once you digest that these are AIs speaking to each other and not people. I think the nonchalant attitude makes more sense and actually is kind of creepy and off, in a uneasy way. Like wait...any normal person would be freaking the fuck out. But they're not people...