Does anyone know how to switch views from playing on the wii u gamepad to playing splitscreen during local 2 player matches? My fiancé and I are having the hardest time trying to figure this out. Tried swiping the screen multiple times and in all directions and nothing ever happens.
this may have been asked before, but boost race? getting owned (can barely get through 1 gate) and it's preventing my progress
digging the game a lot so far.
How long does it take to unlock all the characters in this game, and is it easy to unlock them?
Unfortunately i don't think it's possible.
Complaints
DriftingDrifting is harder to do this time, and you have much less control over the vehicle while drifting compared to the last game. It kinda makes the drift challenges harder solely because of that, and because I can't keep the vehicle in place by holding the opposite direction like I could before. Now it seems the more you do that, the more it pushes you the side you don't want, but if you don't do anything you'll end up going to the other side anyways because that's the direction you are drifting in.[/INDENT]
Update on some character numbers:
Miku: 1067
Segata Sanshiro: 723
Vectorman: 499
Ryo: 450
Ristar: 411
Bayonetta: 359
ToeJam and Earl: 298
Blaz Fielding: 171
Axel Stone: 163
Selvaria: 134
I think the new drifting mechanics are an improvement, as it was far too easy to drift in the previous game. Hell, like I mentioned before, there was even a trick that allowed you to drift infinitely, even on straights.
Drifting takes actualy skill now, and requires you to learn the tracks, to determine which drift level boots you should go for on which corners. Between drifting being more demanding, and hitting a wall slowing you down a lot more than in the previous game, it's not always worth risking going for a better boost, but when you do pull it off, it's more rewarding (and more helpful, as the boosts in this game are more significant).
Game froze on me again
Oh and one thing that's really annoying about this game is that stupid announcer guy. Why does he have to say everything I press on and choose. No need for it and just annoying.
The best bit is leaving the game sitting on a menu screen and then after a certain amount of time he'll just blurt out instructions again, leave me alone announcer man, i'll select the mode when i'm damn ready!Game froze on me again
Oh and one thing that's really annoying about this game is that stupid announcer guy. Why does he have to say everything I press on and choose. No need for it and just annoying.
I agree, but I think one of the game's biggest failings is that it doesn't teach what kind of game it is at the outset. It presents itself as a kart racer, and a direct sequel to another game, but has almost completely different mechanics and makes no attempt to teach you how to play. I was actually surprised when there wasn't a little tutorial on starting the game like there was in the previous one.
Item Balance
Items don't have the near perfect balance the last game had. Some weapons like the Firecracker sometimes just feel useless, but then there are items like the Hot Rod which is kind of ridiculous because it gives boost while sending your opponents flying and they lose all their speed with an AoE fire splash. Snowballs aren't as bad as the Hot Rod, but I think they're a bit much too. Now while I say this, I still think this game doesn't have things anywhere near as bad as Mario Kart does, however the last game was better in this regard where it seemed nearly all the items were useful in their own way, but not overpowered.
Eh, perhaps it's just best I go back to the first game.
Managed to unlock all the characters at about... 20 hours in? Give or take a few. It's hard at first, getting used to the arcade racer mechanics in an unfamiliar setting, but once you learn the controls and courses, it definitely becomes manageable.
Even though I've unlocked all the characters, I've still got a bit more to go in World Tour, so that's going to be challenging to get the last bit.
Damn... I was hoping to unlock all the characters in like 3-4 hours so I can bring my game and cloud save over to my friends and just play it with everything unlocked.
Are you on Wii U? It's a glitch. For now, lose the event 4 times purposely on C Class and it will let you skip. They are working on a fix.
Just a quick question, but when is the PC version coming? My GTX 460m expects nothing less than 60 fps.
Drifting is harder to do this time, and you have much less control over the vehicle while drifting compared to the last game. It kinda makes the drift challenges harder solely because of that, and because I can't keep the vehicle in place by holding the opposite direction like I could before. Now it seems the more you do that, the more it pushes you the side you don't want, but if you don't do anything you'll end up going to the other side anyways because that's the direction you are drifting in.
AI is too difficult
Keep in mind before I say this that I've played practically every single Kart Racer that you can imagine and more so besides Crash Team Racing. What is cumbersome about the AI in this game is that they just don't let up no matter what, like they are kept in place because the game deems they should stay there. Kart Racers are known for this, but I think they need to tone it down with this one, it makes it hard to try to surpass the immovable first place AIs. I think for most people who are new to this game, this will be the key thing that may or may not break the game.
Can someone explain what the bonus edition offers and if they actually plan to produce copies that aren't "Bonus Editions" and do we know the prices of the bonus content if you have to pay for it.
Also, will the Steam version have a bonus edition? I know a lot of people might not know the answers to these questions, but I'm curious about when I need to pick this up!
I just noticed the first one has 24 tracks compared to 21 in Transformed. I'm sure there will be DLC.
But Transformed looks like there's more tracks because of the variety and terra-forming/transforming karts. The first one did feel the same.
I might be reading into things too much, but I'm optimistic about real DLC support for this game (unlike the first game) for two reasons:
I just noticed the first one has 24 tracks compared to 21 in Transformed. I'm sure there will be DLC.
But Transformed looks like there's more tracks because of the variety and terra-forming/transforming karts. The first one did feel the same.
Remember that 4 of the tracks are returning ones from the first game. So there are actually only 17 new tracks (counting OutRun Bay).
That said, I would certainly like to see more DLC tracks, and I'd pay whatever price they set.
I might be reading into things too much, but I'm optimistic about real DLC support for this game (unlike the first game) for two reasons:
1) It was released at a budget price. That might have been Sumo/Sega's way of getting as many copies of the game out there as possible, increasing the market for DLC, which is where they'll start to make more of that money back.
2) The OutRun Bay stage is under an option called "Downloaded Tracks" (as opposed to just being there underneath the others).
Yeah, the first one's dlc support was disappointing. I'd like to see the DLC tracks for Transformed added as more cups, so at least one or two more cup which would include Outrun, so three more tracks for the first + Outrun, and a final four tracks for the last cup.If they do make more DLC tracks and they're the quality of the ones included, they have my money for sure. I just wish they'd let us play them in matchmaking. I love OutRun Bay, but having to do a single race because I have no friends is kind of depressing.
Swarm is the Blue Shell equivalent and aside from a few hiccups where they can spawn on your face or in a plain nasty layout it does a decent job without shifting into the unfair territory that people bemoan the Blue Shell for, oddly enough i've never been that bothered by the winged death machine but I just figure it's a kart racer.Yep, first place is untouchable a lot of times...give me a blue shell equivalent.
Anyone else think that Transformed is the best kart racer of this gen even better than what Mario Kart offered? I thought Mario Kart 7 played it too safe and was a bit disappointed. Sumo went all out with Transformed. Transformed seems to take more risks and feels much more imaginative than other kart racers.
Anyone else think that Transformed is the best kart racer of this gen even better than what Mario Kart offered? I thought Mario Kart 7 played it too safe and was a bit disappointed. Sumo went all out with Transformed.
I thought Mario Kart 64 was like...darn easy to be honest. And we started on 150 CC as kids.
Anyone else think that Transformed is the best kart racer of this gen even better than what Mario Kart offered? I thought Mario Kart 7 played it too safe and was a bit disappointed. Sumo went all out with Transformed. Transformed seems to take more risks and feels much more imaginative than other kart racers.
I thought Mario Kart 64 was like...darn easy to be honest. And we started on 150 CC as kids.
Which version are you playing? I hear that the boost challenges are glitched in the Wii U version. Apparently, the checkpoints that are supposed to be there don't show up.
EDIT: Ah, I see it's already been mentioned in this thread.
I've had Transformed's version of We Are Burning Rangers on loop for about 45 minutes now. sogood.gif
It's missing some of the polish that I typically expect from Mario Kart, but it does have a lot of fun ideas that Mario Kart could take a page from in its next iteration. I would be a bit disappointed if the next Mario Kart deviated too differently from the formula though, I still like my traditional kart racers and Mario Kart seems like the last bastion now.
You're some kind of freak