PeakPointMatrix
Member
Are you going to blame Sonic 2006 on the Wii U too? Nobody has ever released a grossly misleading tech demo before. The final version of Sonic Boom looks and feels like it's from the PS2 era. Maybe SEGA is just bad at making games.
I don't know why people are coming up with conspiracy theories to justify this game's lack of polish. It's not like SEGA has a history of releasing broken games in the past.
It's speculation with a lot of hard evidence that points to the same conclusion. The lead next-gen versions of the game were canned when the exclusivity deal was penned. Let's look at the vocabulary used during BRB's recruitment phase before the announcement. To highlight:
As of mid-2010, Big Red Button was pitching IP "to publishers such as Sony, Konami, and Activision." By spring of the following year, Big Red Button landed an "unannounced major project with third-party publisher," which seems to be the title they are presently working on.
Big Red Button's recruitment copy describes the project as a "next-gen landmark AAA console project," and job openings hint at a cross-generation "character driven, 3rd person action" title with co-op gameplay and some sort of mobile integration.
Note that the footage included in the Cryengine reel was also revealed around this time. Clearly there was more at play here than we're privy to. There was very blatant mention of cross-gen/mobile development, for what was eventually known to be Sonic Boom. While the writing and direction of the game most likely wouldn't have been affected, clearly there was a large developmental shift during production which may have impacted the overall game directly. It's exactly what caused Sonic 06 to be as bad as it was when Sonic Team was halved during crunch so Secret Rings could begin development. I don't see how you could look at the above and not arrive to the same conclusion.