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Sonic Boom |OT| Sonic 2014

Found a Mario Easter egg in the game by using knuckles and going into a building i wasn't supposed to
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Where is it?
 
I agree with you. I find Secret Rings almost literally unplayable.

Hyperbole much? It was easy for me from get go.


Anways back on to what it would take to make a good sonic game again.

People say follow up with Sonic adventure 3, but what does that mean?

Someone remind me again what made Sonic Adventure 2 so great? Was it good level designs? Variety of gameplay? Why didn't Sonic Generations or Color scratch that itch?
 
That really isn't enough of a criticism by itself, you know.

Actually, I think Black Knight is leaps and bounds above Secret Rings, but I think I'm in the minority on that.

Considering Black Knight tosses out everything good about Secret Rings and replaces it with nothing of value I would hope so.
 
Hyperbole much? It was easy for me from get go.


Anways back on to what it would take to make a good sonic game again.

People say follow up with Sonic adventure 3, but what does that mean?

Someone remind me again what made Sonic Adventure 2 so great? Was it good level designs? Variety of gameplay? Why didn't Sonic Generations or Color scratch that itch?
Sonic Adventure 2 is overrated garbage. Treasure hunting and mech shooting stages were mindblowingly awful and they made up the vast majority of the game. The speed stages weren't that good either and not even close to as good as Colours or Generations. Honestly I'd take SA1 and Heroes over SA2.
 
That really isn't enough of a criticism by itself, you know.

Actually, I think Black Knight is leaps and bounds above Secret Rings, but I think I'm in the minority on that.

I think Secret Rings is a fairly decent game that uses the Wii's motion control rather well, whereas Black Knight often just feels completely mindless and I often find there's no depth to the gameplay besides waggling the Wii remote. I'd say Secret Rings is the better game.

Hyperbole much? It was easy for me from get go.


Anways back on to what it would take to make a good sonic game again.

People say follow up with Sonic adventure 3, but what does that mean?

Someone remind me again what made Sonic Adventure 2 so great? Was it good level designs? Variety of gameplay? Why didn't Sonic Generations or Color scratch that itch?

I think what people like about the Adventure games that they don't like about Colours/Gens is the character movement is less about purely going fast and has a fair bit of platforming included (no boost and all that) and more effort went into the storyline and world. Obviously Colours and Generations are far superior, though. I don't think Sonic Adventure 2 is really that good at all.
 
Mexico's biggest game store is lying about the games metacritic score, maybe they do it for others games but I didn't really check. I don't like metacritic, but I think it's BS to lie to your customers in any way or form.

 
Considering Black Knight tosses out everything good about Secret Rings and replaces it with nothing of value I would hope so.

I have to disagree with that. Black Knight had:

-Better controls (using motion controls to move Sonic in Secret Rings is absolutely terrible, waggling the Wiimote for attacking in Black Knight is at least functional)
-Far better music (I hate the Secret Rings soundtrack, while Black Knight is probably top 5 in terms of Sonic soundtracks)
-Better level design and missions (Secret Rings had a ton of monotonous "filler" missions that you had to do, while the majority of missions in the story mode of Black Knight are simple "get to the end" ones)
-Better boss battles (Secret Rings was generally OK in this regard, but Black Knight had boss battles that were actually fun, particularly the knights)
-Better presentation (in terms of cutscenes and voice acting, which is probably the strongest showing by the 4Kids voice actors)
-Better stat progression (Sonic doesn't ever feel pathetically slow like he does in the beginning of Secret Rings, for example)
-Multiple playable characters (and optional, too)

Honestly, the only thing I think that Secret Rings did better was with how it did enemies. There are way too many of them in Black Knight, so it breaks the pacing quite a bit. At least you can quickly cut them down, though.

Oh, and the party mode. The battle mode in Black Knight is a lot more boring in comparison.
 
I have to disagree with that. Black Knight had:

-Far better music (I hate the Secret Rings soundtrack, while Black Knight is probably top 5 in terms of Sonic soundtracks)
strongest showing by the 4Kids voice actors)

I agree with these two. But Secret Rings does have some decent tracks. And then it has place rocking. I dunno, I'm a sucker for cheesy lyrical soundtracks. They're either catchy as hell or hilariously bad.

Boss battles, I'd absolutely disagree on. I thought Black Knight's bosses were bloody awful and Secret Rings had some fun fights, especially its final boss.
 
I agree with these two. But Secret Rings does have some decent tracks. And then it has place rocking. I dunno, I'm a sucker for cheesy lyrical soundtracks. They're either catchy as hell or hilariously bad.

I am too! Just not in the way that Secret Rings did it. Most of the tracks did not fit the level they were in at all. I also disliked the main theme (while I like pretty much all of the vocal tracks in Black Knight).

I'm also a huge fan of classical music, so once Black Knight broke out the string instruments for most of its tracks, I instantly fell in love with it.

I can listen to the Blacksmith theme all day and never get sick of it.
 
Actually most of the filler missions in Secret Rings are optional, the game only expects certain missions to progress. If you know which ones you cut out something around 1/2-3/4 of the overall missions. Some of the worlds require you to only do one of the missions to move on, and half of them need no more than 3. I guess its still a knock against the game since it never illuminates this.
 
The problem with Secret Rings is that it starts you out with really sucky stats (like Unleashed, but worse), you can't do half of the things that were shown in the trailers, and it gets frustrating.

Once you upgrade yourself decently, and wrap your mind around the controls (which while weird, were a nice effort do something different after the series copy-pasted Adventure mechanics for four or five titles prior), the game starts to be much more fun. And you even upgrade to have abilities you don't expect to exist, like being able to flip over walls in the way. I think it helps to like rail games like Star Fox and Sin & Punishment, where you're given a set track and have to work within that track.

It's just too bad that once you beat the game, the best way to grind exp is to defeat the normal final boss over. And over. And over.
 
Played some with friends today, we got to "38%", and holy crap is this game ever a busted mess. In addition to being a terrible design that's a pain to navigate, the way the game goes nuts and looks like it's having a glitchy breakdown if you go through the door's into the central village area is insane. Probably caused by the nuts, incredibly busted system of warping that occurs in two player and is easily one of the most broken things about the game.
 
I am too! Just not in the way that Secret Rings did it. Most of the tracks did not fit the level they were in at all. I also disliked the main theme (while I like pretty much all of the vocal tracks in Black Knight).

I'm also a huge fan of classical music, so once Black Knight broke out the string instruments for most of its tracks, I instantly fell in love with it.

I can listen to the Blacksmith theme all day and never get sick of it.

Deep Woods is my favourite track. One thing that really stuck me about Black Knight was how good the presentation was, with its stylistic cutscenes, menus, great soundtrack and impressive (for Wii) in-game visuals. Almost made me feel bad for disliking everything about the gameplay.

The best thing to come out of this game.

That is amazing.
 
Played some with friends today, we got to "38%", and holy crap is this game ever a busted mess. In addition to being a terrible design that's a pain to navigate, the way the game goes nuts and looks like it's having a glitchy breakdown if you go through the door's into the central village area is insane. Probably caused by the nuts, incredibly busted system of warping that occurs in two player and is easily one of the most broken things about the game.

No the weird framerate stuttering going through the village entrances happens in single player too
 
No the weird framerate stuttering going through the village entrances happens in single player too

Well that's a shame. We legitimately thought the game had broken the first few times it occurred, it was so jumpy and broken visually. Thought maybe the terrible, awful teleportation stuff may have been involved since it messes so much up already, but guess not then, huh.

Oh, and just out of curiosity: for us, the first cutscene where Eggman and Lyric meet up had no voices. Did we hit a glitch or does that always happen? Also, how are you "supposed" to solve the one area where you're pushing a minecart with a spring on it across a track, till you get to a swampy area and then you have to split into Sonic and Knuckles paths to get them across to enerbeam it over? Sonic's path is easy enough, but Knuckles' area seemed like something was missing. To the left was a pipe you couldn't jump into, and to the right was just an area with some rings and a chest that ended with you falling to the beginning of the track. Eventually the person playing Knuckles accidentally feel into the swamp and the respawn glitched them to the other side and we didn't look a gift horse in the mouth, but I'm legitimately curious as to what we were missing.
 
Deep Woods is my favourite track. One thing that really stuck me about Black Knight was how good the presentation was, with its stylistic cutscenes, menus, great soundtrack and impressive (for Wii) in-game visuals. Almost made me feel bad for disliking everything about the gameplay.
No kidding. I wanted to like it, but once I beat it, I couldn't bring myself to touch it again :P

I bought Black Knight day one, and that's not a mistake I'll repeat. I still have the soundtrack on my MP3 player, though!
 
One thing that really stuck me about Black Knight was how good the presentation was, with its stylistic cutscenes, menus, great soundtrack and impressive (for Wii) in-game visuals. Almost made me feel bad for disliking everything about the gameplay.

Sega has amazing and brilliant artists and creative people. Their programmers/management are atrocious though.
 
Played it at a friend's. Terrible, busted mess.

Anyone in any kind of position at Nintendo reeeealllly ought to be picking up the phone to have a special and frank little conversation with Sega right now about how their first two exclusive Sonic games have been handled so far.

Think I will play some Colors or Generations in an attempt to erase this game from my memory.
 
We're talking about music now? I actually like a lot of the music in Sonic Boom Rise of Lyric. It is not at all fitting for Sonic, but I do like how atmospheric and relaxing it is. Some of it is too atmospheric I've noticed. When you're in a dark red area there is some really depressing sounding music playing. Must make you feel even worse when your trying to drag yourself through that borefest of a game.
 
I have to disagree with that. Black Knight had:

-Better controls (using motion controls to move Sonic in Secret Rings is absolutely terrible, waggling the Wiimote for attacking in Black Knight is at least functional)
Sonic controls just fine with motion controls which is pretty considering how stupidly fast he runs and the various challenges the game throws at you. Backing up can be iffy but honestly if you need to do that you should just restart anyway since you've failed the run.

-Far better music (I hate the Secret Rings soundtrack, while Black Knight is probably top 5 in terms of Sonic soundtracks)
Subjective and I much prefer SR's OST. Black Knight's OST is good though

-Better level design and missions (Secret Rings had a ton of monotonous "filler" missions that you had to do, while the majority of missions in the story mode of Black Knight are simple "get to the end" ones)
Aside from few of the early tutorial missions the"filler" missions are some of the best in the game. Managing your ring setups and going for fast times is the heart of the game. Much more challenging and strategic than anything Black Knight throws at you.

-Better boss battles (Secret Rings was generally OK in this regard, but Black Knight had boss battles that were actually fun, particularly the knights)
Agreed

-Better presentation (in terms of cutscenes and voice acting, which is probably the strongest showing by the 4Kids voice actors)
I prefer Japanese voices so I can't comment there. Black Knight was certainly better looking(one of the best looking wii games actualy) but SR had much better stage design and a better story.

-Better stat progression (Sonic doesn't ever feel pathetically slow like he does in the beginning of Secret Rings, for example)
bullshit. Stats and customization actually matter in Secret Rings. They're handled incredibly poorly in BK and don't add anything to the gameplay. Getting Sonic to to move and handle better doesn't really even take that along and his ceiling is far more advanced than in BK

-Multiple playable characters (and optional, too)
Doesn't mean much when the core gameplay is so boring.

Secret Rings is far more involved gameplay wise and I'll take that over improved voice acting and cutscenes any day.
 
Did Huelen10 ever report back on this game? He seems to have gone silent...

That said..

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What have I done

Part of my buy one get one free at Target, so not a total loss.
 
Mexico's biggest game store is lying about the games metacritic score, maybe they do it for others games but I didn't really check. I don't like metacritic, but I think it's BS to lie to your customers in any way or form.

Shouldnt they be sued for class advertisement or something? Thats kind of blatant. I'm not familiar with Mexico's laws though...
 
I haven't seen it occur normally yet, only when flying as Knuckles
I've been watching a few playthroughs by various people and I didn't see anything like this either. It would make sense if the player was abusing Knuckles since one glitch could potentially cause another like with you. But, that's unfortunately not the case here.
 
Levitated Ruins? The Palace That was Found?

I mean, seriously, this is top-tier Sonic music.

It was a generalization, of course. The thing is, music like this gets drown out by...


...well, that.

Did typing this not trigger even the slightest moment of self reflection?

In what way? Personally, I think the 4Kids VAs finally managed to come into their roles towards the tail end of the games involving them, starting with Unleashed.
 
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