I would've bought a CE...It's the 20th anniversary of a series I
like, so it's kind of disappointing that I'm not really getting something extra to help celebrate the event with alongside the game. Though I wish people in the business would be more... "blunt" and "straightforward", I guess, when it comes to answering these questions, instead of waffling their way through their answers. What I want to know is
why it wasn't possible; I don't really care about the statue myself, but I'd like the other extras.
TSSZ said:
NYCC: Generations CE EU Exclusivity One of Those Business Things, Says Webber
Theres a lot of stuff that goes into making (a) collectors edition, actually for any game, Webber said. Theyre not actually that easy to make to get into stores, and to get in any great quantity, unless youre very, very assuredly knowing youre going to be seeing mass, mass amounts of orders.
I asked if the region exclusivity was based on demandin effect a business decisionbut Webber noted its one of those business things that I just, I dont get to go into.
It could partially be a demand thing, its not really just that though. It was a number of different things that kind of came together. So, I cant really say its demand, or just demand. We did explore it quite heavily over here. We did want to bring it over. [....] So we understood that there would be a massive demand for it, and dont ever think that we didnt try."
Source: TSSZ
TSSZ also has an audio interview with Ruby
here, but I haven't listened to it yet.
edit; partial transcription, mostly me paraphrasing because I never take notes word-for-word because that would be silly!:
Q: 3DS version delayed to next year?
A: Won't comment on rumours and speculation
Q: Homing attack for Classic Sonic?
A: In the 3DS version, yes. Needed to reach different paths for some points in levels.
Q: PC version--will there be other features?
A: It's very close to PS360 versions. (I'm guessing probably not, then...)
Q: What about the preorder bonus for PC, because the console versions get Casino Night Zone stuff?
A: We'll see, but that's something to keep an eye out for the near future.
With regards to the PAL CE:
-Importing the CE from [PAL Regions] is a good idea.
-The documentary DVD from the PAL CE--dunno if it's Region 0 or Region 2. (I personally think it's going to be Region 2)
Q: Level Selection--who had the most influence over the level selection? Sonic Team or the fans?
A: It was about equal, but not 50/50 (because obviously fans will choose more Genesis levels than the other ones). But even then, fan input and internal input were about equal when it came to level selection.
Q: 20 years of history, but we have 6 levels from the adventure era onwards, but 3 covering the first 7-8 years of history. We have Sky Sanctuary that kinda covers Sonic 3, but why was Sonic 3 passed over for this?
A: Sonic 3 isn't passed over. It gets attention in Sonic Heroes (Hydrocity). Even though you don't see a level from it, there are a lot of references to it. But in Japan, Sonic 3 and S+K were initially planned as one package, but ended up being broken up, so that's another reason.
Edit: Straight transcription of that answer:
"Um. Actually Sonic 3 isn't actually wrapped over, er, crossed-over. Sonic 3 gets a fair bit of attention in Sonic Heroes; the level that we've pulled from there, whenever you play through it and take the lower path, you'll notice a little reference to Hydrocity Zone with the shimming poles. What I can tell you, though, even though you don't see a level from it, it wasn't that we just glossed over it. There are a lot of references to it, in addition to which... Sonic 3 and Sonic and Knuckles--I mentioned this on the SEGA Forums a little while back--but as some fans may probably know, but Sonic 3 and Sonic and Knuckles were initially the same game. So Sonic 3 and Sonic and Knuckles on the Japanese [side] were always going to be part of the same game and then they were eventually later broken up, so..."
Q: Mission mode! How does it tie into gameplay? There seems like there are going to be five missions per character for each level (totalling 10 missions per level). What kind of missions are these?
A: Some of the missions include ghost time trials where you face off against a preset ghost where you race to the end of the stage. Some of them are interesting where badniks are giant and you have to get past them. There's a lot of variety in there, and that's a lot of bonus content for players.
Q: What about Chaos Emeralds? I've seen them around.
A: There are Chaos Emeralds in this game. That's all I can say.