NTom64/HellfireComms is streaming the 3DS version on his twitch page here right now.
the fuck is with the special stage?
dimps pls
NTom64/HellfireComms is streaming the 3DS version on his twitch page here right now.
Word to the wise: do not enter 7-2 or 7-3 without at least 20 lives just in case. There's an easy place to "grind".the last checkpoint before the boss in 2-2 has 4 lives in a row in the lower path
Sounding like Dimps/10, but it's kind of unclear atm. Not many people here have seem to pick up the 3DS version.
I did not take your advice(didn't see your post unti just now). However right before 7-3 I did an extra level for a previous world that I unlocked and got a number of lives there. I had 8 lives going in to the level, which was just enough to beat it first attempt without getting a game over. 7-2 on the other hand....fuck that stage. Well don't fuck that stage. Fuck having to replay it from the beginning every time I lose 4 lives in a row. I actually like the challenge the stages offer for the most part. It's the lives system that makes it frustrating, not the stage design itself.
I haven't read any reviews but at this point I can guess what the ones that hate it are saying. If even I'm a bit frustrated by the difficulty curve I can only imagine how much it's frustrating normal people and I can only imagine how frustrated kids are going to be by this game late on(kids being the primary market for this game). I define a normal person as someone that doesn't love the difficulty of I Wanna Be The Guy.
I liked Sonic Generations 3DS more than I liked the console version. No joke. Console Generations ran out of Steam by the third world, and the level design plummeted, all culminating in one of the worst levels I've ever played in a Sonic game. Generations 3DS I played through the entirety of without getting bored or annoyed by level design.
I know I'm fucking insane, but Lost Worlds 3DS I definitely have my eye on once I can get it for less than $20 like I did Generations.
*POST GAME SPOILER*
Crummiest special world ever? oh it just might be!
Eh, even the Dreamcast Era levels in 3DS? I felt Radical Highway was completely awful.
Yeah what the hell is up with 100 rings not giving you a life? You're bang on the money about the amount of lives you get completely not matching up with the stages. Maybe teh lives system itself isn't archaic, but the way it's done in this game is VERY flawed. And yeah the animals = progression system is fucking terrible. Nowhere near as bad as the medals from Unleashed since it doesn't really take any more than one circus minigame to unlock what you need to at any given time, but yeah.I'm usually fine with the lives system but in this game it is a pretty flawed, maybe lives aren't archaic but they are poorly implemented in ways.
100 rings equals jack shit, I'm left wondering what the point of amassing rings is outside of a scoring system that no longer has any meaning seeing as rankings are seemingly tied to time attack only.
Lives are often few and far between, you'll get the occasional life obtained after a checkpoint that can be regained after death to help stave off the game over screen but otherwise there's not enough demand to match up to the games tougher sections and it ain't often the good kind of tougher.
Yet despite this there are a few rare occasions where the game throws a number of lives at you, one stage right near the end of the game allows an easily found detour off the main path to throw four odd lives at you and a secret sky world stage I was fortunate enough to unlock was basically "extra lives: the stage", after beating it I was about 25 lives richer and then proceeded to lose them all on Grind carts 2.0.
So it's also oddly inconsistent with lives, being stingy most of the time and then unusually generous on rare occasions.
I just finished the game and only had the game over screen 3 times but for people not so good at the genre and of course the kids playing it they'll be seeing that screen a lot more and returning with a mere 4 lives to tackle these stumping sections in rather long stages, well lets just say frustration will be had.
I think things would've gone down a lot better if they kept 100 rings= an extra life and if maybe the circus tents were more extra lives focused instead of being the venue you begrudgingly head to when you need more animals to progress in the game, speaking of which that was a pretty poor design choice.
Maybe full impressions later, I still need to spend a bit more time going back through earlier stages.
*POST GAME SPOILER*
Crummiest special world ever? oh it just might be!
Sweet raging rhinos, i've had a nice handle on my temper when playing games over the last year or two but this game really likes to reawaken the sleeping demon within on its later stages.
The second act of the lava world (aka: Grind Carts 2) was a disaster, I lost 20 lives on one horrid checkpoint and the final stage of the sky world gave me some grief as well.
I now appreciate Retro's mine carts and rocket barrels infinitely more having played the Sonic Team equivalents, at least grind carts has some damn nice music.
The wisps in Lost World are god awful. But that doesn't mean they shouldn't return. The reason they're bad in Lost World is because of the forced gamepad bullshit. Wisps were a fantastic addition in Colours and never broke the flow of the game. Wisps hurt Lost World because of the implementation. They are the single worst thing about the game. They should return in future games but follow the Colours playbook without any gimmicky gamepad or motion control crap.
Anyway I just finished the forest world. Well I certainly got what I asked for. The game is a lot more challenging than Colours and Generations. Mostly for the right reasons. I think the game could do without the lives system though, or at least vomit lives at you the way Colours does. Anyway I'm definitely enjoying this game a lot. Miles better than Generations and a very engaging platformer. I HATE the way the wisps are used and to be honest they kinda drag the game down. I also think the game has a bit too much 2D. 3D is where the strengths of the game are. Boss fights are mediocre but they're not annoying or anything so it's cool.
Is it better than Colours? I'll wait until I finish the game before I decide that, but at the moment I'm thinking.......maybe. I'd say it's more flawed than Colours and the fact Colours did the wisps right gives it a huge plus over Lost World. But Lost World is more challenging, the 3D gameplay is miles better, it's more varied and has better controls. But it's certainly a very good game and certainly better than the disappointment that was Generations. This formula is the way going forward.
I liked Sonic Generations 3DS more than I liked the console version. No joke. Console Generations ran out of Steam by the third world, and the level design plummeted, all culminating in one of the worst levels I've ever played in a Sonic game. Generations 3DS I played through the entirety of without getting bored or annoyed by level design.
I know I'm fucking insane, but Lost Worlds 3DS I definitely have my eye on once I can get it for less than $20 like I did Generations.
How far in the game do I get when I start lowering my expectations further? I feel like I'm going through each stage telling myself "yeah this is going to suck", but I never actually end up feeling like anything I played was terrible.
Someone told me Frozen Factory 2 was the start of the downward spiral but that stage was pretty fun and reminded me of the rolling stages in Galaxy. There was only really one tricky part with the big snow monsters standing in the way but that was mostly a matter of cleverly dashing and bouncing them off the road.
If you hate difficult levels, you will need very low expectations for level 7-2 and level 7-3 . But I don't think the game ever starts to become bad. On the contrary: the more you play the game, the better you understand the mechanics and the more fun it is imo.
I've got a question though: At the end of the level you get point boni when you jump on top of the capsule. In the game there are missions that demand that you get a certain number of boni in one level. Now the problem is, the game asks me to get 8 boni and I don't know how to do that. Has anyone found out how the number of boni is decided and how you can get eight of them?
Would you say those deaths were more your fault. Or the result of shitty controls, and very cheaply/poorly made levels?
I expected bad things from this stage but I found it pretty easy, different strokes I guess.Someone told me Frozen Factory 2 was the start of the downward spiral but that stage was pretty fun and reminded me of the rolling stages in Galaxy. There was only really one tricky part with the big snow monsters standing in the way but that was mostly a matter of cleverly dashing and bouncing them off the road.
thank you! As a tip for others having problems here: try this in level 1-3, you can make a longer jump there from the steps, compared to the spherical ending planets.Length of the jump. Most capsule asteroids are divided in two different textures, it's possible to reach the capsule with a double jump from the mark in the middle.
I expected bad things from this stage but I found it pretty easy, different strokes I guess.
It requires a completely different sense of control to the rest of the game which is probably where the difficulty for some stems from, it's no Super Monkey Ball though.
And yes those snow monsters on the thin platform near the end got me as well, the way to defeat them is kind of silly when you think about it.
Frozen Factory was my least favourite world though, the ice messing with the games various mechanics and my 15 minute pinball prison saw to that.
Kotaku just gave the Wii U version a "No."
Really wish there was a demo for this game.
they also said the 3DS version is a "Yes" and cites strong level design
dimps
strong level design
i'll believe it when i see it
This game looks good, very good. Had it been easier, it would have received far better scores, as at times its difficulty makes it frustrating.
Not that it's broken or anything, but you can tell developpers made a game THEY would enjoy, leaving behind reviewers who didn't plan to invest time to overcome the challenge.
I expect kids will struggle as well, which could be a bigger concern. Hopefully I'm wrong, and they will cope with it. After all I used to love games that were HARD (Psycho Fox or R-Type come to mind).
Yet from the end of level 2, I know my 7 years old daughter would need my help to advance. That's a weird game design, probably not the best suited to a commercial success.
And as much as I cherish TW101's learning curve - it serves the game, and is immensely rewarding for its intended audience - here it feels unnecessary, the game isn't better for it.
That's my 2 cents, maybe my opinion will change as I progress more.
Kotaku just gave the Wii U version a "No."
Really wish there was a demo for this game.
So how would you guys compare it to Colors and Generations so far?
I only played 3 or 4 levels on the 3DS, but I'm inclined to agree with Kotaku on this (the sky is falling). Well, strong level design might be too much, but it just works better than the Wii U version.they also said the 3DS version is a "Yes" and cites strong level design
dimps
strong level design
i'll believe it when i see it
I actually can't imagine the developers were aiming this game at kids at all, it's way too difficult and complicated for that, considering today's approach at kids games. I thinkthey aimed this game mostly at platformer fans who played Sonic in their youth and at younger but experienced gamers. Considering the degree of difficulty found in Sonic Unleashed, I even think that this approach is definitely not new for Sonic team. I think the game is better because of its difficulty though. the controls could be more intuitive and easy, I would not complain about that, but the level design shouldn't be any easier. Also the S-ranks shouldn't be any easier, I'm still horrified by the piss-easy S-ranks of Sonic Generations.
Maybe Sonic Team should just......stop trying to make their games challenging. They clearly don't know how to do it right. I mean I felt Colours and Generations were both a bit too easy, but you know what? They were both consistently fun throughout. It seems like whenever Sonic Team attempt to make a Sonic game challenging they do it badly and it just feels annoying. It happened with Unleashed. It happened with Lost World. Maybe it's best to just leave other platformers to provide challenging gameplay and just focus on making Sonic games fun.
In this case the controls aren't much of an issue seeing as the stage is on rails, yet you do have some control over Sonic's momentum when jumping which leads to its own problems, due to camera placement on the side on sections of the stage which sometimes shifts to a sort of slanted from behind yet kinda side on view it can be tricky to gauge your jumps and when you factor in your variable speed and double jumps things start getting messy.
I tend to find that on-rails stages like this benefit from more limitations on jumping mechanics, after all if you're going to build a stage based off of quick twitch reactions and more strict level design you don't really have time to start gauging the many variables that come with say momentum where even making one jump successfully can bugger up the following one because the double jump pulled you too far forward or something.
As for stage design being cheap, it's problem is one looong stretch that could use another checkpoint, the trial and error rears its head and in a stage like this I can deal with it to an extent but the above issues made it far more troublesome than it should've been. I actually quite like the stage in concept but having played a whole variety of on rails platforming segments this year from the 3DS port of DKCR, Puppeteer and Rayman Legend's music stages Sonic's flaws at the same style become more apparent.
I do think though if I went back now i'd handle it a lot better armed with knowledge and free from the shackles of frustration but compared to its more manageable predecessor earlier in the game (which was like playing a Sonic version of DKC2's Target Terror, sweet) it sticks out all the more for its difficulty spike, I wont deny an element of my suckitude coming into play, I must've smashed into the same bomb cart like 8 times before nailing the double jump timing for it but as a stage it's definitely got some issues of its own, I'd say it was unrefined and a bit cheap shot heavy as opposed to poorly made.
Edit: Oh I neglected to mention the sky world stage that ate its share of lives, the stage was a jumble of ideas where the 2D sections could be hindered by Sonic's love of sticking to walls with the whole parkour thing, it also had some 3D sliding sections like those in SM64 minus the whole fun part. I feel that when this game hits its low points you know that they had their hearts in the right place but the execution just wasn't up to par, as opposed to say Sonic 06 which is just a disaster where designers hearts where full of malice .
So how would you guys compare it to Colors and Generations so far?
Unleashed had a good difficulty range.Unleashed had a good difficulty range.
But that was mostly due to A LOT, of trail and error. Like a huuuuuge dose of it. The homing attack wasn't to refined in that game either, causing it to be a real cluster fuck at times.
I used to breeze through those daytime levels, 3yrs removed from it, I get fucked. That isn't a good thing, cause it isn't really based on the skill of the player, but their memory of the level. I won't lie though, it felt ridiculously good to glide by a stage when you remembered everything. It really made Sonic look like a god.
Hmm, about what I was starting to expect. Thanks for the impressions Owl. I'm still pretty anxious to try the game, I still think I'll enjoy it while cursing to the top of my lungs over its flaws (including what you've stated in the above).
By the way does anyone know if Super Sonic is playable in this game?
Unleashed had a good difficulty range.
Proceeds to talk about how it was difficult for all the wrong reasons. Lol
I'm starting the 3DS version and I'm vastly preferring it over the Wii U one. Didn't play that much yet, but the handling is much better and it seems to have much more platforming so far. Not only that but it does an infinitely much better job of explaining the controls and mechanics. The special stages are complete and utter garbage though.
I usually don't give a fuck about reviews
But damm! They literally destroyed this game.
Weird level to show it off on, but I like the triumphant main theme they use for it.Bad but functional off-tv video of--Super Son
And Tails is a bit of a dick in the game, what the hell.
The Casino level's second pinball section is a fucking nightmare, and several level elements feel like they were made by some real jerks.
And Tails is a bit of a dick in the game, what the hell.
Well, I did that, because by nature. Platformers are trial and error. Unleashed just relied on it too much. They still threw a shit ton of lives at you, and gathering rings was easy so you'd never get a gameover unless there was a section that really defeated you. It was in a way, fair but flawed. Still not the greatest design.
Lost World doesn't seem to do these things regarding your amount of lives and the 100ring Sonic rule.
EDIT: Generations wasn't difficult, but getting a Platinum in it proved to be a little challenging. I also got a Platinum in Unleashed, and the Werehog made that fucking hell. It was quite difficult getting that trophy. Fucking hotdog missions.