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Sonic Mania |OT| Dreams Come True

Bought.

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So, Sonic fans, can you help me understand this series? I'm a huge platformer fan, and I used to love Sonic as a kid, but I'm having more trouble getting into it lately.

The main two things I'm wondering how to approach are the paths and the rings. Why are there so many paths, and is there an ideal one I should take, or should I just take whichever I want? And rings, you just lose them so fast. Should I be going for rings to the same extent that I go for coins in Mario? ie trying to get everything I can?

Paths:
There's usually at least a high path and a low path. High paths are usually less treacherous with extra rewards but relatively hard to get to and relatively easy to fall from. There's stuff hidden all over the place, so there's no hard and fast rule about which way is best. Unlike Mario games, Sonic games aren't really designed to give you the opportunity to explore everything, so it's all about trying to get the ideal performance out of each run.

Rings:
Others have said this already, but you need at least one to take a hit from an enemy or hazard, 50 to access a special stage (needed for 100% completion), and 100 to get an extra life. So it's beneficial to get as many as you can, but sometimes risky or difficult to do so, just like in Mario.
 

phanphare

Banned
I have no idea whether to get this on Switch or PS4.

I have a Pro Controller on the Switch and haven't really played any games that could show me if the d-pad was bad. Worried that if I play Sonic with it, it may end up being bad, but I have no way of knowing unless I play it.

How is it on Switch Pro Controller?

it's been great for me but I also got lucky with the dpad on my pro controller so ymmv

if you want to know it yours will be good or not go into the settings and do the input calibration thing and press right and left really quickly on the dpad. if you get a bunch of ups and downs mixed in it might not be so great but if you don't you'll be fine.
 
I'd got for the PS4 for the Dpad alone. The Switch either lacks one or when you do have one (Pro Controller) it fucking sucks!

I haven't experienced a single issue with the Pro Controller d-pad in this particular game. Also, the joy con "d-pad" feels good for this game, since there's no diagonal inputs needed.
 

spookytapes

Neo Member
The lack of a proper Dpad on the joycons and the Pro Controller's shitty Dpad makes me want to by this game on PS4.

Seriously, Nintendo really dropped the ball on their Dpad's this time around. I'll never want to buy a Dpad centric game for the Switch because of this.

Yeah, I was debating and a proper Dpad on the PS4 made me go with that for this one even though I initially wanted it on the Switch.
 
The Act 2 boss for
Oil Ocean Zone
messed me up pretty bad. I think I rinsed a good ten lives on it. Although I was on a bus with the sun glaring on the screen. But I think it's a particularly tricky one because of the projectiles.

Tip:
Take out the two metal ends of the tentacles as soon as you can.
 
Jesus, chemical zone act 2 is completely amazing. Really seeing Christian and the team break free from the constraints of the prior level design and do their own thing. Just some jaw dropping moments and mechanics.
 

FSLink

Banned
End of the sixth zone:
Fuck that Metal Sonic boss, man. Two parts, no less! The second half wasn't bad, but the first half was ridiculously hard. Took a while to even figure out to bounce the little white robot Sonic up at Metal Sonic when he's spin dashing, and even once we figured that out, it was very hard to pull off WHILE dodging the damn constant energy balls. As soon as the next zone started up, I turned it off for the night ... it was past 2 a.m.
I'll pick it up when I get home from work today.
It was incredibly easy for me.
Wait for the little Sonic to spawn (hug the walls to avoid the energy balls while you wait), and react if he goes for the punching attack and jump. If it spin dashes, spin dash next to him and towards and hit jump at the same time. Almost always hit Metal Sonic this way and didn't get hit.


I haven't experienced a single issue with the Pro Controller d-pad in this particular game. Also, the joy con "d-pad" feels good for this game, since there's no diagonal inputs needed.
Yeah with no diagonal inputs the Pro Controller seemed fine for me.
 

phanphare

Banned
I haven't experienced a single issue with the Pro Controller d-pad in this particular game. Also, the joy con "d-pad" feels good for this game, since there's no diagonal inputs needed.

also the joy con analog stick seems to work really well for typical dpad games, surprisingly enough. it's weaknesses as an analog stick for 3D games (tiny stick very little travel) seem to be benefits for 2D games. it's pretty neat.

Jesus, chemical zone act 2 is completely amazing. Really seeing Christian and the team break free from the constraints of the prior level design and do their own thing. Just some jaw dropping moments and mechanics.

yeah that's as far as I got before coming into work and I'm just counting down the hours until I can get back to it
 

Branduil

Member
The Act 2 boss for
Oil Ocean Zone
messed me up pretty bad. I think I rinsed a good ten lives on it. Although I was on a bus with the sun glaring on the screen. But I think it's a particularly tricky one because of the projectiles.

Tip:
Take out the two metal ends of the tentacles as soon as you can.

I did not realize this was a difficult boss for a lot of people.

Another tip is that
you can just hang out in the oil the entire time with no real punishment.
That was always a super-easy way to cheese the original version.
 
Jesus, chemical zone act 2 is completely amazing. Really seeing Christian and the team break free from the constraints of the prior level design and do their own thing. Just some jaw dropping moments and mechanics.

And it only gets better.

This is easily one of the best games of 2017.
 

VeeP

Member
I have no idea whether to get this on Switch or PS4.

I have a Pro Controller on the Switch and haven't really played any games that could show me if the d-pad was bad. Worried that if I play Sonic with it, it may end up being bad, but I have no way of knowing unless I play it.

How is it on Switch Pro Controller?

I've only played on the handheld dpad and I'm really suprised but it works well. I'll try on the Switch Pro Controller tonight, and I can give you impressions if you want but something tells me you'll buy the game before that lol.
 

Kinsei

Banned
Press Garden Zone act 2 might be my faovrite stage in the series. I'm not a huge fan of act 1 though.

I finally stumbled into a secret stage!

Really? I think these are some of the best bosses in the entire series.

I find them to be incredibly simple and most of them have far too much health.
 
If you start the game, don't forget to off the awful first filter, it's activated by default. Razor sharp pixel looks sooooo good.

Normally i don't use filter but i have to say that i love the second TV filter in the list, when you play in handheld mode, it looks EXACTLY like if you look at an old Sega Game Gear screen. Amazing.
 

Branduil

Member
That reminds me, what is the, uh, correct way to hit the boss for
Press Garden Act 1?
I'm assuming that
jumping into his saws and then hitting him during invincibility frames
is not the preferred method.
 
There are one too many hazards in each stage that are basically designed to ruin the flow of your run and drop all your rings. It's a definite problem for me where a lot of the hazards I encounter are unavoidable if you're going at a decent speed.
 
And it only gets better.

This is easily one of the best games of 2017.

Seriously. I'm, maybe, on the 4th zone in the game, and just.....wow.

Chemical Plant Act 2 was a thing of beauty. The entire thing. The music, the design, that boss (I glee'd like a child at that -- what a wonderful moment)

I found Studiopolis Act 1 a little slow, but I guess that Studiopolis is kind of the "casino" level of the game where it kinda slows you down a bit (Act 2 though was way better).
 

Chucker

Member
What the hell happened to this on Xbox One? The slowdown on Green Hill Zone Act 1 so far is ATROCIOUS.

This is really bumming me out, man.
 
That reminds me, what is the, uh, correct way to hit the boss for
Press Garden Act 1?
I'm assuming that
jumping into his saws and then hitting him during invincibility frames
is not the preferred method.

I just fought him.

You have to stand next to the brown boxes until he attacks it. Then one of his saws will fall off then you hit him until it regenerates. Rinse and repeat.
 
This game reminds me why as a kid I was terrified of getting crushed in video games.

I'd say about 90 percent of my deaths are from getting crushed between some moving platform and another part of the level.
 
I beat cave story's blood stained sancaturary with the joy con split d pad, there is nothing in sonic mania that is as difficult. People don't even try before assuming the split dpad is terrible.
 

Aki-at

Member
I find them to be incredibly simple and most of them have far too much health.

Another issue I have is how quickly you can kill some of these bosses. For example the
miniboss in Oil Ocean can be killed before he even turns the valve...
still some enjoyable boss fights!
 
I did not realize this was a difficult boss for a lot of people.

Another tip is that
you can just hang out in the oil the entire time with no real punishment.
That was always a super-easy way to cheese the original version.

I don't know if this was a bug or intentional,
but when the tentacles pull the platforms into the ocean, you automatically die if you touch the "ground" in that area. Even if you're on top of it. You get trained right away to stay completely clear of the platforms when they get dragged down. You can jump in between them to hit Eggman though, that's how I finally cleared it.
 

Snazzy

Neo Member
What the hell happened to this on Xbox One? The slowdown on Green Hill Zone Act 1 so far is ATROCIOUS.

This is really bumming me out, man.

I want to preface this post with the fact that I freaking love this game so far.

However, I also have the Xbox one version and I did experience some hitching in Green Hill zone. I also experienced hitching in blue sphere which fucked me up bad a few times. Performance Patch please.
 
Now that I think about it. Really wish they used the design in the intro and made it hd. Don't see why it can't look like that and play like an evolved version of the original series.
 

muteki

Member
I love every piece of music I've heard in this game so far. Please tell me there is a sound test menu or that you can unlock one.
 

Chucker

Member
I want to preface this post with the fact that I freaking love this game so far.

However, I also have the Xbox one version and I did experience some hitching in Green Hill zone. I also experienced hitching in blue sphere which fucked me up bad a few times. Performance Patch please.
Did it get better on other zones? I have Switch and PS4, so I'm not stuck with it on here.
 
Also I must've missed something but what are the coins I'm collecting from the blue spheres? Is it just for fun

I'll do em regardless but I wasn't sure
 

LordKasual

Banned
How do you guys feel about so much of this game being a "remix" and not 100% new content like the previous (real) Sonic games?

It's aggravating.

I'm on the 5th stage currently. I didn't look much at Sonic Mania before it released, but the fact i'm playing so much stuff i've already played before is very disappointing. Act 1 of a reoccuring stage is mostly something you've seen before with a few changes. Act 2 is a completely different, 100% superior version of Act 1...but the second Act doesn't stop Act 1 from essentially feeling like just filler gameplay. One of the early bosses
literally makes you play another [not sonic] game for like 3 minutes.
I want to say it was really neat, but it dragged on way longer than I wanted it to.

I'm already feeling the Sonic Curse affecting this game too, which is mindblowing to me because of how good it is otherwise.


Sonic Adventure 1/2 = I want to play Sonic/Shadow, forced to to play friends

Sonic Unleashed = I want to play Sonic, forced to play Werehog

Sonic Colors = I want to play the 3D unleashed Sonic stages, forced to play 8 really boring 2D acts per world

Sonic Generations = I just want to play the 3D unleashed sonic stages god dammit, forced to play nerfed 2D segments

Sonic Mania = I want to play a fresh new 2D sonic game, forced to play the same stages and minigames i mastered 20 years ago before i'm worthy of playing new content



Game is amazing, but already it feels like wasted potential, which is a sentiment i'm really tired of saying for Sonic games. The new content that's here is so much better than everything else that it's really insane to me that they didn't just reskin the reoccuring stages and just make this a true Sonic 4. This really needs to be the last "HOMAGE" sonic game that ever gets created

/rant
 
Goddamn what world am I living in? Just get rings if you want extra protection or if you want access to the bonus games when you hit a checkpoint.

As for paths? Lol just get through the level however you want. High, low, middle, frontwards, doggystyle.

My, how much has changed with gaming expectations. When I play a Mania level I see a world of possibilities for running through a level. I don't experience an anxiety attack where I start sweating, throat tightening as I reach for the keyboard to ask, "guys, this level lets me jump up or down. Also, there's rings. What do I do?"

It's asinine.
 

FSLink

Banned
It's aggravating.

I'm on the 5th stage currently. I didn't look much at Sonic Mania before it released, but the fact i'm playing so much stuff i've already played before is very disappointing. Act 1 of a reoccuring stage is mostly something you've seen before with a few changes. Act 2 is a completely different, 100% superior version of Act 1...but the second Act doesn't stop Act 1 from essentially feeling like just filler gameplay. One of the early bosses
literally makes you play another [not sonic] game for like 3 minutes.
I want to say it was really neat, but it dragged on way longer than I wanted it to.
It took me like 20 seconds and I suck at
Puyo Puyo/Mean Bean Machine

I also felt a lot of the act 1s had a lot of new cool things if you explored.
 
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