StereoVsn
Member
Yo, this does not need to be a $70 game ... fuck lol.
Yeah... will grab it in a year or two for $20.
Yo, this does not need to be a $70 game ... fuck lol.
Yeah... will grab it in a year or two for $20.
Bad physics? The trailer was clearly designed to show that they replicated Megadrive Sonic games physics 1 to 1 imo.Came here to say this.
The art style isn't THAT bad but the plasticky effects and seemingly bad physics aren't doing it any favors.
Bad physics? The trailer was clearly designed to show that they replicated Megadrive Sonic games physics 1 to 1 imo.
Can't be sure until we get to play the game, but I think it was pretty clear and the whole point of the first sequence in the trailer.
Yeah, I think this game is rumoured to be running on the Retro engine, isn’t it? Either way, I hope they understand that they can’t fuck up the physics for the eightieth time.Bad physics? The trailer was clearly designed to show that they replicated Megadrive Sonic games physics 1 to 1 imo.
Can't be sure until we get to play the game, but I think it was pretty clear and the whole point of the first sequence in the trailer.
I don't think that was ever the case? He always went full speed through loops if you were going maximum speed.If they designed the trailer to show 1:1 physics, bad job. When Sonic was doing loop-de-loops on Genesis, the physics were the same as on flat ground, not pre-scripted actions like Sonic Adventure. Where once you trigger the script, Sonic starts moving at the predetermined speed no matter what your momentum was. Which is half of this trailer. Sonic should slow a little going into a loop and gain speed as he careens out of it...not happening here
I think he’s going maximum speed through all the loops in the trailer, if I’m not mistaken.I don't think that was ever the case? He always went full speed through loops if you were going maximum speed.
If they designed the trailer to show 1:1 physics, bad job. When Sonic was doing loop-de-loops on Genesis, the physics were the same as on flat ground, not pre-scripted actions like Sonic Adventure. Where once you trigger the script, Sonic starts moving at the predetermined speed no matter what your momentum was. Which is half of this trailer. Sonic should slow a little going into a loop and gain speed as he careens out of it...not happening here
Never forget that Sega barely paid the guys and refused Mania 2 because they wanted to get paid more than pittence.that would make sonic team look like shit
I'm still curious who the developers are. Dimps doesn't exist anymore, right? Sonic Team hasn't done a fully 2D game since S&K. Advance, Rush, etc were all outsourced.This game looks amazing. I understand it is only a trailer and we have to see more. Yet, as a fan of the first two games and Sonic CD. This looks wonderful!
It doesn’t appear for the hardcore Sonic fan. It appears to be for kids and families. This is the exact way Sonic 2D should be.
Gives me New Super Mario Bros Wii vibes!
Need to see more. If they can truly deliver a GREAT 2D Sonic game, I think this will be one of the surprise sellers of the Holiday season!
It was rumored to be apart of the Sonic team. We will have to see. There is still that rumor that Sonic Adventures Remake is coming as well.I'm still curious who the developers are. Dimps doesn't exist anymore, right? Sonic Team hasn't done a fully 2D game since S&K. Advance, Rush, etc were all outsourced.
Yeah you might be right, I have to watch the trailer again. I remain (cautiously) optimistic tho, I really liked what I saw.If they designed the trailer to show 1:1 physics, bad job. When Sonic was doing loop-de-loops on Genesis, the physics were the same as on flat ground, not pre-scripted actions like Sonic Adventure. Where once you trigger the script, Sonic starts moving at the predetermined speed no matter what your momentum was. Which is half of this trailer. Sonic should slow a little going into a loop and gain speed as he careens out of it...not happening here
There's a strange little drama happening because of the Superstars chara design.
Turns out they are identical to Rafa Knight's designs. A Brazilian 3D artist that's been doing cover work for Sonic comics since the late Archie run. By the looks of it, she haven't been informed or given credit.
Wrong. It's litteraly...a track from Sonic 4...a placeholder.garbage.
Soundtrack is Sonic 4 levels of terrible(probably the same composer)
No returning stages (Source:Iizuka)A Sonic 2D game remake for $70?
Sonic Superstars veers closer to the Mania end of the spectrum, giving off a feel of picking up momentum that is
loyal to the classic 2D entries in the series.
I really enjoyed my time with Sonic Superstars. My initial assessment upon seeing the gameplay featured in yesterday's trailer was that it would basically give us Sega's version of Nintendo's New Super Mario Bros. series,
but Sonic Superstars not only feels good, it feels bold and novel in a way the New Super Mario Bros. series doesn't anymore,
all while feeling like a strong continuation of the original 2D Sonic games.
I can't wait to experience more of this modern 2D adventure when Sonic Superstars arrives this fall.
Wrong. It's litteraly...a track from Sonic 4...a placeholder.
You should also give a closer look to the physics:
(I doubt Whitehead would praise a garbage physix)
A Sonic 2D game remake for $70?
It's probably a real Arzest/Sonic Team product. Oshima directed Sonic CD so i guess we'll have a similar game in terms of quality. (2D gameplay)I would bet they’re working on implementing the Retro Engine as faithfully as possible, especially if Taxman is hinting at it. Whether or not Sonic Team shits themselves is a whole other story.
I was thinking it felt that way in the gameplay video. Lots of tunnels, but not totally disorienting like CD could be with its level design. Hopefully, the zones have a nice variety.It's probably a real Arzest/Sonic Team product. Oshima directed Sonic CD so i guess we'll have a similar game in terms of quality. (2D gameplay)
Not to mention that's incorrect. Advance 1 is very much like the Genesis games.Saber
"Save for Sonic Mania, each successive 2D Sonic console experience has felt off. Whether you’re talking Sonic 4’s broken physics and momentum mechanics or the floaty and imprecise nature of the 2D sequences in 3D games like Sonic Forces, the 2D gameplay has left much to be desired in most games in the modern version of the franchise."