Exactly so whats your point?. You just basically said yourself that the store isnt very popular.have you seen the library epic has, compared to steam?
This is the OG xbox vs ps2 situation.
Epic needs tons of 3rd party publishers to put their games on the store. This way, they can attract more users.
No one will bother a store, when it doesnt have enough games.
True but Activision is a behemoth in massive multiplayer online games with COD and WOW. That's where a huge chunk of the PC crowd is.Look at activision revenue. Their store almost made almost the same amount of console users.
If Sony is careful with their store, they can make a bank.
I have quite enjoyed the game overall. Still havent finished it, and god only knows how it got the scores it did, but i have had fun with it.I returned it after 30 mins of 'playing' this crap.
Why don't make classic GOW but much better, with new technology, fun combat and all the knowledge we have since GOW4...?
I'm done with those 'games'. 3rd person bullshit with boring combat, millions of cinematics, a 'companion' and 'puzzles'.
everyone is not like you. Some people want to play on consoles only. Some people will want to play on pc only. You cant force these people to come to either device.It's PC only games that tend to act like that. I have all the consoles AND a pretty powerful PC and still prefer playing on consoles because they are right under my TV and everything works out of the box.
Its extra revenue. That money goes in to game sales. They dont have to abandon their consoles.The idea that Sony or MS would make more money by going PC only or even releasing PC Games on day one is ridiculous.
I returned it after 30 mins of 'playing' this crap.
Why don't make classic GOW but much better, with new technology, fun combat and all the knowledge we have since GOW4...?
I'm done with those 'games'. 3rd person bullshit with boring combat, millions of cinematics, a 'companion' and 'puzzles'.
No, I don't like your steps at all. It sounds like it is coming from a PS fanboy that doesn't want Sony games to come to PC in a timely manner.Yep, the idea is to do it in this order:
They have to keep some of their games forever in PS, and the ones ported to be released on PC years after the PS release to make sure they use their first party games as selling point for consoles and save the 30% of all the biggest amount of game sales possible.
- Selling the game on console at full price
- Selling the game on console discounted or apply a price drop
- Maybe sell a DLC or two, or release some post launch update
- Include the game in PS Plus / PS Now / PS Plus Collection
- Once it doesn't generate revenue anymore in console, if it has potential for good PC sales, port it to PC
The benefits for thehm of having a player buying the game in their console goes beyond saving that 30%, since they also profit from the sale of the console, accesories, the other half a dozen games each player buys on average and the extra revenue he provides from game subs. But they know some players will never buy a console, so to release some games in PC even if it's years later makes sense.
Once they have a good chunk of PC games will be time to release their own PSN PC store and launcher, adding cross save, (ideally crossbuy), cross play and crossplatform chat to move all their PC games there, avoid Steam and also include there 3rd party games.
Hardware don't make you profit anyway
It's great that you liked it. I loved GOW 1,2,3 but not this one.I have quite enjoyed the game overall. Still havent finished it, and god only knows how it got the scores it did, but i have had fun with it.
GOW3 will always be the pinnacle though. I mean there is more epicness in GOW3's opening than the whole of GOW.
Imagine praising gass and microtransactions, jeesh... Also what does God of war , a single player traditional game, have to do with Gaas? Games as a service is "you will own nothing and be happy" bullcrap. I don't like gaas as it has ruined the mobile phone gaming industry and now you see more money being put into shit multiplayer games like fortnite, apex, etc... then legit good full single player games or good old school multiplayer.It’s crazy to think it’s taken Sony until 2022 to really push into live service Gaas games. It’s like they were adamant to avoid it for years, and a lot of the fan base often echoed sentiments of the unwant for those types of games, yet here we are. Sony seem to be throwing as much at the wall as possible (ten games in 4 years).
I hope it pays off for them as I welcome all types of content if it is good, and I don’t think they will drop any of their key big hitting games either as it seems like they are very much building their business not taking it away.
bring more games to PC asap, starting with bloodborne! Thanks
Look at activision revenue
Imagine praising gass and microtransactions, jeesh... Also what does God of war , a single player traditional game, have to do with Gaas? Games as a service is "you will own nothing and be happy" bullcrap. I don't like gaas as it has ruined the mobile phone gaming industry and now you see more money being put into shit multiplayer games like fortnite, apex, etc... then legit good full single player games or good old school multiplayer.
Why stick up for gaas, a parasitic form of game development, and made for the lowest common denominator, not niche genres.
I do agree with your last statement. Bring games to PC and we will buy them. (especially me as my ps4 is dead and ps5 is imposible to get. Need to give my ampere card a workout.
come to me, when Sony charges $60 for their 5 years old games.Look at Nintendo profit. For selling games only on one platform, without price drops.
Source
There's also talk about the Bungie deal but the fact that Sony thinks it was a success is great news. Seeing more titles like Bloodborne or Ghost of Tsushima in my mind would have similar success.
I'm wondering will they reduce the cap between launching on console and pc after this. I don't think day one will happen anytime soon but maybe months after not years
Where are you guys getting this Gaas crap, from Sony releasing god of war, days gone, etc.. single player games on pc. These are not Gaas. Those types of games are f2p fortnite, warframe, etc.. and all the mobile crap games with "buy our gold" to get past the paywall or play the same shit for hours. I can't stand those types of bs multiplayer centric grind heavy, incomplete games. I refuse to participate in those style games. I want to unlock stuff by working for it, and buying games outright not renting them.I'd have agreed with you a few months ago, but now i'm pretty sure their strategy leans more on GAAS and multimedia franchises. In that case, day 1 releases aren't an unlikely scenario.
It has broke even sure, and probably make a couple of bucks for unit sold now. Hardware is extremely low margin in the best times. In fact, Sony price hardware as a loss leader at the beginning. Sell hardware at a loss/low margin, make bank with software/services.Sony’s $499 PS5 is no longer selling at a loss
The PS5 won’t be costly like the PS3.www.theverge.com
That is like saying MS shouldnt put windows word on apple devices, since they own windows.It´s like you don`t understand that PC != steam.....
Steam user numbers don`t matter at all. It´s used for gaming metrics because it`s currently the biggest vendor there, but alternatives are literally only a click away,....
To make it simple: Steam is not the PC platform holder and never can be because PC is an open platform.
MS already has their own Steam alternative, and Sony will most likely follow suit in the future.
did you not hear the news?Where are you guys getting this Gaas crap, from Sony releasing god of war, days gone, etc.. single player games on pc. These are not Gaas. Those types of games are f2p fortnite, warframe, etc.. and all the mobile crap games with "buy our gold" to get past the paywall or play the same shit for hours. I can't stand those types of bs multiplayer centric grind heavy, incomplete games. I refuse to participate in those style games. I want to unlock stuff by working for it, and buying games outright not renting them.
If you guys are right then i will be content with indies and other developers who still make classic single player and some multiplayer (think quake, unreal torn, old cod/bf) style games.
How about you do a factcheck before blurting out like that if you don`t understand a statement? Hint: Porting personnel.....What the fuck is this minimal effort crap? The game runs great on PC is largely free of bugs…what more do you fucking want? I’ve put over 22 hours into the game and have not had a single crash, bug or performance issue. The only thing I don’t like is the forced depth of field.
Your post is an example of bitching just to bitch.
This sentence makes no sense whatsoever.That is like saying MS shouldnt put windows word on apple devices, since they own windows.
Doesn`t matter when a different shop is just a click away. The amount of people who`d not get a game just because it`s on a different storefront is negligible. This isn`t like in the console realm where you`d have to buy extra hardware, and the whole "but the fanboys won`t accept any other store"-argument is just hogwash on PC as other publishers have already found out....You are treating steam, like its tiny store, and not this massive store. Even if they are a vendo, it wont change the fact they have massive amount of users. MS store on other is shit, and needs complete overhaul. It will take time, before they get close to steam numbers.
Sold less that a lot of Japan Studio games, but it's success.
Kinda fail to follow with Sony logic recently...
Why would MS put windows word, on an apple device? They are helping Apple ecosystem by providing windows word to them. The answer is simple. They want more users. Apple users bought MAC computer. They dont care about windows computer.This sentence makes no sense whatsoever.
It matters, when specific store has more library, more function, and more mod friendly, and has long history with PC platform. People go to where the convivence is located at.Doesn`t matter when a different shop is just a click away. The amount of people who`d not get a game just because it`s on a different storefront is negligible. This isn`t like in the console realm where you`d have to buy extra hardware, and the whole "but the fanboys won`t accept any other store"-argument is just hogwash in the PC realm.
Yes there is always the very loud, very vocal enthusiast minority, but in the end that`s just a tiny echo chamber and most people just buy whereever its cheapest if they are interested.
You kinda need those numbers. Game sales to numbers is low. Without huge numbers, you are unable to do enough software sales.The store user numbers may be important if you need an already existing big community to do the advertisement for you, but for a game like GoW or Halo I doubt it would matter much.
The analogy still makes zero sense as we`re talking about an open ecosystem here.This is an analogy, that describes pc users who uses steam, and dont plan on buying consoles. Those users wont ever come to your console. So you have to go to steam, and sell your product there. this way, those steam users will buy your product. As for Sony, they have deals with epic. It kinda makes sense, why they put their games on epic.
again.... games like Halo or GoW don`t need high community numbers in a singular store, they have thjeir marketing budgets which transcends those "borders".IYou kinda need those numbers. Game sales to numbers is low. Without huge numbers, you are unable to do enough software sales.
Even Halo, GoW need those users. It means more sales for them. You dont need people who are familiar with the game. You need new people, who never played the game. These will add to the existance users, and may potentially buy the next game.
Its just the writings on the wall. Turning their games into movie and TV series. Buying Bungie, a GAAS centric developer, announcing the development of more multiplayer games...Where are you guys getting this Gaas crap, from Sony releasing god of war, days gone, etc.. single player games on pc. These are not Gaas. Those types of games are f2p fortnite, warframe, etc.. and all the mobile crap games with "buy our gold" to get past the paywall or play the same shit for hours. I can't stand those types of bs multiplayer centric grind heavy, incomplete games. I refuse to participate in those style games. I want to unlock stuff by working for it, and buying games outright not renting them.
If you guys are right then i will be content with indies and other developers who still make classic single player and some multiplayer (think quake, unreal torn, old cod/bf) style games.
I would buy the games that are as good as God of war on a non steam launcher.
This was also my question. I really hope so!Is spiderman a possibility?
this is imho the best solution. (minus the not xbox thing )I would say just offer them on all launchers (but Xbox) and make it cheaper on your own launcher with cross-buy.
Open ecosystem doesnt grant you users. You need to grow them. Getting alot of users takes time, money, and the Big hit IPs. Windows store is clear example of that. Despite having All big hits, they didnt utilize their store. Epic is in building face, and is trying to build a library. Only one that has a big userbase is steam. You have no choice, but to put your games there, if you want to sell your games. Unless you own your store like ubisoft, EA, and take2.The analogy still makes zero sense as we`re talking about an open ecosystem here.
When did we go to marketing? We are discussing the possibility of porting your games to pc day1. And steam stands out, due to the sheer amount of users, which generate alot of money.again.... games like Halo or GoW don`t need community numbers, they have marketing budgets. which store logo is at the end of the marketing material is basically irrelevant for 99% of users.
I get the importance of big communities for pretty much all Indi games, but the big publishers simply don´t need that, they have marketing budget.
That is a good business. Especially with live service games, that is on the plate for Sony.would say just offer them on all launchers (but Xbox) and make it cheaper on your own launcher with cross-buy.
this is imho the best solution. (minus the not xbox thing )
Win win for the publisher and the customer.
Release your games day one you will see what is a success sony...
I know for 1 fact, that Sony doesnt not in 1 bit interested in my ideas, or whatever we say on these threads. Same thing for xbox with their xcloud, gamepass whatever shit they do.These threads always bring the best in people.
Is spiderman a possibility?
You go on and on about store user numbers when that is ENTIRELY irrelvant when you have marketing. The shop-logo at the end of bombast trailer 325 simply doesn`t matter.When did we go to marketing?
??? dont you decide what its best for your game, when you are trying to sell it?You go on and on about store user numbers when that is ENTIRELY irrelvant when you have marketing...
Sony doesnt have. unless they buy epic store. MS one is shit, and needs complete overhaul.You need a 3rd party store if you either have no infrastructure for digital distribution, or you need community exposure.
It matters when X store gives you more copy sold, compared to Y store. X store with 100k customers has more financial pull, than Y store with 5k customers.The user numbers of store xy are absolutely 100% irrelevant for a game like GoW or Halo with huge media exposure.
PC has billions of users and they can all be reached via marketing. The store that`s used for distribution is secondary.The more the user the market has, the more customers will buy your product. Its a business 101.
Broken down in to different stores. They arent 1 store business. and not everyone is signed to all these services. Nor do they sell 3rd party games like steam does.PC has billions of user and they can all be reached via marketing. The store that`s used for distribution is secondary.
Its why steam is considered a monopoly, if epic didnt exist. They have 70% of 3rd party games on their services. Most 3rd party developers sells their games on steam. Capcom had a huge sale profit, thnx to steam.If store XY user numbers mattered as much as you think we`d neither have marketing campaigns nor launchers from every big publisher.....
its on ps+ collection.So they're happy that releasing it on PC has helped GOW go from 20mil to 21mil.
Success was a given, but I'm sure it will do more over time.
Though they probably would have sold more releasing a Native PS5 Remaster
We´ll have to agree to disagree.
Yeah..... Ok..... Ever seen Sony's prices for digital games? You'll miss the middle man giving discounts, because Sony isn't very generous in that regard....Sony, all you need to do is spend a little to expand PSN to PC. Sell your games directly to us PC folks. Cut off the middle men and keep all the profit for yourself . You can even do day and date. No need to be shackled by chip shortages and hardware sales. Hardware don't make you profit anyway.
That I can agree with, and it would have been more accurate to say this in the first place.It has broke even sure, and probably make a couple of bucks for unit sold now. Hardware is extremely low margin in the best times. In fact, Sony price hardware as a loss leader at the beginning. Sell hardware at a loss/low margin, make bank with software/services.
Now the problem is hardware is constrained. Sony can't sell enough units. No hardware means noone to sell the software to make money. Hence the foray into other avenues like PC.