Sony co-developing FSR4 upscaler models

Some of you are celebrating words from AMD like it means anything for PSSR. It means nothing.
If we bought the Pro we will also probably buy PS6 too, Lord willing, and are also very interested in PSSR2 or whatever the PS6 calls it.

The pro has already quickened me, next is Switch 2, after that I want PS6. Each of these are infusions of life into my cold withered heart.

I'm not gonna lie, MS got a shot too. I'm a sucker for gaming hardware! Put that tablet on the table and let's have a look, I may just bite. It just has to be really good like the PS5 Pro.
 
Last edited:
Sony and Cerny have been collaborating with AMD for some time on these AI technologies, PSSR, FSR4 will continue to improve, on PS6 it should be quite impressive.

ZafL8UF.gif
I kinda wish they'd hire him full time and let him consult with Sony. Cerny has more vision for graphics and their future than AMD does and that's wild to me, they haven't had it since that ATI Exodus in 2014 that developed the 7950/7970 and Mantle
 
Last edited:
Sony "helped" AMD and FSR4 turns out good and PSSR remains mediocre?

That's some great help.
ML hardware on the Pro is clearly not on par with the new cards. The fact that they are still working on the current cards compatibility might be due to the heavy cost that PSSR is believed to have.
 
I kinda wish they'd hire him full time and let him consult with Sony. Cerny has more vision for graphics and their future than AMD does and that's wild to me, they haven't had it since that ATI Exodus in 2014 the developed the 7950/7970 and Mantle
Cerny's easily the best thing that ever happened to AMD.
 
I kinda wish they'd hire him full time and let him consult with Sony. Cerny has more vision for graphics and their future than AMD does and that's wild to me, they haven't had it since that ATI Exodus in 2014 the developed the 7950/7970 and Mantle
Cerny is actually a consultant that Sony hired to lead the console development program, not a full time employee.
 
Nice.

FSR4's gonna be great on the next gen Xbox in 2026. Thank you for beta testing PSSR to refine the superior FSR4.

🙏

-

Caught you before the edit demigod demigod

Thanks for the like :goog_blowing_kiss:
 
Last edited:
Nice, when PS users get to benefit from it or is this for PS6?

They'll obviously benefit from the research. Whether it'll be implementable in the same form is the question.

The bottom line is that the PS5 Pro's APU could run the FSR4 model, BUT, it might not be able to run it efficiently enough to make implementing it worthwhile.

Upscaling/frame-generation technology is just math. so its not definitionally exclusive (i.e. un-portable) to any particular hardware. Its just that if the hardware resources available aren't suitable for the processing task, the juice isn't worth the squeeze.
 
Nice.

FSR4's gonna be great on the next gen Xbox in 2026. Thank you for beta testing PSSR to refine the superior FSR4.

🙏

FSR4 is going to make future iterations of PSSR even better as well. That's how these collaborations work.

Meanwhile Microsoft isn't even in the conversation.

Awkward John Krasinski GIF by Saturday Night Live
 
Last edited:
FSR4 is going to make future iterations of PSSR even better as well. That's how these collaborations work.

Meanwhile Microsoft isn't even in the conversation.

Awkward John Krasinski GIF by Saturday Night Live


That's fine.

Doesn't sound like either console is going away from AMD so FSR4 or 5, or whatever the latest standard Sony helped with by next year should be standard on all AMD consoles.

Happy Season 9 GIF by The Office
 
FSR4 and PSSR are very similar, basically the same upscaler, but one adapted for the Pro and the other for PC.
We are probably seeing better results with FSR4, because AMD had 4 extra months of AI training. But Sony should update PSSR with newer iterations.
I thought the 9070 had double the tops of the pro. They have a lot more AI cores to handle the superior upscaling.
 
Xbox fans probably want more game releases, not half baked scalers.

200.gif
At the start of the generation you were amongst those jumping with joy at a small TF advantage, but now that there's an even greater difference along with a "half baked scaler" it's all about the games and nothing else matters. How people change. Of course when the next Xbox releases it will all be about power and AI again.
 
Last edited:
At the start of the generation you were amongst those jumping with joy at a small TF advantage, but now that there's an even greater difference along with a "half baked scaler" it's all about the games and nothing else matters. How people change. Of course when the next Xbox releases it will all be about power and AI again.

I didn't even return to GAF until mid-late 2021 after 2017, my posts seem to have opened a ripple in time and space 🤭
The rest of the post is also some nice fiction.

This entire generation is so half-baked for Xbox you can't wait for it to be over.

We, all of us, just want more/good games. 🤷‍♂️

But back to the topic, FSR4 will be a cross-platform solution, which is an undeniable fact. Just like how the work being done on it in conjunction with Sony is also going to help with it on other platforms.

We all win 🙏
 
Last edited:
We, all of us, just want more/good games. 🤷‍♂️

But back to the topic, FSR4 will be a cross-platform solution, which is an undeniable fact. Just like how the work being done on it in conjunction with Sony is also going to help with it on other platforms.

We all win 🙏

I, for one, am actually interested to see what innovations are in Microsoft's next console rather than simply banking on them taking advantage of "beta testers" of "other platforms".
 
Said this before pssr is a really world learning machine to gather data for next gen possibly this project specifically. They used a lite version of it for selling the ps5 pro as a bullet point knowing its limitations. However they are getting full data for improving FSR from Sony.

100% PSSR 2.0 will be FSR with some unique twists for Sony hardware directly!
 
No, I'm an Ass of Can Whooping alt. I like to mix it up every now and then



I mean .. there is an overhead, it's not 'free' performance.
overhead is there only if you really care about the resolution the game is rendering at on a psychological level

1440p dlss performance (720p) looks better than 1080p dlaa while performing similarly



this is how monster hunter wilds could've looked liked if they went with 1440p pssr balanced instead of 1080p native pssr

but then people would complain it runs at 836p
 
Last edited:
this is how monster hunter wilds could've looked liked if they went with 1440p pssr balanced instead of 1080p native pssr

but then people would complain it runs at 836p

I imagine it might make a bigger difference in motion than in stills.
 
I hope it comes to the Pro sooner rather than later. I love competition, but we got way too many upscalers at the moment. My wish is to have one with the strengths of all and none of the weaknesses.
If it's not coming to the 7000 series of GPUs, then it's not coming to the PS5 Pro.

The horse has already bolted, they will need to wait for the next generation to implement this kind of upscaler.
 
If it's not coming to the 7000 series of GPUs, then it's not coming to the PS5 Pro.

The horse has already bolted, they will need to wait for the next generation to implement this kind of upscaler.
AMD said they're exploring the possibility of getting it on RDNA3/2, so we'll see.
 
Does 4K DLSS Q look the same on a 5090 and 4070? Yes.
Yes but don't run the same at the same framerate on a 5090 and on a 2060. The thing is that even the 9070 have close to 4X the TOPS of a PSPro. Is there a test where they show the new model on a low end card like the 2060?
hbNEhbq.jpeg

This is not the price you should be looking at when comparing with consoles.
 
haha Cerny even blatently told us in black and white and vocally that "pssr" is branding just like "tempest" its the same tech as FSR 4 and Spacial Audio.
 
haha Cerny even blatently told us in black and white and vocally that "pssr" is branding just like "tempest" its the same tech as FSR 4 and Spacial Audio.
its not. FSR4 doesnt work on GPUs with fewer AI cores. Hence, the lack of support for prior gen RDNA gpus. The PS5 Pro falls in the same bucket with its 300 TOPS processing power. There is a reason FSR4 is outperforming even DLSS3 in some cases. It requires a lot more processing power than even DLSS.

Cerny had to come up with something custom to ensure his AI upscaling solution works on a smaller GPU.

I am sure for the PS6 they will just use FSR5 since he talked about moving to a different upscaling model similar to what Nvidia is using for the Transformer model.
 
its not. FSR4 doesnt work on GPUs with fewer AI cores. Hence, the lack of support for prior gen RDNA gpus. The PS5 Pro falls in the same bucket with its 300 TOPS processing power. There is a reason FSR4 is outperforming even DLSS3 in some cases. It requires a lot more processing power than even DLSS.

Cerny had to come up with something custom to ensure his AI upscaling solution works on a smaller GPU.

I am sure for the PS6 they will just use FSR5 since he talked about moving to a different upscaling model similar to what Nvidia is using for the Transformer model.

300 tops Int8 > 291 tops Int 8.

Using sparsity "TOPS" to compare with RAW numbers is falling on marketing.
 
Last edited:
its not. FSR4 doesnt work on GPUs with fewer AI cores. Hence, the lack of support for prior gen RDNA gpus. The PS5 Pro falls in the same bucket with its 300 TOPS processing power. There is a reason FSR4 is outperforming even DLSS3 in some cases. It requires a lot more processing power than even DLSS.

Cerny had to come up with something custom to ensure his AI upscaling solution works on a smaller GPU.

I am sure for the PS6 they will just use FSR5 since he talked about moving to a different upscaling model similar to what Nvidia is using for the Transformer model.

I don't think number of tops is the main issue. Pro has different ML architecture than RDNA4, right now FSR4 only works on RDNA4 - RDNA3 was left behind.

mFCBUrY.jpeg


 
Last edited:
Top Bottom