will they be compatible with DOAX3?
No no no. That's AR.
When are we just going to equip ourselves with full body suits every game sesh?
Lol, this made me laughThe fuck
This is going to cost a grip
*snip*
And here we go.
I want a special GTA:V mode for this with PSVR and the Glove;
Thought there is free hand controls already, why do we need a glove controllers?
https://www.leapmotion.com/product/vr
It's time
This is going to cost a grip
Is it possible to have a series of joints leading to each finger that can lock at the joints so that when you grip something in game it stops your hand from closing? I think that would be fucking rad.
This could be awesome if done right.
Maybe for PSVR 2?
Something like haptic feedback could help with that.
Not only do you wear a headset, you also wear fucking gloves.
Check mate, haters.
Leap motion tech is awesome but it has a major flaw: it works as long as you are looking at your hands. Get your hands outside of sensor range and the system has no way of telling what you are doing with them.Thought there is free hand controls already, why do we need a glove controllers?
https://www.leapmotion.com/product/vr
Very interesting. This all makes sense to me except for three things
1. How would haptic feedback work?
2. How can you fit that many sensors into it?
I mean how do you physically fit them in and power them all? And if you could I imagine it would be super thick and kill your dexterity. A glove controller is probably the next best
possibility to full hand skeletal tracking but the whole point is for it to be natural
3. sanitation concerns from different users
Then again it could be just a protective patent to prevent others from making something. The index finger trackpad and pressure sensors are a really good idea. If this is actively being worked on I cant imagine it being a ps4 product. Maybe ps5
Cool. I was on about this 2 years ago, I think it's important simply because it's the best way of generating tactile feedback, which is one of the biggest disconnects in VR. Tracking in occluded situations is also a big benefit.
Holy shitI want a special GTA:V mode for this with PSVR and the Glove;
Leap motion
Just to let you all know, there are allot of better ways to do this:
http://futurism.com/videos/now-can-control-virtual-reality-just-gesture/
So I hope Sony rethink this...
Other way to do it with unreal 4 engine:
http://futurism.com/videos/building-virtual-reality-unreal-engine-4-early-preview/
Well Sony got that covered too...
https://www.youtube.com/watch?v=FJwljGamIGw
They bought SoftKinetic
So much potential for VR in the future.
Well Sony got that covered too...
https://www.youtube.com/watch?v=FJwljGamIGw
They bought SoftKinetic
So much potential for VR in the future.