Unless you only want to play FMV games from now on, animated movies (and the studios that make them) would be a far better comparison to make. But even then, it's a really flawed comparison because they're two completely different mediums.
They already outsource asset creation to other studios.
There are links above that mention how they failed to hire talent and i am calling bullshit on that. everyone in the industry wants to work at ND. And to say that no one is talented enough to work there is ridiculous. I recently played AC Unity and it's a gorgeous game even at 900p. ND's artists might be better but not by much. Anthem, Horizon, AC Origins, and other AAA games look just as good if not better. The level designers working at ND arent the best in the business. we have all played their walking simulator levels and their poor puzzles. The Lost Legacy was the first game where puzzles were up to industry standards.
ND however is the best at writing, custscene direction and setpieces. But at the same We know Neil isnt the only great writer there. We know Bruce isnt the only great gameplay director there because the Lost Legacy guys for my money created a far better overall game. ND has enough talent to start promoting from within and take a chance hiring new folks from around the industry. they can learn a thing or two from Bioware, Bethesda, Guerrilla Games and even Ubisoft devs.
I know all these new age software companies love the agile approach and want to preserve that studio culture, but the reality is talented ambitious people want to create their own new IPs. The last time Sony feared losing their best talent to sequelitus, they gave Neil and Bruce their own team and said go do whatever. They need to go back to that because i can promise you that since 2009, ND has a bunch of really talented people itching to make their own TLOU, their own big franchise. Not just Neil's TLOU.
I dont think things are that simple.
You cant just hire 300 people, gives 100 to "Neil's team", 100 to "Bruce's team" and 100 to "the UC The Lost Legacy directors" and expect the quality to be the same as before.
I dont think things are that simple lol. Sony actually tried that 2 team structure with a few of their studios and have backed away from it. Nd started uncharted 3 and last of us at the same time.
Of course they are not that simple. If they were, Sony would've done that already. What I am saying is that ideally I would like Sony to expand their successful studios and work towards that instead of closing themselves off, making fewer games, releasing fewer IPs and risk losing talent to other studios.
There is so much wrong with this post that I shouldn't have to replied. Shuhei and his team ''didn't force'' Neil to make TLOU2. If Sony was to dictate ND's porfolio, we would have seen more UC games instead. And really? 3 teams? Do you know how crazy that sounds? It takes up a lot of resources and that the quality of the product might not up to what ND sets out to make. Besides, ND did tried to form 2 teams, and how did that work out?
Urgh, double post.
No, you misunderstand me. Neil is making TLOU because he chose to make it. Sony didnt force ND to make anything. Individuals working at ND however will now be forced to work on TLOU since it's now a one game studio. The talented directors behind The Lost Legacy will now be forced to work on TLOU instead of The Lost Legacy 2 or Starlight Savage or whatever else they wanted to direct themselves. Imagine if Steven Spielberg was told to go work under someone else after making Jaws. Imagine if Neil was told to go work under Amy Henning and write dialogue to help her finish the game. I think we all know how that worked out.
As for what happened when they last switched to a two person team.... well we got TLOU. Probably the greatest game of last gen.