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Sony to Adjust Gameplay Based On Player Outbursts/Raging

Don Carlo

Member
New Sony patent interestingly notes that it's difficult for game makers to optimize gameplay based on "real-time signals" from players.

If the player indicates latency between controller input and arrow release, the feedback module may determine that there is a network latency issue and may adjust the game accordingly, e.g., by slowing down the reactions of the enemy.

From Source:

The patent dubbed ‘METHOD FOR LOCATION BASED PLAYER FEEDBACK TO IMPROVE GAMES‘ also argues that the interactions of many players after a game launches are a potentially vast yet untapped source of player feedback.

Generally, feedback for a title is received during pre-release testing, which is often insufficient. Developers being able to improve games in real-time after collecting feedback would cut the need for post-launch hotfixes.

The-image-shows-a-game-that-implements-a-location-based-player-feedback-system-e1734333055933.png
 

FUBARx89

Member
I can see it now based on that picture. The faceless driver of your car is ready to take a corner, but all of a sudden you hear Aloy from Horizon pipe up, with the usual breathless nonsense she does.

"I should brake now. Corners coming up" then you crash and she says "Maybe I should of braked earlier"

For every. Single. Corner.
 
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Moochi

Member
Crash five times.

"Hi! If you're a person with disabilities, we'd like you to know you can turn on accessibilities features from the menu."
-- Sincerely,
The Sony Team

Crash five times again.

"
We've noticed a delay in your reaction time that correlates to findings from a study on alcoholics in their mid-40s. Would you like to be connected to a Sony therapist who can help?"
--Sincerely,
The Sony Team

Crash five times again, again.
"
Our algorithm has detected that you have crashed your vehicle into the same location five times. Your driving patterns indicate planned behavior, which is suggestive of a training regimen to carry out a real life plan. Federal authorities have been notified, and local authorities have been dispatched."
--Sincerely,
The Sony Team
 
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"core gamers" are dinosaurs and the new world is scuttling in whether we like it or not. Bob Dylan was a visionary with lines like: "times, they are a changin'".

On the other hand it's interesting to see if better data actually helps improve the the mechanics for games and developers make smart choices about game play.
 
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GHG

Member
Probably just another patent that never makes its way into an actual product.

This is the same patent that was filed last year:




So it's not new.
 
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xrnzaaas

Member
Yeah, the game asking me if I want help because I suck is always a welcome feature. And it definitely won't have an even bigger negative reaction.
 

Saber

Member
Why don't you make the game play itself while are it?
Game journalists will feel just like your little 5 year cousin holding a crontroller pretending to play.
 

intbal

Gold Member
I can see it now based on that picture. The faceless driver of your car is ready to take a corner, but all of a sudden you hear Aloy from Horizon pipe up, with the usual breathless nonsense she does.

"I should brake now. Corners coming up" then you crash and she says "Maybe I should of braked earlier"

For every. Single. Corner.

We have that at home.

QUcUQHs.jpeg
 
Just what gaming needs, more handholding to shove in your face.
It won't feel like handholding. You'll never know it's there. It will optimize your engagement with the content so that you spend more time on their platform gaming instead of doing other things. You'll never know the program has made every single part of the game custom tailored to you so that you never feel too challenged and give you the illusion you're the best player in the world. The times of designing a game to have a certain learning curve or difficulty are over. The publishers need every last second of your time, there's no use for executing a designers vision for difficulty or challenges that need to be overcome by all players the same way.
 

Xyphie

Member
Too much prior art from mobile games, unless the novelty here is that you don't have to pay for the boosters?
 

ReyBrujo

Member
Didn't Nintendo patented something like that, where you could let the game autoplay Mario jumps if you missed them too many times?

And looks like Sony patented this one 8 months ago?
 
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Humdinger

Gold Member
I don't see where "outbursts raging" are included in the feedback; it's just repeated failure during a particular section.

I don't see anything wrong with this idea in principle - as long as it can be turned off by players who don't want help. I might appreciate help in some situations, not in others.

Most of the time when I repeatedly fail a section, I will turn the game off and take a break. When I come back later, I usually clear the obstacle on the first try. I think the intervening time gives my brain the time it needs to integrate information.
 

Alexios

Cores, shaders and BIOS oh my!
Nothing new here, Idk how patents like this get made, lol. Like, have you never seen a patch note about "balance" changes (and not only for mp games), how do you think that happens other than feedback from players, whether old school by simply engaging communities or using play data. How they decide to utilize data obviously varies by game, just because Super Mario or Kirby or whatever gave you invincibility or played sections for you when you failed enough doesn't mean Demon's Souls II will too (if not actively become more difficult because of others' high success rates), stupid. The patent isn't even for a specific aid, just the data gathering, which everyone does to different extents these days, with some vague examples of how the data may be useful. Obviously many games before have asked you if you wanna change difficulty or assist settings or whatever after failing.

Stop knee jerk raging at everything ffs, next up an outrage because the sun went up then down (even though it didn't, it's the earth's rotation, stupid flatearther).
 
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Sony cheated not only the game, but themselves. They didn't grow. They didn't improve. They took a shortcut and gained nothing. They experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that they don't know the difference.
 

Valonquar

Member
This reminds me of the part in one of the Monkey Island games where an NPC tells you he will sell you a secret to beat the game. If you buy it, he says press F3 or something, and when you do it says YOU WIN and immediately rolls the credits.
 

Salz01

Member
I honestly thought this was about Sonys marketing game play reveal strategy after Concord and Intergalactic reveals.
 
it's not more training wheels. It's just more monetization.

"you have failed this level 5 times. Would you like to pay $20 to skip it?"
 
I long for the 80s and 90s where you can just sit down and play some fucking games. No guides, no walkthroughs, just sit down to game and discover some cool shit.

Bring back those days FFS.
 
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