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Sony vs Microsoft: The First Party Studios

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Add Skullgirls Encore: Complete Edition (I made this name up) to PS4 and Vita. It's coming early 2015 at the moment, it's Skullgirls Encore + All crowdfunded characters and content + some yet to be announced features.

http://blog.eu.playstation.com/2014/09/30/new-fighter-eliza-joins-skullgirls-encore-ps3-tomorrow/

Skullgirls is still coming to PS4 and PS Vita, but we’ve expanded the scope of the port and are adding new features with the aim of making it a better upgrade for fans and a better value for everyone.

Unfortunately, these awesome new additions have necessitated a delay until early 2015, but I’m confident that everyone will find the additions worthwhile.

Sony leading XBone by the numbers and diversity of exclusive titles.

#BringYakuzatoNA #ShuPls
 
A few hundred thousand more isn't going to make a difference, see my post above. That game wasn't going to have legs, either. It was front-loaded.

Considering the development budget was slightly higher than HR, and distribution budget hardly changes, unless the marketing budget went wildly unsupervised, this game is not a failure. You seem to have worse expectations that Square Enix

http://www.gamespot.com/articles/david-cage-on-creating-emotion-in-heavy-rain/1100-6301812/ - It took about a year and a month for HR to get to 2 million. I already showed how Beyond was about keeping pace with it for the 1 million mark but no word yet on a 2 million mark. Give it time.
 
Considering the development budget was slightly higher than HR, and distribution budget hardly changes, unless the marketing budget went wildly unsupervised, this game is not a failure. You seem to have worse expectations that Square Enix

http://www.gamespot.com/articles/david-cage-on-creating-emotion-in-heavy-rain/1100-6301812/ - It took about a year and a month for HR to get to 2 million. I already showed how Beyond was about keeping pace with it for the 1 million mark but no word yet on a 2 million mark. Give it time.

You have to remember about HR and Beyond is that Sony entered a partnership with QD for those games. Which means both party's would have split the profit. So even though QD were profitable, it's possible that on Sonys side, they actually lost money. Due to them being the ones actually funding the game.

Edit. Remember QD are a fully independent studio, and they would get a split of any revenue, because of this.
 
Beyond 2 Souls was at 1.5 million about 6 months ago.
http://www.neogaf.com/forum/showthread.php?t=812191
Considering the development budget was slightly higher than HR, and distribution budget hardly changes, unless the marketing budget went wildly unsupervised, this game is not a failure. You seem to have worse expectations that Square Enix

http://www.gamespot.com/articles/david-cage-on-creating-emotion-in-heavy-rain/1100-6301812/ - It took about a year and a month for HR to get to 2 million. I already showed how Beyond was about keeping pace with it for the 1 million mark but no word yet on a 2 million mark. Give it time.
1.5 mil six months ago, so maybe another hundred K since then. That's not a success for a game costing ~45 mil. Not a single publisher on Earth would greenlight a game they were told would sell 1.5 mil copies and cost 45 million dollars. It's maybe selling 2k a month right now. It's not gonna reach 2 mil. The game was a bomb, even if it broke even. You gain nothing by breaking even or being slightly profitable due to opportunity cost.


E: Another thing I forgot... the game is heavily discounted. Selling another 500k when you're half the initial MSRP is misleading. I just checked Amazon, it's $19.99. You can't go by just unit sales, which were quite low to begin with for a 45 mil game. This was a bomb.
 
1.5 mil six months ago, so maybe another hundred K since then. That's not a success for a game costing ~45 mil. Not a single publisher on Earth would greenlight a game they were told would sell 1.5 mil copies and cost 45 million dollars. It's maybe selling 2k a month right now. It's not gonna reach 2 mil. The game was a bomb, even if it broke even. You gain nothing by breaking even or being slightly profitable due to opportunity cost.

Where did you get the 45 mill figure? Production was 27 mill. Do you you have a link that shows they spent 18 mill to market the game?
 
1.5 mil six months ago, so maybe another hundred K since then. That's not a success for a game costing ~45 mil. Not a single publisher on Earth would greenlight a game they were told would sell 1.5 mil copies and cost 45 million dollars. It's maybe selling 2k a month right now. It's not gonna reach 2 mil. The game was a bomb, even if it broke even. You gain nothing by breaking even or being slightly profitable due to opportunity cost.

As explained above, I believe QD have made a lot of money out of the Sony partnership. Sony however is the opposite.

After QD finish thier third game for Sony, I think both will part ways.
 
Are you being purposely obtuse? There's marketing & distribution costs as well. Read the previous page for other people citing the 40 mil figure for Heavy Rain.

Ahh, thought you meant only development costs for Heavy Rain.

That's why I was asking for a link, because I'm not aware of the marketing costs for either game.
 
You have to remember about HR and Beyond is that Sony entered a partnership with QD for those games. Which means both party's would have split the profit. So even though QD were profitable, it's possible that on Sonys side, they actually lost money. Due to them being the ones actually funding the game.

Edit. Remember QD are a fully independent studio, and they would get a split of any revenue, because of this.
They would not get a revenue or profit split. Sony paid for the development of the game. Their compensation would be based off the contract which i bet is based on ratings and total sales.
 
I think PS4 has the better exclusives, but Microsoft has the better first-party studios if that makes any sense.

I don't think 343i is better studio than Naughty Dog any way you try to spin it - from project execution, creativity, you name it. It's more on par with say SSM (which has slimmed down compared to how big 343i is). Nor do I think Turn 10 is better than Polyphony D., despite that studio slipping their game up lately with the latest GT releases.
 
1.5 mil six months ago, so maybe another hundred K since then. That's not a success for a game costing ~45 mil. Not a single publisher on Earth would greenlight a game they were told would sell 1.5 mil copies and cost 45 million dollars. It's maybe selling 2k a month right now. It's not gonna reach 2 mil. The game was a bomb, even if it broke even. You gain nothing by breaking even or being slightly profitable due to opportunity cost.


E: Another thing I forgot... the game is heavily discounted. Selling another 500k when you're half the initial MSRP is misleading. I just checked Amazon, it's $19.99. You can't go by just unit sales, which were quite low to begin with for a 45 mil game. This was a bomb.

So what? every game is heavily discounted after release. HR was profitable with similar budgets and most of those sales probably came when it was heavily discounted too?
 
Did a quick search for HR and it was in the 40-50 mill including marketing so Beyond should be around that indeed.

The game might still be a sucess for Sony though considering the genre/type. I'm sure Sony had reasonable expectations for it.
 
They would not get a revenue or profit split. Sony paid for the development of the game. Their compensation would be based off the contract which i bet is based on ratings and total sales.

They're an independent studio as well, so would have got thier fair share of any revenue. Cage would have been laughing all the way to the bank really. His studio will come out of this partnership very profitable.
 
Did a quick search for HR and it was in the 40-50 mill including marketing so Beyond should be around that indeed.

The game might still be a sucess for Sony though considering the genre/type. I'm sure Sony had reasonable expectations for it.

It could be considered a success on an artistic level... or like a diversity level. Sony may have known it would be a bomb or not make much profit, but they can say "hey we have this unique AAA heavily story-based game that helps diversify our line-up". That's the only way I see it.
 
They're an independent studio as well, so would have got thier fair share of any revenue. Cage would have been laughing all the way to the bank really. His studio will come out of this partnership very profitable.
They are basically contractors. They present a project and go after funding. The publisher gets all of the revenue. QD will make what they are contractually promised to. If they had covered the dev costs and just needed help with the marketing and manufacturing you may have been right but not in this case. Though i am sure the studio made money.
 
They are basically contractors. They present a project and go after funding. The publisher gets all of the revenue. QD will make what they are contractually promised to. If they had covered the dev costs and just needed help with the marketing and manufacturing you may have been right but not in this case. Though i am sure the studio made money.

I don't believe Sony have come out of this partnership very well at all, and QD were a full partner for HR and Beyond. Similar to Epic and MS For Gears.

If Sony decide to buy QD, then I'll eat crow as it means they did make profit. If QD and Sony part ways after The Dark Sorcerer is competed, then it's obvious it hasn't worked out for Sony.
 
They would not get a revenue or profit split. Sony paid for the development of the game. Their compensation would be based off the contract which i bet is based on ratings and total sales.

Yeah, based on what we've heard of previous Sony second party games, Sony funds development and then receive 100% of the revenue until they break even, at which point the second party starts recieving royalties.

Heavy, are you taking the funds the French government puts towards Quantic Dream's projects? No? Then you don't know the full picture.

If Beyond were a failure, we'd probably know about it simply by the way Sony treats them. They'd either abandon them entirely (like they did with Factor 5 and Ninja Theory), or start treating them like afterthoughts (like they did with Insomniac after Resistance 2). Sony like taking risks with their lineup but they're not stupid.
 
It could be considered a success on an artistic level... or like a diversity level. Sony may have known it would be a bomb or not make much profit, but they can say "hey we have this unique AAA heavily story-based game that helps diversify our line-up". That's the only way I see it.

Maybe so, but considering the type of game Beyond is, how late it released and how busy it was then with new consoles releasing so close... I think Sony was/is happy with the 20-30 mill the game has made so far.
 
MS has less but all of them are higher quality, Sony only has ND and SSM going for them, everything else is mediocre or straight up garbage.
 
MS has less but all of them are higher quality, Sony only has ND and SSM going for them, everything else is mediocre or straight up garbage.

Not sure if serious.

Studios or titles? Because besides Turn 10, 343i and Lionhead there isn't much going for MS quality wise when it comes to first party studios.

Needless to say everyone else under MS umbrella is "straight up garbage."

MM, ND, SSM, Sucker Punch, Poliphony, Guerrila, Studio Japan - nothing garbage about them. Not to metion other studios considered mid-tier, like Evolution, Guerrila Cambridge, Sony Bend etc. The comparison is not really close but the spin is always a nice read.
 
In quantity of games, no question. Quality on the other hand is debatable.

Not necessarily. Numerous PS3 exclusives ended up grabbing Game of the Year during the last generation including Journey, Uncharted 2, Meta Gear Solid 4, The Last of Us, Demon's Souls, etc. In terms of quality, Sony definitely comes up spades. That's not to say that MS doesn't have its own share of quality games, just not as many as Sony in my opinion.
 
Not sure if serious.

Studios or titles? Because besides Turn 10, 343i and Lionhead there isn't much going for MS quality wise when it comes to first party studios.

Needless to say everyone else under MS umbrella is "straight up garbage."

MM, ND, SSM, Sucker Punch, Poliphony, Guerrila, Studio Japan - nothing garbage about them. Not to metion other studios considered mid-tier, like Evolution, Guerrila Cambridge, Sony Bend etc. The comparison is not really close but the spin is always a nice read.

So far PS4's first party has been varying from mediocre to garbage, KZ SF, Inf are universally accepted as being the worst in their series, and all games have been suffering from low amount of content. Not to mention that PS4 has literally 2 exclusives a year, all can be competed in under 10 hours.
 
So far PS4's first party has been varying from mediocre to garbage, KZ SF, Inf are universally accepted as being the worst in their series, and all games have been suffering from low amount of content. Not to mention that PS4 has literally 2 exclusives a year, all can be competed in under 10 hours.

Well, if you let a single title define the quality of a studio I am not sure why I am wasting my time replying. Then again, when you make such an ignorant claim as to say that besides ND and SSM, all other Sony's studios are "straight up garbage"......that's a big clue to ignore the bait.

Subjective complaints, are, well, subjective. Never bought KZ:SF so I can't comment. Bought Infamous:SS. The story > Infamous 1. Gameplay was polished and the game deserved my money. I didn't complete the game in 10 hrs, took more time by cleaning districts etc while I progressed + the Evil Karma run. A solid 8.0 game for me - hardly garbage.
 
is this a joke thread? sony dicks on microsoft in this regard.

2008-2012, definitely. More recently, it's closer. They have a lot of smaller studios putting out games of mixed quality. For their main, big studios that are console focused, Team ICO hasn't put anything out since PS2, the Gran Turismo games take a long time to develop, Naughty Dog is their main heavy hitter recently. But then it's hard to draw a clear trend with ND, U2 and TLoU were great, UC1 / 3 were not. Sucker Punch isn't doing as well as some people might like, although their games are fun. Guerrilla games are lol.

Microsoft actually had a better 2014 output than Sony did, as far as I can see. This is partly a timing issue - a lot of Sony's 2014 heavy hitters got delayed to 2015. But it's also because MS has ramped up its first party stable, and because some of Sony's much salivated over games wound up fizzling a bit after they came out. You might be surprised to learn that MS now have a variety of new studios that you've never heard of before developing new games, many of which are working on quote "AAA games". We'll see how many of these turning out good, of course, but I think the days of Sony effortlessly wiping the floor with MS first party are over. 2015 will probably lean towards Sony, since we have The Order/Bloodborne/Uncharted, but after that it's pretty up in the air.
 
You might be surprised to learn that MS now have a variety of new studios that you've never heard of before developing new games, many of which are working on quote "AAA games".

Er... The 'AAA' listing for the new studios are nonsense and completely without citation.

[FUN]ction, the official statement for this studio is that it's a medium sized incubation team. Medium-sized incubation teams creating AAA games? That's a first.

Platform Next, LEAP, SOTA and Good Science, none of them has any details of their next project whatsoever, and the closest information we've gotten on many of them are that they're incubation teams.

Few months ago, Lift London was also listed in Wiki as creating AAA titles, though that changed after the truth of their studio's intended release output came out. I don't know who's editing MS's wiki page, but it's poorly cited and speculative without basis, placing 'new AAA IP' behind these studios considering their existence isn't officially unveiled yet. There's no job listings in the scale of a AAA studio either for any of these new studios.
 
2008-2012, definitely. More recently, it's closer. They have a lot of smaller studios putting out games of mixed quality. For their main, big studios that are console focused, Team ICO hasn't put anything out since PS2, the Gran Turismo games take a long time to develop, Naughty Dog is their main heavy hitter recently. But then it's hard to draw a clear trend with ND, U2 and TLoU were great, UC1 / 3 were not. Sucker Punch isn't doing as well as some people might like, although their games are fun. Guerrilla games are lol.

Microsoft actually had a better 2014 output than Sony did, as far as I can see. This is partly a timing issue - a lot of Sony's 2014 heavy hitters got delayed to 2015. But it's also because MS has ramped up its first party stable, and because some of Sony's much salivated over games wound up fizzling a bit after they came out. You might be surprised to learn that MS now have a variety of new studios that you've never heard of before developing new games, many of which are working on quote "AAA games". We'll see how many of these turning out good, of course, but I think the days of Sony effortlessly wiping the floor with MS first party are over. 2015 will probably lean towards Sony, since we have The Order/Bloodborne/Uncharted, but after that it's pretty up in the air.

Phils recent comments about how he wants to rival Nintendo gave me a lot of hope for the future, especially in regards to the likes of Banjo etc. You can't rival Nintendo by just relying on TPS or FPS. You need platformers, action games, stealth games etc.
 
Phils recent comments about how he wants to rival Nintendo give me a lot of hope for the future, especially in regards to the likes of Banjo etc. You can't rival Nintendo by just relying on TPS or FPS. You need platformers

Fixed.

If they want to compete with Sony then they would need all of those 3 you mentioned + more (the horror genre being an omission). They already went for Lara to compete with Drake, they still need their own Sackboy.
 
Fixed.

If they want to compete with Sony then they would need all of those 3 you mentioned + more (the horror genre being an omission). They already went for Lara to compete with Drake, they still need their own Sackboy.

MS already compete with Sony, it's just preference as to who you prefer. Nintendo however are leagues ahead, and it's impressive how they support two consoles just with thier in house development.
 
Er... The 'AAA' listing for the new studios are nonsense and completely without citation.

[FUN]ction, the official statement for this studio is that it's a medium sized incubation team. Medium-sized incubation teams creating AAA games? That's a first.

Platform Next, LEAP, SOTA and Good Science, none of them has any details of their next project whatsoever, and the closest information we've gotten on many of them are that they're incubation teams.

Few months ago, Lift London was also listed in Wiki as creating AAA titles, though that changed after the truth of their studio's intended release output came out. I don't know who's editing MS's wiki page, but it's poorly cited and speculative without basis, placing 'new AAA IP' behind these studios considering their existence isn't officially unveiled yet. There's no job listings in the scale of a AAA studio either for any of these new studios.

That page is so wrong its laughable. I don't think any of those studios are even working on anything more than a small downloadable title. I think half of them just make Kinect tech and little experiment things.

EDIT: Wow, didn't realize editing wikipedia was so easy, i thought there was some sort of verification but I just fixed those and it was as easy as editing my post here.
 
MS has less but all of them are higher quality, Sony only has ND and SSM going for them, everything else is mediocre or straight up garbage.

Rare - Kinect Sports Rivals


Just going by metacritic scores for first party developed games released on the consoles, Kinect Sports Rivals is only better than Knack.
 
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