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Sony vs Microsoft: The First Party Studios

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Nintendo however are leagues ahead, and it's impressive how they support two consoles just with thier in house development.

Pretty much.

Nintendo's cycle of releases have their ups-and-downs, but it's mostly a '2013 sucks for WiiU because 3DS was beastmode' situation. They're very consistent and if you own both Nintendo platforms, one generally will not be disappointed with the support Nintendo gives year-on-year.

Whereas MS and Sony just have bad and good years, period, even though their core priorities are pretty much on one platform. Whether you prefer one or the other, they're just not there with Nintendo in terms of first-party output.
 
MS already compete with Sony, it's just preference as to who you prefer. Nintendo however are leagues ahead, and it's impressive how they support two consoles just with thier in house development.

MS competes but their first-party output isn't "better" and neither more varied. There is more to exclusives however than first-party output, which MS does a solid job at.

Nintendo is "Leagues" ahead how? I am pretty sure this is unsubstantiated.
 
2008-2012, definitely. More recently, it's closer. They have a lot of smaller studios putting out games of mixed quality. For their main, big studios that are console focused, Team ICO hasn't put anything out since PS2, the Gran Turismo games take a long time to develop, Naughty Dog is their main heavy hitter recently. But then it's hard to draw a clear trend with ND, U2 and TLoU were great, UC1 / 3 were not. Sucker Punch isn't doing as well as some people might like, although their games are fun. Guerrilla games are lol.

Microsoft actually had a better 2014 output than Sony did, as far as I can see. This is partly a timing issue - a lot of Sony's 2014 heavy hitters got delayed to 2015. But it's also because MS has ramped up its first party stable, and because some of Sony's much salivated over games wound up fizzling a bit after they came out.

I'm not trying to be flippant here, but what are we looking at? Titles available on the platforms for 2014? or titles made by the console manufacturers this year?

People keep bigging up or putting down one side or the other, but all I see is like 4 first party titles this year from each manufacturer.
 
Fixed.

If they want to compete with Sony then they would need all of those 3 you mentioned + more (the horror genre being an omission). They already went for Lara to compete with Drake, they still need their own Sackboy.

Project Spark is looking far more robust than LBP.
 
MS already compete with Sony, it's just preference as to who you prefer. Nintendo however are leagues ahead, and it's impressive how they support two consoles just with thier in house development.

I've just had a genius idea to get a Wii U for Christmas!
When I'm buying stuff I have to run it by my gf.
How can she say no.
It xmas!
 
Leagues ahead how? I am pretty sure this unsubstantiated.

Overall output, imo.

Nintendo's output for 2013 chalks up to around 30-ish or so games, between 3DS and WiiU, with an especially strong line-up for the 3DS.

This year? Less at around 20+, but there's more tentpole releases this year, with MK, Smash, etc.

And next year looks to be a strong year as well on both fronts, 3DS and WiiU.

Sony and MS do not have that kind of consistency.
 
I'm not trying to be flippant here, but what are we looking at? Titles available on the platforms for 2014? or titles made by the console manufacturers this year?

People keep bigging up or putting down one side or the other, but all I see is like 4 first party titles this year from each manufacturer.

Well to be fair, I'm assuming that Sunset Overdrive turns out to be at least as good as Infamous SS did, sort of an 80-85 metacritic game that is a lot of fun to run. Forza was much better received than Driveclub was, and MCC looks like it's got an insane amount of value packed in.

But you'd be right to say that there isn't all that much first party stuff in general coming out from them this year.
 
Project Spark is looking far more robust than LBP.

Project Spark and LBP are two different types of things. Project Spark isn't a game, its a creation tool really, you use it to make games. LBP is an actual game, a platformer, in which part of it allows you to create and share your own custom levels in the game.
 
Well to be fair, I'm assuming that Sunset Overdrive turns out to be at least as good as Infamous SS did, sort of an 80-85 metacritic game that is a lot of fun to run. Forza was much better received than Driveclub was, and MCC looks like it's got an insane amount of value packed in.

But you'd be right to say that there isn't all that much first party stuff in general coming out from them this year.

There's also Ori, Project Spark, and KI Season 2. Not huge retail games, but they are part of Microsoft's output this year.
 
MisterXMedia perhaps!

*shrug*

All I'm saying is that 'new studios' mean nothing without an understanding of the kind of studio they are.

If Sony came out and revealed a studio logo of just 'Pixelopus', and no other details, we'd also get frothing fanboys dreaming of a secret 300 team studio that houses the best developers in the world creating a next-gen Crash Bandicoot.

When it's in fact just a group of 8 youngsters working on small digital games.
 
Overall output, imo.

Nintendo's output for 2013 chalks up to around 30-ish or so games, between 3DS and WiiU, with an especially strong line-up for the 3DS.

This year? Less at around 20+, but there's more tentpole releases this year, with MK, Smash, etc.

And next year looks to be a strong year as well on both fronts, 3DS and WiiU.

Sony and MS do not have that kind of consistency.

Well, I don't own handhelds nor follow handhelds. I was talking in terms of Wii U output and first party studios under their wing producing titles for the Wii U. Nintendo titles in general do not require development in the scale of major Sony titles, or MS titles. The turnover for platformers is much faster depending on team size. Although I do applaud Nintendo for being proficient at what they do best - they have still yet to prove one of their first-party studios can come up with a new franchise to rival the God of Wars, Gears, Halo's and Uncharteds of the world. That's an endevour they have been avoiding and I think it's starting to catch up to them - all things considered.
 
2008-2012, definitely. More recently, it's closer. They have a lot of smaller studios putting out games of mixed quality. For their main, big studios that are console focused, Team ICO hasn't put anything out since PS2, the Gran Turismo games take a long time to develop, Naughty Dog is their main heavy hitter recently. But then it's hard to draw a clear trend with ND, U2 and TLoU were great, UC1 / 3 were not. Sucker Punch isn't doing as well as some people might like, although their games are fun. Guerrilla games are lol.

Microsoft actually had a better 2014 output than Sony did, as far as I can see. This is partly a timing issue - a lot of Sony's 2014 heavy hitters got delayed to 2015. But it's also because MS has ramped up its first party stable, and because some of Sony's much salivated over games wound up fizzling a bit after they came out. You might be surprised to learn that MS now have a variety of new studios that you've never heard of before developing new games, many of which are working on quote "AAA games". We'll see how many of these turning out good, of course, but I think the days of Sony effortlessly wiping the floor with MS first party are over. 2015 will probably lean towards Sony, since we have The Order/Bloodborne/Uncharted, but after that it's pretty up in the air.

If we're talking about first party games (like ones actually created by wholly owned entities of either corporation) Sony studios released 2 that were only on ps4 and 2 that were on both ps3 and ps4 (so not sure how you want to classify that since one was The Show and the other was TLOU:R). MS wholly owned studios (not IP's they own) have released 1 that can only be played on the One, 1 to be released that can only be on the One and 1 that can be found elsewhere. Again, wholly owned studios from both companies. They have both been weak 2014.
 
Project Spark is looking far more robust than LBP.

I am not sure how you can equate LBP with Project Spark. LBP is a mascot platformer that sells you co-op platforming local and online with "level creation" as a social hook. You can't say that Project Spark is better because its level creation tools are the centerpiece of the game, unlike LBP. Logic fails to register.

Project Spark is a "minecraft offspring". Not really comparable. "Build your own game" - last I checked. Where as in LBP, "Build your own levels", besides playing as this adorable mascot in our single-player content with MP and local CO-OP.
 
I see plenty of great games for every current gen console shown. It's really a matter of preference. You can't go wrong choosing either one (if you had to choose only one). Me, I've had a long history with Sony, so that's the main one for me. I may get a WiiU because Bayonetta 2 looks so darn fun!
 
Well, I don't own handhelds nor follow handhelds. I was talking in terms of Wii U output and first party studios under their wing producing titles for the Wii U. Nintendo titles in general do not require development in the scale of major Sony titles, or MS titles. The turnover for platformers is much faster depending on team size. Although I do applud Nintendo for being proficient at what they do best - they have still yet to prove one of their first-party studios can come up with a new franchise to rival the God of Wars, Gears, Halo's and Uncharted of the world.

Well, that's your perspective. Perfectly valid, imo. Not discrediting it.

Just saying that there's different perspectives to these things, contextually.

For example, someone will say that Sony was terrible in 2013 because it had only 3 exclusive launch games for PS4 and that their output in 2013 was poorly prioritised between PS3/PS4. Someone else will think Sony had an excellent 2013 because they released many games, not caring for the platforms they're on. Some will say MS has a terrible 2013 because their 360 output that year was terrible, though they had a broader XB1 launch line-up to compensate. OTOH, someone will say MS did the right thing to prioritise XB1.

Different people will have different perspectives on these things, depending on whether or not you think the choice of platforms supported matter, etc.

I for one, does not disassociate games support with specific platforms. Hohokum and Helldivers is just as valid to me, a PS4 game just as Driveclub and inFamous is. Doesn't matter to me if the latter two are also on PS3/Vita. That fact doesn't 'devalue' those games imo. Same with Forza Horizon 2.
 
Project Spark and LBP are two different types of things. Project Spark isn't a game, its a creation tool really, you use it to make games. LBP is an actual game, a platformer, in which part of it allows you to create and share your own custom levels in the game.

They're the same exact thing. LBP isn't an actual platformer...it's just a creation suite that shipped with premade levels from the devs using the same tools we can use to create the same thing they did.

I don't think Project Spark's devs are doing that same exact thing....but both games are, at their core, a game about creation.

Project Spark is just more robust.

I am not sure how you can equate LBP with Project Spark. LBP is a mascot platformer that sells you co-op platforming local and online with "level creation" as a social hook. You can't say that Project Spark is better because its level creation tools are the centerpiece of the game, unlike LBP. Logic fails to register.

Project Spark is a "minecraft offspring". Not really comparable. "Build your own game" - last I checked.

I didn't say it was better...I stated it's more robust. Which Project Spark is.

Eh....I didn't know LBP is considered more a platformer than a game about creation. New to me. LBP has a mascot....I don't see how that makes it totally different from Spark...but eh.
 
They're the same exact thing. LBP isn't an actual platformer...it's just a creation suite that shipped with premade levels from the devs using the same tools we can use to create the same thing they did.

I don't think Project Spark's devs are doing that same exact thing....but both games are, at their core, a game about creation.

Project Spark is just more robust.

That's like saying if the Mario devs included a level editor in the new Mario games then Project Spark is a more robust game than New Super Mario Bros U.

Sorry but your logic is flat out wrong.
 
2008-2012, definitely. More recently, it's closer. They have a lot of smaller studios putting out games of mixed quality. For their main, big studios that are console focused, Team ICO hasn't put anything out since PS2, the Gran Turismo games take a long time to develop, Naughty Dog is their main heavy hitter recently. But then it's hard to draw a clear trend with ND, U2 and TLoU were great, UC1 / 3 were not. Sucker Punch isn't doing as well as some people might like, although their games are fun. Guerrilla games are lol.

Microsoft actually had a better 2014 output than Sony did, as far as I can see. This is partly a timing issue - a lot of Sony's 2014 heavy hitters got delayed to 2015. But it's also because MS has ramped up its first party stable, and because some of Sony's much salivated over games wound up fizzling a bit after they came out. You might be surprised to learn that MS now have a variety of new studios that you've never heard of before developing new games, many of which are working on quote "AAA games". We'll see how many of these turning out good, of course, but I think the days of Sony effortlessly wiping the floor with MS first party are over. 2015 will probably lean towards Sony, since we have The Order/Bloodborne/Uncharted, but after that it's pretty up in the air.

Team ICO isn't a studio. They were a team within Japan Studio, where staff are put on and off projects depending on their needs. So when TLG went on the backburner for a couple of years, the team were probably down to only a skeleton crew. I highly doubt Team ICO even exists these days, as anything larger than "the team tasked with finishing TLG," anyway.

GT5 was an anomaly. 3 years between GT5 and 6 isn't that long and everything we've heard makes it sound like GT7 is being targeted at 2015/16.

Guerrilla Games are lol? Yet Killzone 2 and Mercenary are among the best in their respective libraries. Guerrilla are very inconsistent but they can produce great titles when things come together well.

And let's see what those new "AAA studios" actually produce before talking about them in the same breath as Naughty Dog, Polyphony, Turn 10, etc. If it were that easy to come up with a great first party lineup, Sony and Microsoft would've done it as soon as they entered the industry. Instead, it took Sony over ten years before theirs was a real strength, while Microsoft are still heavily reliant on third parties (both multiplatform ones and independent ones, like Insomniac and Playground, to bolster their first party lineup).

Though I believe Microsoft could've been much closer to Sony if Mattrick hadn't been so focused on short term profits.
 
That's like saying if the Mario devs included a level editor in the new Mario games then Project Spark is a more robust game than New Super Mario Bros U.

Sorry but your logic is flat out wrong.

No. In Little Big Planet you can create anything from shooters to platformers with set pieces with camera transitions and voiceover.

If you want to equate what LBP offers down to, "if Mario offered a level editor" as the same thing....you're selling LBP woefully short on what you can do with their tools. That's goes for creating different characters and such.

LBP is a game about creation and sharing...the devs give Sackboy as it's main character and levels they created.

LBP first trailer never had a thing about story....it featured sackboy and showed off the different thing you can create and then it's creation tools. One of its marketing tools was Play-Create-Share.

Debuting LBP2....they stated how everything they did came down to one thing....making any kind of game. https://www.youtube.com/watch?v=O9JmVZTE0As....they even had on the screen "a platform for games." Be it RTS, RPG, Racing or puzzle games.

They didn't show platforming...they showed creation.

I'm using as much logic as possible....from the devs mouths themselves....LBP is a game about creation....they attached a main character to it. Project Spark didn't.
 
One of its marketing tools was Play-Create-Share.

You have nailed the subject here, marketing.

As much as you aspire to argue that LBP is not a platformer at its core you are still failing to provide any evidence that it's not. In my account, I have only played LBP 1 and I base my opinions around such.

3 LBP games. All 3 have developer curated platforming single-player and MP(CO-OP) that revolves around its mascot, Sackboy, on a quest to save "creativity from some evil dude". The developers didn't design a FPS in a World War setting, nor a TPS as in Uncharted, nor a stealth game, but a mascot platformer. Now that can't be refuted by conjecture, marketing selling points or any other type of spin.

Somewhere down the line while pitching LBP Media Molecule realized that it would be cool if they could tweak their engine and give players the ability to create their own levels with various tools. Not only is this a major differentiator (marketing wise) from other platformer offerings but it also extends the life of the game and allows for neat creations from the community - A WIN WIN. LBP level editor is the simple solution to the old platformer's debacle (if you don't like how we design our levels, or got tired after your playthrough - create your own, and while at it, share them too). It obviously evolved to much more - some of it unintentional.

In LBP 2, following the overwhelming popularity of its slogan, and the use of their tools by the community, Media Molecule simply rode the ship and doubled down on expanding this popular part of the game which still serves as a major differentiator for platformers out there.

Still, at its core, LBP is a 2.5D platformer that reviews as a platformer till this very day. It reviews as a platformer for a reason - it's one.

I alluded to a simple idea: any competent engine out there can do more than just the genre developers that use it usually heavily focus on. For example: You can make platformers, FPS, TPS, Stealth games, you name it, you can make any of that with the Unreal Engine, the Frostbite engine, with CryEngine etc etc. It's all about the feasibility of giving players the tools to do so. Obviously I am not saying all complex engines can be shrunk down to peasant accessibility. Just the logic.

There is a difference in the core competencies of both games. You can not equate the two, despite there being somewhat of an overlap - by accident and design.
 
You have nailed the subject here, marketing.

As much as you aspire to argue that LBP is not a platformer at its core you are still failing to provide any evidence that it's not. In my account, I have only played LBP 1 and I base my opinions around such.

3 LBP games. All 3 have developer curated platforming single-player and MP(CO-OP) that revolves around its mascot, Sackboy, on a quest to save "creativity from some evil dude". The developers didn't design a FPS in a World War setting, nor a TPS as in Uncharted, nor a stealth game, but a mascot platformer. Now that can't be refuted by conjecture, marketing selling points or any other type of spin.

Somewhere down the line while pitching LBP Media Molecule realized that it would be cool if they could tweak their engine and give players the ability to create their own levels with various tools. Not only is this a major differentiator (marketing wise) from other platformer offerings but it also extends the life of the game and allows for neat creations from the community - A WIN WIN. LBP level editor is the simple solution to the old platformer's debacle (if you don't like how we design our levels, or got tired after your playthrough - create your own, and while at it, share them too). It obviously evolved to much more - some of it unintentional.

In LBP 2, following the overwhelming popularity of its slogan, and the use of their tools by the community, Media Molecule simply rode the ship and doubled down on expanding this popular part of the game which still serves as a major differentiator for platformers out there.

Still, at its core, LBP is a 2.5D platformer that reviews as a platformer till this very day. It reviews as a platformer for a reason - it's one.

I alluded to a simple idea: any competent engine out there can do more than just the genre developers that use it usually heavily focus on. For example: You can make platformers, FPS, TPS, Stealth games, you name it, you can make any of that with the Unreal Engine, the Frostbite engine, with CryEngine etc etc. It's all about the feasibility of giving players the tools to do so. Obviously I am not saying all complex engines can be shrunk down to peasant accessibility. Just the logic.

There is a difference in the core competencies of both games. You can not equate the two, despite there being somewhat of an overlap - by accident and design.

Ok
 
i'm confused, is this supposed to be just for this holiday season? why is halo 5 there? why are some games on tehre that aren't coming out until next year but other games like gears of war aren't present? odd.

never liked Sony first party titles. Microsoft always kills it for shooters and the such which is all i care about really
 
Still waiting for Persona 5, Uncharted 4 and Bloodborne in that list. For Microsoft's side probably Halo 5 and Scalebound would make me buy a Xbone. Hopefully there's a big fast paced action project game by PG for the PS4 too (Don't tell me The Legend of Korra, not interested in that game).
 
I dont like those comparison lists. People always forget some titles (sometimes on purpose, sometimes not.. I dont know wich one was the case at the OP though) and always inflates one of them.
Till the end of this year thoug I think that XB1 titles are more relevant. For next year, things we be interesting for both sides!
 
Keep in mind, the OP was originally made in May....of 2013. Its last update was June 2013 as well.

OP apparently felt it was necessary to revive the thread now.

If it was updated June 13, why is Ryse on PC? We didn't know that in June. OP had an agenda?
 
Are third party exclusives considered first party now? I don't get it.

When I think of first party titles I think of games that are actually developed by first party teams like Polyphony or Turn10. Or when a game is being co-developed by a first party and third party team like Bloodborne, where Sony's Japan Studio is developing all the online aspects of the game. I don't consider games like Dead Rising 3 or Titanfall first party titles.
 
Guerrilla Games are lol? Yet Killzone 2 and Mercenary are among the best in their respective libraries. Guerrilla are very inconsistent but they can produce great titles when things come together well.
He's right, Guerrilla is lol. Their last two games have been turds (Killzone 3 and Shadowfall). If you come back with their metacritic scores or something, just stop. I played Shadowfall, that's like a 6 out of 10 game. The best thing about it is its image quality. It's (easily) arguable that the best game Guerrilla has ever released is Mercenaries on PSP, which I owned, beat, and enjoyed. The only defense for Guerrilla's output I can think of is they were forced to make Killzone games, and now they finally have a chance to make their dream original IP in a totally new genre... the rumored sci-fi RPG.
 
He's right, Guerrilla is lol. Their last two games have been turds (Killzone 3 and Shadowfall). If you come back with their metacritic scores or something, just stop. I played Shadowfall, that's like a 6 out of 10 game. The best thing about it is its image quality. It's (easily) arguable that the best game Guerrilla has ever released is Mercenaries on PSP, which I owned, beat, and enjoyed. The only defense for Guerrilla's output I can think of is they were forced to make Killzone games, and now they finally have a chance to make their dream original IP in a totally new genre... the rumored sci-fi RPG.
MInus the ending killzone 3 was great fun
 
to me ....

MS = high production, money, quality and surety ...... resulting in consistent, high quality games but with a less diverse library

SONY= varying levels of production and capital, creativity and risk ..... resulting in many games, hit or miss, with greater diversity (i.e. i mean the indie push alone is evidence of this)

i definitely prefer sonys output but can see how MS's approach is way better for people who know what they want

NINTENDO = can have the best qualities of MS and SONY
 
He's right, Guerrilla is lol. Their last two games have been turds (Killzone 3 and Shadowfall). If you come back with their metacritic scores or something, just stop. I played Shadowfall, that's like a 6 out of 10 game. The best thing about it is its image quality. It's (easily) arguable that the best game Guerrilla has ever released is Mercenaries on PSP, which I owned, beat, and enjoyed. The only defense for Guerrilla's output I can think of is they were forced to make Killzone games, and now they finally have a chance to make their dream original IP in a totally new genre... the rumored sci-fi RPG.

Yeah, opinions and stuff. The gameplay is Guerilla games has always been fine, where they can fall down is story and level design. Shadowfall felt more like a compilation of levels they couldn't quite mould into a whole story wise. Personally I really like the new OWL mechanics and traversal, just not enough of the levels took advantage of it.
 
Yeah, opinions and stuff. The gameplay is Guerilla games has always been fine, where they can fall down is story and level design. Shadowfall felt more like a compilation of levels they couldn't quite mould into a whole story wise. Personally I really like the new OWL mechanics and traversal, just not enough of the levels took advantage of it.
I forgot about the OWL, that was the other good thing about it, at least it was something unique and different. So the IQ + OWL. Still a 6-7 out of 10 game for me.
 
He's right, Guerrilla is lol. Their last two games have been turds (Killzone 3 and Shadowfall). If you come back with their metacritic scores or something, just stop. I played Shadowfall, that's like a 6 out of 10 game. The best thing about it is its image quality. It's (easily) arguable that the best game Guerrilla has ever released is Mercenaries on PSP, which I owned, beat, and enjoyed. The only defense for Guerrilla's output I can think of is they were forced to make Killzone games, and now they finally have a chance to make their dream original IP in a totally new genre... the rumored sci-fi RPG.

Mercenary was on the Vita and came out last year, you're thinking of Liberation.

I haven't played Shadow Fall yet but Killzone 3 a turd? Come the fuck on. I fail to see why I should "just stop" if I just happened to come back with a metacritic score (which I wasn't going to anyway) but it's totally okay for you to throw your opinion around as if it's fact.

The defence of Guerrilla's output is that their games sell pretty well and that's why they continue to expand and make more. Forza sells similar numbers, does it need a defence?

We still haven't seen what their second team can do yet. The Killzone 2 team was split in two, with one working on Killzone 3 and later, Shadow Fall, while the other has been working on their RPG ever since.
 
Mercenary was on the Vita and came out last year, you're thinking of Liberation.

I haven't played Shadow Fall yet but Killzone 3 a turd? Come the fuck on. I fail to see why I should "just stop" if I just happened to come back with a metacritic score (which I wasn't going to anyway) but it's totally okay for you to throw your opinion around as if it's fact.

The defence of Guerrilla's output is that their games sell pretty well and that's why they continue to expand and make more. Forza sells similar numbers, does it need a defence?

We still haven't seen what their second team can do yet. The Killzone 2 team was split in two, with one working on Killzone 3 and later, Shadow Fall, while the other has been working on their RPG ever since.
Yeah Liberation, top-down strategy shooter. That was their best game, although I haven't played all of them but I doubt I'd like one of the FPS over that. Killzone 3 bombed, by the way. It was the lowest selling game of the franchise, only sold a little over a mil I think.

Anyway, yeah the success or failure of the RPG will define the company for a long time, in my opinion. It looks cool and they've been working on it for years. Maybe it's their dream project.
 
Yeah Liberation, top-down strategy shooter. That was their best game, although I haven't played all of them but I doubt I'd like one of the FPS over that. Killzone 3 bombed, by the way. It was the lowest selling game of the franchise, only sold a little over a mil I think.

Anyway, yeah the success or failure of the RPG will define the company for a long time, in my opinion. It looks cool and they've been working on it for years. Maybe it's their dream project.

Are you sure it wasn't over 2 million worldwide? Not always easy to tell though with the bullshit VGC figures circulating everywhere. It did well enough to get a sequel green-lit.

Definitely looking forward to their new IP though.
 
Yeah Liberation, top-down strategy shooter. That was their best game, although I haven't played all of them but I doubt I'd like one of the FPS over that. Killzone 3 bombed, by the way. It was the lowest selling game of the franchise, only sold a little over a mil I think.

Anyway, yeah the success or failure of the RPG will define the company for a long time, in my opinion. It looks cool and they've been working on it for years. Maybe it's their dream project.

Source? As far as I'm aware, the two handheld games, Liberation and Mercenary, are the worst selling in the franchise.
 
Beyond cost over 40 mil to develop and market, it sells about 1 mil. I fail to see how this was a success in any way. Even if it was "profitable", it was barely so. One mil is a total bomb for a 45-50 million dollar game.
It's shipped close to 2 million copies, and the margin on the game was very profitable. That's in a year. So no, not a total bomb. It's selling similarly enough to Heavy Rain although it won't be quite the success as that was (it'll pass 2 million though or it probably already has since last I knew). With the PS4 version eventually, it'll end up even more successful. Your problem is that you see a game and set expectations that the publisher doesn't have, or make assumptions based off a lack of knowledge or data. That's not how this works. Sony isn't strengthening things with QD because they're bombing with their games. It's because they've developed two successful projects in a row.
 
Are third party exclusives considered first party now? I don't get it.

When I think of first party titles I think of games that are actually developed by first party teams like Polyphony or Turn10. Or when a game is being co-developed by a first party and third party team like Bloodborne, where Sony's Japan Studio is developing all the online aspects of the game. I don't consider games like Dead Rising 3 or Titanfall first party titles.

Yeah I was hoping the thread focused more on the actual titles developed by MS/Sony first parties. Op also includes third party exclusives as well.

Anyway if we're just looking at first party:

Sony:

Knack
Killzone SF
Infamous SS
MLB the Show 14
The Last of Us remastered
Driveclub


MS:

Forza 5
Kinect Sports Rivals
Halo MCC
 
He's right, Guerrilla is lol. Their last two games have been turds (Killzone 3 and Shadowfall). If you come back with their metacritic scores or something, just stop. I played Shadowfall, that's like a 6 out of 10 game. The best thing about it is its image quality. It's (easily) arguable that the best game Guerrilla has ever released is Mercenaries on PSP, which I owned, beat, and enjoyed. The only defense for Guerrilla's output I can think of is they were forced to make Killzone games, and now they finally have a chance to make their dream original IP in a totally new genre... the rumored sci-fi RPG.

I really didn't enjoy Shadow Fall that much either, but it's quite difficult to write off an entire studio for a launch game that was most likely pushed to meet a specific deadline. As I understand it, a lot of people enjoy KZ 2 and 3, and them moving in different directions now can only be a positive thing.

Yeah the game is not possible on the 360.

Well, I technically have played all the Halo games on my 360, including Halo 2. Obviously the remastered Halo 2 version isn't possible, as well as having all the games on one disc, but it is quite possible to somewhat of a master chief experience on the 360 (plus ODST and Reach, which were my favorite campaigns).
 
I really didn't enjoy Shadow Fall that much either, but it's quite difficult to write off an entire studio for a launch game that was most likely pushed to meet a specific deadline. As I understand it, a lot of people enjoy KZ 2 and 3, and them moving in different directions now can only be a positive thing..

Writing off studios just because they've got terrible games in their resume is pretty short-sighted, imo.

Bioware remains a studio whom I think highly of their capabilities, even though Dragon Age 2 was one of the my biggest disappointments of last-gen, ever. (ME3 left a bad taste in the mouth, but the overall game was solid )

After UC3, ( which was step down from UC2 imo ), I could have said "ND is on a downward trend", but then TLoU came out and completely blew me away. With that being said, I'm not immediately pivoting UC4 as the best game ever, just because devs have their ups and downs.

I mean, look at Double Helix. A history of terrible games, yet their last two games were solid works that one would not expect of their previous works. Sometimes all it takes is one game, or the right hires. I mean, Japanese games are a good example of how one studio could have such great variance between the quality of their output just with different leadership. (DMC vs DMC2)

Sure, a studio with a history of great games and a consistency behind them means there's greater faith and hype behind them, but I like to be optimistic that a studio will make a game that I'd enjoy, but still keep the excitement grounded and not start to over-expect out of these teams.
 
Yeah I was hoping the thread focused more on the actual titles developed by MS/Sony first parties. Op also includes third party exclusives as well.

Anyway if we're just looking at first party:

Sony:

Knack
Killzone SF
Infamous SS
MLB the Show 14
The Last of Us remastered
Driveclub


MS:

Forza 5
Kinect Sports Rivals
Halo MCC

Adding in second party separately:

Sony First Party
Knack
Killzone SF
Infamous SS
MLB the Show 14
Entwined
The Last of Us Remastered
Driveclub
SingStar Ultimate Party

Sony Second Party
Resogun
flOw
Flower
Escape Plan
Sound Shapes
Doki-Doki Universe
Dead Nation
Hohokum
CounterSpy
LittleBigPlanet 3

MS First Party
Forza 5
LocoCycle
Max: The Curse of Brotherhood
Kinect Sports Rivals
Halo MCC

MS Second Party
Ryse
Dead Rising 3
Killer Instinct
Crimson Dragon
Halo: Spartan Assault
Powerstar Golf
Zoo Tycoon
Forza Horizon 2
Sunset Overdrive
Project Spark
Dance Central Spotlight
D4

There are a few digital only titles with a loose 2014 release date (like Ori and Helldivers) that I left out because I figured they could easily be delayed into 2015.

I also didn't list KI S2 or Infamous FL because they're basically DLC.
 
Adding in second party separately:

Sony First Party
Knack
Killzone SF
Infamous SS
MLB the Show 14
The Last of Us Remastered
Driveclub
SingStar Ultimate Party

Sony Second Party
Resogun
flOw
Flower
Escape Plan
Sound Shapes
Doki-Doki Universe
Dead Nation
Entwined
Hohokum
CounterSpy
LittleBigPlanet 3

MS First Party
Forza 5
Kinect Sports Rivals
Halo MCC

MS Second Party
Ryse
Dead Rising 3
Killer Instinct
Crimson Dragon
Halo: Spartan Assault
LocoCycle
Powerstar Golf
Zoo Tycoon
Max: The Curse of Brotherhood
Forza Horizon 2
Sunset Overdrive
Project Spark
Dance Central Spotlight
D4

There are a few digital only titles with a loose 2014 release date (like Ori and Helldivers) that I left out because I figured they could easily be delayed into 2015.

I also didn't list KI S2 or Infamous FL because they're basically DLC.
I think Max might be first party and lococycle
 
Writing off studios just because they've got terrible games in their resume is pretty short-sighted, imo.

It's not that they've got some bad games on their resume, it's that they don't have any really great ones either. The highest rated one they have to their name is Killzone 2, which is an ok game, but not great. If this is their high watermark after a decade of development, that's a pretty mediocre studio. Killzone shadowfall is outright bad, the combination of bad story, unpolished gameplay and launch title technical issues (literally had my save rendered useless on level 8 of 10 because of a gamebreaking bug). They have a consistent track record of average shooters that happen to have beautiful graphics.
 
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