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Sony vs Microsoft: The First Party Studios

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What are Microsofts big games in 1st half of 2015? Sony has it much better with Bloodborne, The Order 1886 and R&C. I dont remember any Microsoft games for 1st half of 2015.

You can include Xbox exclusives (ala FH2) and 2nd/3rd party exclusives.

Since PS4 is already selling so well, Sony is naturally going with 3rd parties during holidays. It may actually be smart to release 1st party games on less busy times. As bad as lineup this makes holidays, next year seems to start more promising than Microsofts.
 
I'm more interested in how 2016 will look for Sony, personally.

Historically, that should be a weaker year than 2015, but looking at the horizon of what's supposedly coming out in 2016 + some educated guesses here and there, it seems to be potentially pretty good, uncharacteristic of Sony.
God of War, once again helmed by Barlog, which is very exciting, and it's pretty much make or break for the Gran Turismo series next time, and QD should be shipping. Could be an interesting year, yeah.
 
What about that D4? There is a lot of ps4 digital games there but none for xbox?

Not if ubisoft have anyhing to do with it lol

There are a lot of Xbox retail exclusives missing too such as Project Spark, Kinect Sports Rivals, Fantasia, Zoo Tycoon, State of Decay, etc. They've been listed for the OP several times, but he won't update it.

If we're going to have a thread like this then it should be done right.
 
What are Microsofts big games in 1st half of 2015? Sony has it much better with Bloodborne, The Order 1886 and R&C. I dont remember any Microsoft games for 1st half of 2015.

You can include Xbox exclusives (ala FH2) and 2nd/3rd party exclusives.

Since PS4 is already selling so well, Sony is naturally going with 3rd parties during holidays. It may actually be smart to release 1st party games on less busy times. As bad as lineup this makes holidays, next year seems to start more promising than Microsofts.
Quantum Break is the big first party game that we know of so far and likely fable legends.

There is a lot of selective memory in this thread.
 
My argument is that GoW Ascension bombed because it sold only half of GoW 3, that has to be dissappointing. GoW 3 was the most successfull of the franchise but the previous console titles have been +4m sellers as well. How much did Ascension sell compared with that and how much profit did it make? Did it even outsell the PSP titles? Critically, yes it's at an 80 on aggregate sites, but I didn't argue it, though it's the lowest scoring GoW, it's also the least liked GoW going by impressions.

I'm not talking about GT on PS4, I'm talking about the release date of GT6. Releasing it a week after PS4 comes out in Europe was a mistake, in the UK its sales was 1/5th of GT5. How was it not a strategic mistake? Selling only 1/5th of the previous game is awful, it's an abnormal performance for this series. I'm a big GT fan but I didn't have any desire for GT6 right after I got my shiny PS4, at that moment we still thought DC was coming soon in Q1, waited a few weeks on a sale after the next gen hype wore off actually. Why not develop GT6 fully as a PS4 title? GT3 came out the next year PS2 launched and its still the biggest seller of the franchise.

TLG was at least in development since 2007 when it got leaked as Project Trico, 2 years later it was announced, the game has been in development hell for so long. I'm not saying he should've canned the project, he should've intervened earlier, rather than let the project continue as is and getting in even more problems. If they scaled back on the ambitions, we would've had TLG a few years ago, and we would now be speculating what's next to come and which TGS they will announce their PS4 game. They once said Team ICO is their Olympic team delivering a game every 4 years, looks like they'll be missing 2 olympics.

You're telling me that Beyond was a success, that it didn't cost much more to make than Heavy Rain even though it is a way more ambitious game. It has Ellen Page and Willem Dafoe, two of the biggest names in the movie industry. You're telling me to take all of your claims at face value, I know that you're apparently affiliated with Sony, but what's your role, are you in a position to know the sales goals of first and second party studios?
Your argument for Ascension is pretty terrible then. A bomb is something that wasn't successful. Ascension isn't something that was greenlit with the expectations that it's going to do as well as God of War 3, or even the previous main entries, simply because the fact that it's a prequel that has little to do with the main entries handicaps its selling power. The God of War trilogy finished. Then Ascension was announced, and released in 2013, a year where Sony was focusing on building to and releasing the PS4. Expectations are set with all these factors in mind. Forecasting. Were most fans even expecting it? Probably not. And again, if not Ascension, what were you expecting? Because if not Ascension, SCE has to wait several more years until Santa Monica gets another project out the door. There is such a thing as productivity and being financially responsible with the resources available to you. And considering the recent disaster, it's even more clear in hindsight that Ascension was the right thing to do.

I've already addressed your GT6 issue. This isn't the PS2. We're two generations removed, and to deliver the level of quality expected from the premier franchise isn't something that can be delivered so quickly. You weren't going to get a PS4 Gran Turismo that quickly (well you could have got something but it would've caused a massive backlash most likely). GT6 released as soon as it could be released, and from promotional purposes, it was better to release it during that quarter where a huge chunk of budget for marketing was going to be blown than to hold off on it until the next quarter. It's either they develop GT6 and release it at the end of the PS3 lifecycle, and then move onto for PS4 and release another in a couple of years, or we just miss GT6 and go straight to PS4, where we'd be forced to wait a couple years still. It's better for SCE to get the game out the door because at least they benefit somewhat from it. PS4 release cannibalising it is a case of circumstance, and for the most part, GT6 has been able to withstand it. It's a multimillion seller. It may be disappointing relative to franchise expectations, but it's still very successful compared to most games. Not to mention, it means nothing to GT7 which will likely swagger on without any impact from GT6's performance.

And again, it's not Yoshida's job to intervene earlier with TLG. There was a time that the project seemed like it would release within 1-2 years feasibly. Then things obviously took a dramatic turn. When things are going well, you don't intervene. These people don't know years into the future. When things went wrong, then the decisions were made. And Yoshida comes in at the tail end of that discussion. As it stands, TLG will likely be much more successful than it ever could have been on PS3.

And it's fine if you don't want to take my claims at face value. I just did a quick google search for you, and it seems like Beyond's budget was reported anyway. So this shows how lazy you are even with the information actually available to you. They even managed to report Heavy Rain's overall cost. So much for being much more ambitious and casting two of the biggest names in the industry (as if this actually means anything).
 
Sony is lacking hard in the fighting game genre, and the first party fighters of MS/Ninty seem to do well. What can they do to fix this?

Win an arm wrestling contest with SquareEnix and get them to collaborate on Tobal #3

Dreams. They suck.

But yeah I am itching for a fighting game. Racers have been taken care of. Now just need a pure single player JRPG along with a fighting game and it'll all be set for 2015.
 
My opinion on 2015 Xbox first/second party big releases.

Halo 5 (obviously)
Scalebound
Phantom Dust (maybe)
Quantum Break
Fable Legends
Screamride

Im sure I'm missing some.

2016 looks more promising in my opinion.

LXP game
Black Tusk Gears of War
Crackdown
Rare (new IP or old IP)
Halo Wars 2 (I think)
Press Play game
Twisted pixel game

If gears Halo wars and Crackdown come out that year I will be a happy camper.
 
Nope. It's being co-developed by Team Dakota (first party) and SkyBox Labs (second party), so it's second party. Just like Hohokum's second party, despite being co-developed by Sony Santa Monica.
That's not a very good comparison. Project Spark is definitely a first party game similar to something like Halo or Forza.

Skybox Labs is a small studio with 40+ employees, and you have to take into account that a lot of them have worked on Age of Mythologi EE, Rise of Nations EE and new IPs in the same period that Project Spark has been in development.
They assisted with some of the work on Project Spark, but their role wasn't as big as you make it out to be. It's similar to Certain Affinity assisting 343 Industries with the development of Halo 4.

By your logic, Uncharted 2 and 3 are second party games as well:
http://www.gamasutra.com/blogs/Gera..._artists_that_worked_on_Uncharted_2_and_3.php

Hohokum should be compared to something like Killer Instinct instead. Both games were developed by an external developer, but overseen by devs from Sony/Microsoft.
 
Your argument for Ascension is pretty terrible then. A bomb is something that wasn't successful. Ascension isn't something that was greenlit with the expectations that it's going to do as well as God of War 3, or even the previous main entries, simply because the fact that it's a prequel that has little to do with the main entries handicaps its selling power. The God of War trilogy finished. Then Ascension was announced, and released in 2013, a year where Sony was focusing on building to and releasing the PS4. Expectations are set with all these factors in mind. Forecasting. Were most fans even expecting it? Probably not. And again, if not Ascension, what were you expecting? Because if not Ascension, SCE has to wait several more years until Santa Monica gets another project out the door. There is such a thing as productivity and being financially responsible with the resources available to you. And considering the recent disaster, it's even more clear in hindsight that Ascension was the right thing to do.

I've already addressed your GT6 issue. This isn't the PS2. We're two generations removed, and to deliver the level of quality expected from the premier franchise isn't something that can be delivered so quickly. You weren't going to get a PS4 Gran Turismo that quickly (well you could have got something but it would've caused a massive backlash most likely). GT6 released as soon as it could be released, and from promotional purposes, it was better to release it during that quarter where a huge chunk of budget for marketing was going to be blown than to hold off on it until the next quarter. It's either they develop GT6 and release it at the end of the PS3 lifecycle, and then move onto for PS4 and release another in a couple of years, or we just miss GT6 and go straight to PS4, where we'd be forced to wait a couple years still. It's better for SCE to get the game out the door because at least they benefit somewhat from it. PS4 release cannibalising it is a case of circumstance, and for the most part, GT6 has been able to withstand it. It's a multimillion seller. It may be disappointing relative to franchise expectations, but it's still very successful compared to most games. Not to mention, it means nothing to GT7 which will likely swagger on without any impact from GT6's performance.

And again, it's not Yoshida's job to intervene earlier with TLG. There was a time that the project seemed like it would release within 1-2 years feasibly. Then things obviously took a dramatic turn. When things are going well, you don't intervene. These people don't know years into the future. When things went wrong, then the decisions were made. And Yoshida comes in at the tail end of that discussion. As it stands, TLG will likely be much more successful than it ever could have been on PS3.

And it's fine if you don't want to take my claims at face value. I just did a quick google search for you, and it seems like Beyond's budget was reported anyway. So this shows how lazy you are even with the information actually available to you. They even managed to report Heavy Rain's overall cost. So much for being much more ambitious and casting two of the biggest names in the industry (as if this actually means anything).
Damn lol
 
Second party is a made up bullshit term. If it's published by a platformer holder, it's first party, regardless of who made it, or who owns the IP.
 
Second party is a made up bullshit term. If it's published by a platformer holder, it's first party, regardless of who made it, or who owns the IP.
I agree. I was just arguing against the idea that Project Spark for some reason is different from other internally developed games.

There's a lot of studios that use outsourcing these days.
 
Quality over quantity confirmed.

Are people going to say this every time there's more games than another platform? No one even knows the quality of any of these unreleased games, but you can make some educated guesses based on previous games of the studio and some of the known information.

Bloodborne, Persona 5, Uncharted 4, The Tomorrow Children, GG Xrd, and Tearaway Unfolded are some of the games that have high chances of being some of the best games of the year.
 
Second party is a made up bullshit term. If it's published by a platformer holder, it's first party, regardless of who made it, or who owns the IP.

No, I think it makes a perfectly reasonable distinction:

1st party: Games made by the company themselves
2nd party: Games made for that company by a third party studio
3rd party: Games made by a studio that appear on more than one console.

The grey area is if the 2nd party developers make a game and the IP is owned by the company. Then it becomes debatable whether it's 1st or 2nd party, but I still think it's best to call it 2nd party because it can cause confusion.
 
My argument is that GoW Ascension bombed because it sold only half of GoW 3, that has to be dissappointing. GoW 3 was the most successfull of the franchise but the previous console titles have been +4m sellers as well. How much did Ascension sell compared with that and how much profit did it make? Did it even outsell the PSP titles? Critically, yes it's at an 80 on aggregate sites, but I didn't argue it, though it's the lowest scoring GoW, it's also the least liked GoW going by impressions.

I'm not talking about GT on PS4, I'm talking about the release date of GT6. Releasing it a week after PS4 comes out in Europe was a mistake, in the UK its sales was 1/5th of GT5. How was it not a strategic mistake? Selling only 1/5th of the previous game is awful, it's an abnormal performance for this series. I'm a big GT fan but I didn't have any desire for GT6 right after I got my shiny PS4, at that moment we still thought DC was coming soon in Q1, waited a few weeks on a sale after the next gen hype wore off actually. Why not develop GT6 fully as a PS4 title? GT3 came out the next year PS2 launched and its still the biggest seller of the franchise.

TLG was at least in development since 2007 when it got leaked as Project Trico, 2 years later it was announced, the game has been in development hell for so long. I'm not saying he should've canned the project, he should've intervened earlier, rather than let the project continue as is and getting in even more problems. If they scaled back on the ambitions, we would've had TLG a few years ago, and we would now be speculating what's next to come and which TGS they will announce their PS4 game. They once said Team ICO is their Olympic team delivering a game every 4 years, looks like they'll be missing 2 olympics.

You're telling me that Beyond was a success, that it didn't cost much more to make than Heavy Rain even though it is a way more ambitious game. It has Ellen Page and Willem Dafoe, two of the biggest names in the movie industry. You're telling me to take all of your claims at face value, I know that you're apparently affiliated with Sony, but what's your role, are you in a position to know the sales goals of first and second party studios?

Holy fuck man, you've been given the gamespot article at least three times before Verendus gave it to you for a fourth (let alone you could string together the words "beyond two souls" and "budget" in google and get the first link that pops up but you are being purposely ignorant of that because it would destroy your whole argument and you won't be able to bring it up. Also, I'm sure Dafoe and Page will be happy someone thinks of them as the biggest names in Hollywood. They are big, but not "the biggest" names. BTW just so if you ever get around to reading the article (which I doubt you will), the budget of $27 USD million for Beyond (compared to $22 USD million for HR) is what the game is made with, this includes paying voice actors. Stop trying to be purposely ignorant about something you keep getting answers to just because you don't want to accept it.
 
No, I think it makes a perfectly reasonable distinction:

1st party: Games made by the company themselves
2nd party: Games made for that company by a third party studio
3rd party: Games made by a studio that appear on more than one console.

The grey area is if the 2nd party developers make a game and the IP is owned by the company. Then it becomes debatable whether it's 1st or 2nd party, but I still think it's best to call it 2nd party because it can cause confusion.
Sure, it's reasonable, but it's wrong.

It's a made up term used online. First and third parties are contractual terminology, even Epic referred to themselves as first party with regards to Gears.

It might be interesting to separate first party studios from third party ones making first party games, but it doesn't make second party a real thing.
 
Sure, it's reasonable, but it's wrong.

It's a made up term used online. First and third parties are contractual terminology, even Epic referred to themselves as first party with regards to Gears.

It might be interesting to separate first party studios from third party ones making first party games, but it doesn't make second party a real thing.

Ok, I didn't put that in the best way. I should have written: a company that makes a game for only one console manufacturer.

The company itself can't be called 1st party but the game can be. In this respect 2nd party becomes redundant, I agree.

1st party: Games made by the company themselves or a game made by a third party studio for that company only.
3rd party: Games that are cross platform

In that case I have to agree, 2nd party is redundant.
 
Ok, I didn't put that in the best way. I should have written: a company that makes a game for only one console manufacturer.

The company itself can't be called 1st party but the game can be. In this respect 2nd party becomes redundant, I agree.

1st party: Games made by the company themselves or a game made by a third party studio for that company only.
3rd party: Games that are cross platform

In that case I have to agree, 2nd party is redundant.
The thing people really need to be more semantically careful about are third party exclusives.

If people are discussing the quality of Sony as a publisher, why is Persona 5 being mentioned? Yeah, I'm sure it'll be an excellent game, and it's certainly a big reason to favor the PS4 over the XBO in some sort of exclusives list, but Sony isn't making it, or funding it. They're not responsible for its quality at all.
 
Ok, I didn't put that in the best way. I should have written: a company that makes a game for only one console manufacturer.

The company itself can't be called 1st party but the game can be. In this respect 2nd party becomes redundant, I agree.

1st party: Games made by the company themselves or a game made by a third party studio for that company only.
3rd party: Games that are cross platform

In that case I have to agree, 2nd party is redundant.

This isn't right either though, because you're basically saying there's no such thing as a 3rd party exclusive. This would make an insane amount of the PS1 and PS2 library 1st party suddenly... not to even mention something like the NES. Plus something like Resident Evil 4 would magically transition from 1st party to 3rd party as soon as it's ported.
 
The thing people really need to be more semantically careful about are third party exclusives.

If people are discussing the quality of Sony as a publisher, why is Persona 5 being mentioned? Yeah, I'm sure it'll be an excellent game, and it's certainly a big reason to favor the PS4 over the XBO in some sort of exclusives list, but Sony isn't making it, or funding it. They're not responsible for its quality at all.

Read the OP. He asked to change the title to general exclusives.
My opinion on 2015 Xbox first/second party big releases.
Scalebound
Phantom Dust (maybe)
I'm pretty sure Scalebound and Phantom Dust are 2016 titles.

EDIT: From ntkrnl's leak he said March 2016. I think early 2016 is good. Halo 5, Tomb Raider, and whatever else they have should be enough. Scalebound will get drained if it came out during the holidays.
 
There are a lot of Xbox retail exclusives missing too such as Project Spark, Kinect Sports Rivals, Fantasia, Zoo Tycoon, State of Decay, etc. They've been listed for the OP several times, but he won't update it.

If we're going to have a thread like this then it should be done right.

Yup, op is one-siding this pointless flamewar bait thread.

Zoo Tycoon is actually a fun game too.
 
What are Microsofts big games in 1st half of 2015? Sony has it much better with Bloodborne, The Order 1886 and R&C. I dont remember any Microsoft games for 1st half of 2015.

You can include Xbox exclusives (ala FH2) and 2nd/3rd party exclusives.

Since PS4 is already selling so well, Sony is naturally going with 3rd parties during holidays. It may actually be smart to release 1st party games on less busy times. As bad as lineup this makes holidays, next year seems to start more promising than Microsofts.


First half you probably are looking at

Screamride
State of decay
Fable legends
Quantum break( could be delayed)

Below(digital)

Smite f2p
Neverwinter f2p
 
Second party is a made up bullshit term. If it's published by a platformer holder, it's first party, regardless of who made it, or who owns the IP.

First party should be a game that the platform holder owns. If the game then gets released on other competing platforms, will it be a timed first party then?


Edit: Searched for MS published games on the 360 and none of them actually ended up on the PS3 (for example). Many of them ended up on PC, but that's a different case. I could've sworn Bioshock was published by MS.

I guess that games published by the platform holder can be considered first party regardless of who owns them, unless you're a sweetheart and can name me a game that helps my case. :)
 
First half you probably are looking at

Screamride
State of decay
Fable legends
Quantum break( could be delayed)

Below(digital)

Smite f2p
Neverwinter f2p


Smite and Neverwinter are timed exclusive.
First party should be a game that the platform holder owns. If the game then gets released on other competing platforms, will it be a timed first party then?


Edit: Searched for MS published games on the 360 and none of them actually ended up on the PS3 (for example). Many of them ended up on PC, but that's a different case. I could've sworn Bioshock was published by MS.

I guess that games published by the platfotm holder can be considered first party regardless of who owns it.

Mass effect and all XBLA games.
 
Your argument for Ascension is pretty terrible then. A bomb is something that wasn't successful. Ascension isn't something that was greenlit with the expectations that it's going to do as well as God of War 3, or even the previous main entries, simply because the fact that it's a prequel that has little to do with the main entries handicaps its selling power. The God of War trilogy finished. Then Ascension was announced, and released in 2013, a year where Sony was focusing on building to and releasing the PS4. Expectations are set with all these factors in mind. Forecasting. Were most fans even expecting it? Probably not. And again, if not Ascension, what were you expecting? Because if not Ascension, SCE has to wait several more years until Santa Monica gets another project out the door. There is such a thing as productivity and being financially responsible with the resources available to you. And considering the recent disaster, it's even more clear in hindsight that Ascension was the right thing to do.

I've already addressed your GT6 issue. This isn't the PS2. We're two generations removed, and to deliver the level of quality expected from the premier franchise isn't something that can be delivered so quickly. You weren't going to get a PS4 Gran Turismo that quickly (well you could have got something but it would've caused a massive backlash most likely). GT6 released as soon as it could be released, and from promotional purposes, it was better to release it during that quarter where a huge chunk of budget for marketing was going to be blown than to hold off on it until the next quarter. It's either they develop GT6 and release it at the end of the PS3 lifecycle, and then move onto for PS4 and release another in a couple of years, or we just miss GT6 and go straight to PS4, where we'd be forced to wait a couple years still. It's better for SCE to get the game out the door because at least they benefit somewhat from it. PS4 release cannibalising it is a case of circumstance, and for the most part, GT6 has been able to withstand it. It's a multimillion seller. It may be disappointing relative to franchise expectations, but it's still very successful compared to most games. Not to mention, it means nothing to GT7 which will likely swagger on without any impact from GT6's performance.

And again, it's not Yoshida's job to intervene earlier with TLG. There was a time that the project seemed like it would release within 1-2 years feasibly. Then things obviously took a dramatic turn. When things are going well, you don't intervene. These people don't know years into the future. When things went wrong, then the decisions were made. And Yoshida comes in at the tail end of that discussion. As it stands, TLG will likely be much more successful than it ever could have been on PS3.

And it's fine if you don't want to take my claims at face value. I just did a quick google search for you, and it seems like Beyond's budget was reported anyway. So this shows how lazy you are even with the information actually available to you. They even managed to report Heavy Rain's overall cost. So much for being much more ambitious and casting two of the biggest names in the industry (as if this actually means anything).

It's not a terrible argument, for people that don't know the internal expectations, a game selling half of the previous entry will appear to be a bomb no matter if it was a prequel or not. We couldn't possibly know unless Sony reports they're happy. The production values were high, it even added a multiplayer, it wasn't an A inferior from AAA status.

"This isn't the PS2. We're two generations removed, and to deliver the level of quality expected from the premier franchise isn't something that can be delivered so quickly"

GT6 came out 3 years after GT5, that's already a long development time for a fairly marginal update. 4 years if it were to release this year. That's not quick, in contrary, that's long, too long for racing game standards. In those 4 years they could've made a game for the PS4 from the ground up as well. Whatever the decision was for not putting it on PS4/cross gen, it sold 1/5th of the previous game, that's awful.

Beyond cost 6 million USD more than Heavy Rain, basically a 1/4th increase in development, that's without the marketing cost.

If you're actually in the know how of internal sales targets(in addition to knowing about 3rd party exclusivity negotations... are you Shu? lol), then I stand corrected, nothing to argue really, other than my disappointment with the critical reception of most games lately.
 
First half you probably are looking at

Screamride
State of decay
Fable legends
Quantum break( could be delayed)

Below(digital)

Smite f2p
Neverwinter f2p

Is Fable Legends really even rumored for 1st half? I havent followed the game, has there been any hints? Just to make sure, it could end up as Fall title. There also seems to be less info on Screamride, is it downloadable? Kind of looks like it from footage.

Also State of decay shouldnt count because its port :v thats how it goes right we dont count ports from last gen because reasons

Eitherway, some could say that Bloodborne alone would make Sonys 1st half seem better. We'll see if more things gets announced.

Second party is a made up bullshit term. If it's published by a platformer holder, it's first party, regardless of who made it, or who owns the IP.

Its not that bullshit. Lets try to go with a list.

1st party game: Made by studio owned by console maker. Ex: Super Mario 3D World, Uncharted

2nd party game: IP that console maker owns , but is made by third party developer. Ex: Pokemon - GameFreak, Ratchet & Clank - Insominiac Games

3rd party exclusive: IP that is owned By 3rd party studio, but is exclusive because of other reasons. Ex: Metal Gear Solid 4, exclusive on PS3, owned By Konami

3rd party game: Pretty much all other 3rd party games?
 
Thought only the sequels ended up on the PS3. Not really familar with XBLA games. Anyway, thanks.
Mass Effect is on PS3. MS also published Vampire Rain, which came to PS3, and published NG2 for one year, before Tecmo regained publishing rights. But yes, first party games are not always eternally exclusive.
 
Mass Effect is on PS3. MS also published Vampire Rain, which came to PS3, and published NG2 for one year, before Tecmo regained publishing rights. But yes, first party games are not always eternally exclusive.

I guess that you have to draw the line somewhere or else it get unnecessarily complicated.
 
What are Microsofts big games in 1st half of 2015? Sony has it much better with Bloodborne, The Order 1886 and R&C. I dont remember any Microsoft games for 1st half of 2015.

You can include Xbox exclusives (ala FH2) and 2nd/3rd party exclusives.

Since PS4 is already selling so well, Sony is naturally going with 3rd parties during holidays. It may actually be smart to release 1st party games on less busy times. As bad as lineup this makes holidays, next year seems to start more promising than Microsofts.

Screamride, Below, State of Decay XB1 edition, Quantum Break (?)... I think, haha.
 
I keep hearing about "screamride" but I still don't even know what that is. Google says it's a rollercoaster game? Is it a big X1 game or something?

As for early 2015, MS needs to get something in there. QB is likely but they need more since Sony has quite the strong first half. They should be okay for the second half, both of them.


QB is late summer according to Shinobi, Winter 2015 according to GAF member who asked the devs. So QB is definitely not H1 2015.

If they can't even get QB out then what the heck do they have? Fable Legends feels like it's going to bomb. I can definitely see X1 sales taking a nosedive after Dec, just like they did this year and that's the last thing MS would want, no?
 
It's not a terrible argument, for people that don't know the internal expectations, a game selling half of the previous entry will appear to be a bomb no matter if it was a prequel or not. We couldn't possibly know unless Sony reports they're happy. The production values were high, it even added a multiplayer, it wasn't an A inferior from AAA status.

You've been doing nothing but backpeddling this entire thread with logical fallacies and gaping contradictions. You can't bitch and moan about "bombs" when it's convenient to your whiney rants and then tell someone else "we couldn't know whether it was successful or not until Sony posts a financial report addressing it!" As I called you out earlier in the thread, you don't know what you're talking about.



Beyond cost 6 million USD more than Heavy Rain, basically a 1/4th increase in development, that's without the marketing cost.

First of all, I'm not quite sure why you consistently bring up Quantic Dream games. SCE doesn't own Quantic Dream and they're not party of WWS, so the fact you keep calling out Yoshida even though he has nothing to do with this game is ridiculous. But while we're at it - Beyond cost around 30 million USD to make. It sold approximately 1.4 million copies since it came out. 1.4 million x $40 (generally the wholesale cost of a $60 game - the $20 markup is retailer profit) comes out to 56 million USD. That number would also be much higher when you factor in European and UK exchange rates since the GBP and EU are much better than the USD.

So that means in one year, Beyond made a gross profit of almost 30 million USD and its total gross amounts to double what it cost to develop. That is an enormous margin, enough for the publisher to justify a PS4 "remaster".
 
Second party is a made up bullshit term. If it's published by a platformer holder, it's first party, regardless of who made it, or who owns the IP.

That's ridiculous. Bravely Default was published by Nintendo in the US - does that make it a first party title? Similarly, both Demon's Souls and The Last Story are owned and co-developed by first party studios but were published in the US by third party publishers. Where's your "one-size-fits-all" blanket here?
 
I keep hearing about "screamride" but I still don't even know what that is. Google says it's a rollercoaster game? Is it a big X1 game or something?

As for early 2015, MS needs to get something in there. QB is likely but they need more since Sony has quite the strong first half. They should be okay for the second half, both of them.




If they can't even get QB out then what the heck do they have? Fable Legends feels like it's going to bomb. I can definitely see X1 sales taking a nosedive after Dec, just like they did this year and that's the last thing MS would want, no?

Reading this thread has me curious why some feel like MS needs a strong Q1/Q2 '15 or else. At that time they will have all the games that would have been released up to that point including MCC. Is that not enough to hold gamers and sell new consoles until H5, QB or whatever?

I mean most agree they've had the better releases up to this point. I think a catalog of good/great games is better than some future unknown quality product to sell a system.

I hope everyone making that argument bought a WIIU early on cause we all knew Nintendo was gonna deliver the goods at some unknown point in time.
 
That's ridiculous. Bravely Default was published by Nintendo in the US - does that make it a first party title? Similarly, both Demon's Souls and The Last Story are owned and co-developed by first party studios but were published in the US by third party publishers. Where's your "one-size-fits-all" blanket here?
It's not 'my' blanket. These are defined legal terms, just because you and others don't like to use them correctly, doesn't mean others shouldn't.

And yes, some games are first party in specific regions, but not others. However, that doesn't change at all with the inclusion of 'second party', so I don't see your point at all.
 
Read the OP. He asked to change the title to general exclusives.

I'm pretty sure Scalebound and Phantom Dust are 2016 titles.

EDIT: From ntkrnl's leak he said March 2016. I think early 2016 is good. Halo 5, Tomb Raider, and whatever else they have should be enough. Scalebound will get drained if it came out during the holidays.
Well if Scalebound and Phantom Dust are 2016 than 2016 will be the year of the Xbox and 2015 will certainly be the year of the PS4.
 
I wish I'd played Phantom Dust, I've watched a bunch of YT videos, but it doesn't look interesting at all, I know it must be based on how loved it is on here.
 
If they can't even get QB out then what the heck do they have? Fable Legends feels like it's going to bomb. I can definitely see X1 sales taking a nosedive after Dec, just like they did this year and that's the last thing MS would want, no?

It would seem apparent at this point that first party titles dont sell consoles or at least, not like they used to. So whilst it does seem barren in early next year... I dont think it will matter a whole lot and i'd rather MS give it the time it needs to be to be as good as they can instead of shoving it out unfinished.

"If they cant even get QB out" is such a poor phrase to use, would you rather a game got the development time it needed or not? I bet if it was rushed out, you would be one of the first to criticise MS for not giving it longer
 
QB is late summer according to Shinobi, Winter 2015 according to GAF member who asked the devs. So QB is definitely not H1 2015.

I think Quamtum Break and Fable Legends will be out before E3 next year. We all know publishers avoid June/July/August, and after that Microsoft already has 3 big games slotted for the fall. No way they cram Quantum Break into the fall lineup.

Well if Scalebound and Phantom Dust are 2016 than 2016 will be the year of the Xbox and 2015 will certainly be the year of the PS4.

As of right now, the XB1 has the following big retail releases coming next year.

Fable Legends
Quantum Break
Forza 6
Halo 5
Rise of the Tomb Raider

That's already looking like a strong year to me, and that's just what we know right now. The PS4 looks good with The Order, Bloodborne, and Uncharted 4 as well. 2015 could be amazing.
 
I wish I'd played Phantom Dust, I've watched a bunch of YT videos, but it doesn't look interesting at all, I know it must be based on how loved it is on here.
It is my favorite game of all time. It is very hard to explain as well. Its like a pretty dynamic card game played out in real time with excellent destruction. Its probably difficult to see the strategy and sheer brilliance of design in old YouTube videos. If you have an Xbox One get excited.
 
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