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Sony's revolution

acklame

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http://www.gamasutra.com/features/20050819/kane_01.shtml

SIGGRAPH 2005: Beyond the Gamepad

At a SIGGRAPH 2005's session devoted entirely to the game industry, a panel of notable developers discussed the future of gaming, focusing specifically on third-party peripherals and the world beyond the hand-held game controller.

Interfaces have always been an important part of gaming, said moderator Alex Pham of the LA Times, from the one-button Atari joystick to the complex driving wheels, bongo drums, and dance pads of today's market. With games like Karaoke Revolution and Gran Turismo 4 leading more and more people to purchase hardware accessories that enhance their gameplay experience, one begins to wonder just what the future of game controllers might look like.

The first half of the session consisted of game and controller demonstrations by the various speakers; the second half of the session was a moderated Q&A.

...

Sony Computer Entertainment America

The most interesting of the demos came from Richard Marks, Manager of Special Projects at Sony Computer Entertainment America, and involved his increasingly popular EyeToy.

The first demo highlighted a “View Tracking” system that allows the EyeToy to adjust the in-game camera based on movements of the player's head in space. Marks played a first-person shooter for the audience, and when his character came to a corner, he was able to “duck” his head around for a brief peek at his opponent. View Tracking uses about 25% of the CPU power of a PS2, Marks said – but less than 1% of the power of the PS3.

The second demo featured a gestural interface in which the EyeToy tracks and translates a user's hand motions, based on simple color keying. Holding a simple wedge of neon-colored Styrofoam in his hand, Marks was able to select and rotate objects in the game, effectively turning his hand into a spatial mouse. In addition to eliminating the need for gloves or other devices, he noted that this allows the EyeToy to track multiple objects at once, allowing for two-handed gestural control and other gameplay innovations.

...

Mod: What do you think are the key components of a next-generation gaming experience?

...

Marks (SCEA): Well at Sony we're working on taking the EyeToy into 3-dimensions….

[At this point he narrated the audience through another demo, in which he used hand gestures to cast magical spells via a dimensional “force field” – a virtual plane located about one foot in front of the player. Only the person crossing the threshold of the plane was able to cast magic – a second person standing in the background was not recognized by the camera.]

[He continued the EyeToy demo by showing an idea for a virtual potter's wheel, in which the user rotated their hands around an imaginary lathe to create 3D pottery. In a third demo, he showed how the console could move a group of butterflies both in front of and behind the image of a player, tracking the position and occlusion of a colored ball.]

[Lastly, he showed a Matrix-style bullet-dodging game, in which the player physically leaned in various directions to avoid bullets coming at his on-screen character.]
 
The second demo featured a gestural interface in which the EyeToy tracks and translates a user's hand motions, based on simple color keying. Holding a simple wedge of neon-colored Styrofoam in his hand, Marks was able to select and rotate objects in the game, effectively turning his hand into a spatial mouse. In addition to eliminating the need for gloves or other devices, he noted that this allows the EyeToy to track multiple objects at once, allowing for two-handed gestural control and other gameplay innovations.
I said months ago that this is what Sony needs to do with EyeToy. Namely do this and get Blizzard making games for the PS3 that use it. :)
 
whoa_small.jpg


"Whoa."
 
Yeah Eyetoy is the most inventive thing to come out in a really long time. It's great because it's something everyone can get into.
 
One thing I was/am hoping for with PS3 is the 3D eyetoy that keeps getting mentioned. I'm wondering if it'll be feasible in PS3's life.

It seems though, that simply the extra processing power lets you do a lot more with even the original eyetoy (the ducks demo was excellent). Could open it to more thorough usage in "proper" games if it only takes a tiny tiny amount of overall power (vs the large proportions on PS2).
 
One day, things like this will be fucking awesome for gaming. Hopefully this coming gen, who knows?

This 3D stuff is great, but all I really want is it to be incredibly accurate. Washing that screen in the first game drove me fucking nuts when it didn't detect movement sometimes.
 
I was at circiut city and checked out the PS2 they set up, it was hooked up to the eye-toy. We and my friend messed around with the Virtua Fighter game. It was pretty damn cool. The thing that poped in my head was how much more advanced this game would be on PS3, more complex movements? Faster A.I. reactions? Better human recognition?

It's fun and you get some good exercise!! Spinning air kicks for everyone!!!
 
gofreak said:
One thing I was/am hoping for with PS3 is the 3D eyetoy that keeps getting mentioned. I'm wondering if it'll be feasible in PS3's life.

It seems though, that simply the extra processing power lets you do a lot more with even the original eyetoy (the ducks demo was excellent). Could open it to more thorough usage in "proper" games if it only takes a tiny tiny amount of overall power (vs the large proportions on PS2).

I think it will be. The problem in the last gen was that the PS2 wasn't powerful enough to be able to create any games for it that were complex. I think the PS3 will be enough though. But what I want to know is, will we be able to use our old Eyetoys or will we have to get a new and improved one?
 
The first demo highlighted a “View Tracking” system that allows the EyeToy to adjust the in-game camera based on movements of the player's head in space. Marks played a first-person shooter for the audience, and when his character came to a corner, he was able to “duck” his head around for a brief peek at his opponent. View Tracking uses about 25% of the CPU power of a PS2, Marks said – but less than 1% of the power of the PS3.

Lastly, he showed a Matrix-style bullet-dodging game, in which the player physically leaned in various directions to avoid bullets coming at his on-screen character.

cPolice_911.jpg
 
genjiZERO said:
I think it will be. The problem in the last gen was that the PS2 wasn't powerful enough to be able to create any games for it that were complex. I think the PS3 will be enough though. But what I want to know is, will we be able to use our old Eyetoys or will we have to get a new and improved one?

I think if they're going to stick to 2D cameras for PS3, you'll certainly be able to use your old one.

I'm wondering where the hi-def ip camera might fit into this. I guess more resolution can't hurt, but it's still 2D.

I'm guessing they'll start out with 2D stuff with the same camera as PS2 (that'll also work with the HD IP camera) and then later release a 3D one. Well, I hope at least, but I'm somewhat sceptical if we'll see it in PS3's life. Infrared cameras are still REALLY expensive, right?

Still, I think you'll be able to a lot more with 2D now that there's processing power galore there. This is another area that's perfect for Cell btw, image/signal manipulation.

BTW, just got me thinking about Eyedentify again. That seems to be a really ideal/clever use of PS3's power - both image (camera) and sound (voice) detection/manipulation. I really can't wait to see what they can come up with in that department given the power that is there for that kind of thing.
 
genjiZERO said:
But what I want to know is, will we be able to use our old Eyetoys or will we have to get a new and improved one?

well, those demos seems to use a standard EyeToy, but I'm pretty confident Sony will release a cheap HD camera for the Ps3.
 
TTP said:
You are completely wrong

well, you can dodge bullets in Police 911...some what


Hey TTP, not sure if you answered my question in the PSP game sharing thread but does Virtua Tennis PSP require a firmware patch?
 
Wario64 said:
well, you can dodge bullets in Police 911...some what

Completely different technology was my point.

Hey TTP, not sure if you answered my question in the PSP game sharing thread but does Virtua Tennis PSP require a firmware patch?

Yes I did you lazy Search function user ;)

The 1.52 upgrade is mandatory in every game coming to Europe. VT included.
 
TTP said:
well, those demos seems to use a standard EyeToy, but I'm pretty confident Sony will release a cheap HD camera for the Ps3.

I think if they're going to stick to 2D cameras for PS3, you'll certainly be able to use your old one.

I was thinking they would increase the resolution field, to make the camera more accurate, and thus require all new Eyetoys. Hope not though.
 
Eyetoy 2 certainly sounds cool. First Eyetoy was interesting and certainly innovative, however it was crap. Sure it had bad games and wasn't well used, but thats because its functionality wasn't up to much. i.e. robot punching game where it sunclear why some punches hurt him and some dont. If they can refine this and make it accurate etc then it's got potential.

But I think everyone should be aware that while these things sound great, in practice they are anything but. Sure I can dodge bullets, but can I actually see them coming at me in order to judge the angle etc? OK I can slash a sword or throw a punch but these are worthless and repetitive gimmick-type gameplay if they aren't flexible and give some kind of physical feedback. Check out the arcade game sword slashers for evidence, those things suck hard.

Another example, ok you move your head to look round a corner, but this isnt natural because you have to keep your eyes on the screen. Aiming a gun will be cool though.

This versus gyroscopes with quality force feedback?
 
TTP said:
Completely different technology was my point.



Yes I did you lazy Search function user ;)

The 1.52 upgrade is mandatory in every game coming to Europe. VT included.

But the *cough*PSP skip-firmware-check-and-load-UMD-anyway thin *cough* should help with most of those... right ?
 
Kinda off-topic but wasn't Matsuno or someone associated with FFXII supposed to deliver a speech at Siggraph? Any news on that?
 
Another thing - text input with eyetoy could be very useful. A virtual keyboard. I was able to select buttons with some wagging on PS2, it'd be cool if you could "type" on a keyboard on screen. Maybe that'd require more resolution, or maybe just more processing power (?). It's interesting that Marks used the neon coloured wedge to use it as a virtual mouse in this demo, I wonder how necessary that is. It'd be so cheap to include though. Could make web browsing and such a lot easier on PS3 - heck, that's part of what's needed to move computing more thoroughly to the couch.

Well, anyway, I'd definitely love to see it as an option for text input and the UI on PS3.
 
Shao said:
Eyetoy 2 certainly sounds cool. First Eyetoy was interesting and certainly innovative, however it was crap. Sure it had bad games and wasn't well used, but thats because its functionality wasn't up to much. i.e. robot punching game where it sunclear why some punches hurt him and some dont. If they can refine this and make it accurate etc then it's got potential.

But I think everyone should be aware that while these things sound great, in practice they are anything but. Sure I can dodge bullets, but can I actually see them coming at me in order to judge the angle etc? OK I can slash a sword or throw a punch but these are worthless and repetitive gimmick-type gameplay if they aren't flexible and give some kind of physical feedback. Check out the arcade game sword slashers for evidence, those things suck hard.

Another example, ok you move your head to look round a corner, but this isnt natural because you have to keep your eyes on the screen. Aiming a gun will be cool though.

This versus gyroscopes with quality force feedback?
That may happen, but it really depends on the implementation and whether the right set of technologies are in place. But if these are done right, the potentials could be huge.
 
Shao said:
Another example, ok you move your head to look round a corner, but this isnt natural because you have to keep your eyes on the screen. Aiming a gun will be cool though.

I don't know, i think it might depend. If the motion was perfect it could work well. It may also depend on other things like your proximity to the screen, screen size.

It'd be interesting to see video of that demo to try and gauge it. But from experimenting with the monitor in front of me, leaning in as if to peer around something could work well (try it! :lol ). Your eyes are still on the screen, where you want to look in fact, you could still move them around independently of your head etc. Obviously turning your head significantly left or right wouldn't work, but I don't think that's the kind of motion they're talking about. It'd be interesting to try, that's for sure.
 
The current Eyetoy never really appealed to me. But this sounds very fukken cool.

Also could this be used for light gun games?

I'm not sure how it works but I heard HD won't work with current light guns.
 
Good news to see they might be bringing in View Tracking. I've been arguing that they should try it for a while now, and it's nice that the PS3 can handle it so easily (although, at 20% CPU usage, I'm surprised it was never demoed on the PS2). I'd like to see how accurately it could track movements, though, will it be jittery, will it take into account distance from screen? I'd also be interested to see this combined (if only in a tech demo) with some retro red'n'blue 3D goggles, to give the effect that the TV screen is a window into a gaming world, as it were. Could be very interesting to try out.
 
Marks keeps doing these demos at conference after conference and seems to be adding new ones as he goes along. I have to think that Sony has something significant planned for the PS3 to be putting this much ongoing effort into educating the industry about the potential of motion tracking/video processing input mechanisms. I'd imagine its absolutely necessary too given that designing for these type of input mechanisms has got to be a lot more effort than a simple gamepad interface.
 
Police 911 and Mo Cap Boxing were two great games! Really made you sweat too...hope Eye Toy versions come out...

DCX
 
245082.jpg


We need more Eyetoy games of this sort, and less of the bullshit - "ZOMG! Look I'm a moron on TV!"

If they make an Antigrav 2 for the PS3, with even better player detection and motion tracking; that would sell me on a PS3 day one.
 
kaching said:
Marks keeps doing these demos at conference after conference and seems to be adding new ones as he goes along. I have to think that Sony has something significant planned for the PS3 to be putting this much ongoing effort into educating the industry about the potential of motion tracking/video processing input mechanisms. I'd imagine its absolutely necessary too given that designing for these type of input mechanisms has got to be a lot more effort than a simple gamepad interface.

Plus the guy is a really good presenter, glad he was promoted.
 
The Take Out Bandit said:
245082.jpg


We need more Eyetoy games of this sort, and less of the bullshit - "ZOMG! Look I'm a moron on TV!"

If they make an Antigrav 2 for the PS3, with even better player detection and motion tracking; that would sell me on a PS3 day one.
Agreed. EyeToy is a cheesy little gimmick however if they make more games that use EyeToy like Antigrav then you'd have a real winner on your hands...No pun intended...
 
Imagine a pin-point accurate Dance Dance Revolution equivalent to eyetoy. Game would sell 10's of millions. No more shitty pad!
 
I suspect they'll release a visor for VR as well. They all but announced it at E3 when they said PS3 had dual monitor support and the new eye toy would be able to track depth.
 
Shaheed79 said:
Imagine a pin-point accurate Dance Dance Revolution equivalent to eyetoy. Game would sell 10's of millions. No more shitty pad!

Now that's the greatest idea in this thread.
 
I saw this session at Siggraph. The best part was when he used the infra-red eye toy to control an avatar manipulating a punching bag on screen. Not sure that was mentioned in the article, but it was really cool. At one point, the punching bag swung in back of him and he ducked, causing it to get stuck behind the avatar. He used the styrofoam markers in the other demo to navigate a personnal photo gallery on the PS2, selecting and rotating the pictures with his hands.

The session itself was terrible aside from the eye toy. It was supposed to be on novel interactivity devices for video games, but the first two presenters from EA missed the ball entirely. They just drove around in Need for Speed for XBOX 360, using the controller no less, and bragged about how awesome the graphics were. I don't know if they even undestood the point of the session. Other presenters included a guy from logitech who used the force feedback wheel, and a guy from Konami who showed off the new Kareoke revolution, which you can play using the microphone, dance pad, and eyetoy all at once. The Konami guy was pretty cool, but I was hoping to see more under development tech like the new eyetoy stuff.
 
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