So I finally picked this up and imported my save, and have a question for people who've reached endgame:
Are the various "Magic Level" roles still the same?
99 Life - Tanking and Healing
99 Magic - DPS
50/50 - Stunning bosses/jack of all trades.
Is that still the case? And do people going the Neutral Route get their own transformations now?
It's a bit different, besides the leveling first -
You're able to pick a faction this time and you'll get rewards based on the faction you pick.
Spears etc. reward drop if you pick Sanctuary . Weapon, etc. rewards drop if you pick Grim. Arm, etc. rewards drop if you pick Avalon...
As for the sigil that boost power of each magic depends on which faction (many are grey also), like for example:
If you go with Grim, the sigil of Weapon magic will significantly boost power.
Now for leveling.. it's about the same - high defense with life , high attack with magic, 50/50 is high health (after sigil) / balance life/magic.
edit:
One thing I wanted to note is that... whichever you go with this time, you're able renew offerings, boost power, and restore health.
There's no "transformation" at end, the change happens because you sacrificed/saved too much so whole body changed... not just the right arm which you freely able to change now. unlockable Right Arms consists from your allies to archfiend (need SE+++/LE+++ for each).