NotTheGuyYouKill
Member
It does, very well.
I'm actually starting to get really excited right now!
It does, very well.
It does have a bit of a Blood on the Sand feel to it.
They were playing this on the 2k stream just now and the game froze and quit. Guy had to restart.
PC version.
Right here: http://www.twitch.tv/2k
It's still live. He had to restart.
well said!
By having the characters that are with you evolve throughout the course of the combat, throughout the course of the game… we have these executions at the beginning. When you execute someone, it’s very quick. It’s brutal because it’s a more physical way of killing, but it’s more to the point, almost out of mercy sometimes. Towards the end, where [your squad has] built up all this anger and resentment, they’re just beat down and primal. They may shoot a guy in leg, in the knee or in the stomach before they shoot him in the head. They may knock out his teeth with the barrel of their gun. They are expressing their anger through their body language and action and also how they talk. Lugo at the beginning is very jokey and funny. They’re having a good time. By the end, they’re barely calling each other by their names.
But perhaps the most surprising aspect of Spec Ops: The Line’s take on morality is its brutal execution system. In the most recent issue of 360 Magazine, the lead designer of Spec Ops: The Line, Cory Davis, was interviewed, and amongst the various questions asked he had the opportunity to go into more depth about the game’s execution mechanics:
Cory Davis: “In Spec Ops, we play with this element of uncertainty around death. A lot of games want this black and white situation of when you shoot someone, they die. And afterwards you high-five with your buddy and move on. In Spec Ops: The Line, after combat, people are bleeding out on the battlefield, they’re dying in pain in a horrific way, and so we wanted players to have to encounter those situations, and we wanted to provide mechanics they could choose to use in those situations. For example, there’s a real gameplay element here in that enemies don’t give up weapons and ammo until their death.
A lot of times when you feel you want or need to grab some ammo, you’re going to have to kill someone who’s in a horrific situation. It’s been really interesting to see how some players react to that. Some will want to put them out of their misery quickly; others will run away and not interact with them; others will want to take revenge and brutalize them. As we get further into the game, the mental states of the characters break down and the executions Walker performs begin to reflect that. There are a huge range of these things that evolve from the start of the game, because we wanted to keep things consistent between the gameplay and narrative. So that evolution affected a lot of things damaged clothes, bloody faces.”
Hearing about this game on Weekend Confirmed has me interested but where are the reviews?!
Is the multiplayer at all like Socom? The campaign reminds me of Socom.
Closet thing to Socom and GRAW you can get, participated in the private MP beta/alpha and i did enjoy it alot back in early 2011 irc, Multiplayer has improved ten fold since then and today it was confirmed to have a no respawn mode
i hope it develops a nice steady online community as the MP looks promising, could be a nice sleeper hit of 2012.
I just read the plot summary of Heart of Darkness and Apocalypse Now.
I have a feeling this game will have an incredibly depressing ending.
Oh yeah, that's cause I just read the plot summary of Heart of Darkness and Apocalypse Now.
Spec Ops: The Line was not the game I was expecting and thats not necessarily a bad thing. I was looking for something that would put me into uncomfortable situations and force me to make difficult choices and it does just that. Unfortunately, the impact is lost amid the noise of all the relentless killing. Maybe that really the whole point of the game, war is hell, morality can be flexible when your own life is on the line.
These scores are surprisingly good.
It's about 7-9 hours. Reviews will be live Tuesday morning.
These scores are surprisingly good.
The Line even makes good on Haze’s promise of morally complicated entertainment – a game that understands its own ugliness and base urges, undermining the thirdperson shooter even as it adheres to its formula.
The game then sets about these expectations with something sharp, and soon your trio of all-American asskickers look like raw burger meat. Then, shortly after that, not-so-raw burger meat. They do extremely bad things, only some of them unintentionally. They become wild and distraught, their combat patter adopting an unsettling tenor. At first, ‘targets’ are ‘acquired’ and ‘neutralised’, but by the game’s closing hours Walker can barely choke out a maniacal “Fuck you!” as he riddles someone with bullets.
Even the tips displayed on the loading screens begin to take on a darker hue. Suggestions for using cover segue into hectoring: “Do you feel like a hero yet?” asks one screen. Then it ventures into the metaphysical: “You cannot understand, nor do you want to.”
Periodically, your squaddies will pull you in different directions. Sergeant Lugo, the sniper, insists you must save a dodgy CIA fixer from execution, while Lieutenant Adams begs you to intervene on behalf of some civilians – neither resolution offers a moral safety line. Later, such choices become less clearly signposted: your reaction in the face of a lynch mob of civilians caters for multiple outcomes, some bloodier than others.
This is the only instance in recent shooters where a civilian presence is shown to be complex. By making them both human and potentially hostile, it attempts to demonstrate just how easily such a situation can compromise high-minded military intentions. This is a visible phenomenon of military intervention and yet its representation within military-themed games has thus far been vanishingly small.
The first shot has been fired in the battle for a smarter, morally cognisant shooter. The numbers aren’t in its favour and its foes are both relentless and well-armed but, if the genre has taught us anything, that’s never a reason to surrender.
Did I see someone in this thread compare the game to Blood on the Sand?
That's extremely high praise, to me anyway, and means I now want this game.
Totally Rad Show plays Spec Ops: The Line w/ Cory Davis
Why is this thread going so slow?
We Europeans gotta wait till 29th, but you American have no excuse lol.
Super excited to see these scores. This sounds right up my alley.
undoubtedly to be completely ignored by the gaming community it's targeted to and fail miserably
So is it really 3-4 hours? Does it have online coop? just competitive MP?
So is it really 3-4 hours? if so then ill just wait for the inevitable $29.99 sale within the next month or so, i am really really excited for the game but make it a point to have a gaming budget month to month and to never go over it and this will cut into next months budget.
A 6-8 hour game is easier to swallow at $60 but 3-4? Does it have online coop? just competitive MP?
Coop intrigues me, but i play on normal mode so if normal is 4 hours that is still to short for $60.Not a single review has mentioned 4 hours (I checked), it was only a Youtube playthrough who was also playing it on the easiest difficulty.
Every review has said 6-8 hours.
It will be getting online 4 player co-op soon post-release.
It will be getting online 4 player co-op soon post-release.