I went and got this today, I hope it's as good as some people have been saying.
the gameplay is pretty standard, the atmosphere/story is where its at.
I went and got this today, I hope it's as good as some people have been saying.
Me too. Ordered off Amazon and waiting for it to arrive. Will be the first retail game I've played in ages, so as someone who thinks most video game stories are crap I'm hoping it lives up to expectations.
Not surprising. The demo was far from smooth.Oh man, played an hour or two and got past a few set pieces. Like the shooting but man the game stutters in sections like mad on the PS3. Hope the game starts to run better later on.
Not surprising. The demo was far from smooth.
Based on the Giant Bomb Quicklook the 360 isn't much better (loads of screen tearing and drops there).
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Uhh, I don't think so. There is plenty of tearing on 360.wrong. no tearing and smooth, aside from a few drops.
Uhh, I don't think so. There is plenty of tearing on 360.
There was tearing in the demo and it's very clearly present in the Giant Bomb Quicklook.
Not sensitive enough, then, as it IS there.like i said: nope. just finished it and never noticed any tearing. only framedrops/bit of slowdown in heavy shootouts. and i am really sensitive when it comes to tearing.
Digital Foundry also disagrees with you. Why are you calling somebody out that has actually played that version and you haven't? Doesn't make alot of sense.Not sensitive enough, then, as it IS there.
Watch:
http://www.youtube.com/watch?v=p8jJJzWQVdM&feature=player_detailpage#t=431s
You can definitely see tearing there. Perhaps "loads" was a bit harsh, but it's definitely present. The game runs worse than your average UE3 title on 360.
I've played the demo, though, and you can see it in that video. I can clearly see that tearing is present.Digital Foundry also disagrees with you. Why are you calling somebody out that has actually played that version and you haven't? Doesn't make alot of sense.
Anyone?Ok, right now, I'm in chapter 8 andI've used the mortar to kill the guys, but is there another way to do it?
Not sensitive enough, then, as it IS there.
Watch:
http://www.youtube.com/watch?v=p8jJJzWQVdM&feature=player_detailpage#t=431s
You can definitely see tearing there. Perhaps "loads" was a bit harsh, but it's definitely present. The game runs worse than your average UE3 title on 360.
Its barely there in the demo. Df says that the 360 version has a better framerate, less tearing and is also the only console version that has SSAO.I've played the demo, though, and you can see it in that video. I can clearly see that tearing is present.
I never suggested anything else. The PS3 version runs like shit.Its barely there in the demo. Df says that the 360 version has a better framerate, less tearing and is also the only console version that has SSAO.
The sand from the glass was what I was referring to.i just replayed that level, its their encoding. the game runs much smoother than in the video.
only when you shoot the upper glas (with the snipers) and the sand comes down, there is some tearing.
No you suggested there is plenty of tearing on the 360 version and there clearly is not. Like I said, doesn't make a whole lot of sense calling somebody out that actually has that version and you don't.I never suggested anything else. The PS3 version runs like shit.
I'm playing on PC, though, where it's smooth provided you delete your config file every.single.time you boot the game.
The sand from the glass was what I was referring to.
He claimed there was NO tearing, which is not true.No you suggested there is plenty of tearing on the 360 version and there clearly is not. Like I said, doesn't make a whole lot of sense calling somebody out that actually has that version and you don't.
Apparently this game will be 50% off on amazon next week...gonna grab it then.
http://www.neogaf.com/forum/showthread.php?t=480502
Was going to try out the SMAA injector with this game. Just curious as to what Direct X It uses though?
It's a DX9 game running on Unreal Engine 3.
Anyone?
Cheers.
Long neck for the lulz
The game has been 3 years and a half in production.
The intention was to create a war game with a moral tone, showing the horrors of the war. Recently, war games glorify the war, glorify the violence. Violence in games is entertaining, but that doesn't mean that it is enetertaining in real life. This is the kind of message we want to transmit with Spec Ops: The Line.
At the begining we trick the players into thinking they are playing another classical war shooter. We want them to feel comfortable with that and then throw in their faces the consecuences of their acts. They probably have been playing war games for years, but they have never faced the consecuences of their acts. They finished one mision and then jumped into the next one without consecuences.
Some of the decisions you make through the game, that provoke changes in the short term, with immediate consecuences, other in the long term, some of them will be mentioned by your squadron members. We want the player to feel part of the story, that he has defined the story, although the story is predefined since the begining.
I personally believe that the player is going to feel bad at the end of the game. Usually in this type of games you feel like a hero at the end, but here is different.
Another important thing is character progression. When the squadron goes through certain tough experiences, it will change their personality, becoming someone that they didn't know they were. The player will become the fourth member of the squadron and will have to make his own conclusions about all the things that have happened to the sqaudron members.
They didn't like the game in the Arab Emirates. The moment it was anounced, the official web was banned there. We never wanted to create controversy, we chose Dubai because it is fascinating. A city that exists in the middle of the desert!
Just noticed Giant Bomb review in.
There is a surprise! Jeff is being pretty unenthusiastic again
Jeff doesn't like anything.
Yeah, it changes the button prompts and all that.Does the pc version support the xbox controller?
Yes but unfortunately it doesn't turn off the 360 button prompts when using M&K so you'll have to unplug/disconnect your 360 controller if you don't want the 360 button prompts onscreen. It's 2012, if a game uses the 360 controller it should automatically change the onscreen buttons to the M&K if you're using that instead.Does the pc version support the xbox controller?