Bomber Bob
Banned
Check op
3h 11min
Thx sqidbros
Check op
3h 11min
The problem with the gyro controls is that they're always on and not tied to a bounding box, while also being associated with the giant Wii U pad. So you have this wombo combo of having to move around this frankly large controller to use the aiming effectively while also having to deal with the fact that the cursor can suddenly go off somewhere you don't want it to because you decided to readjust your hand.
It's like taking the mentality of the Wii remote, but not making proper concession to make it fit with the Wii U pad. If they could maybe make it so that the Gyro can be button activated or held so that you could make fine adjustments, I could see that being cool, but as it, it's just kind of a nuisance constantly having it on.
Yeah, gyro controls are optional.Is there a way to switch from gyro to analog?
Yes. You press start when you're choosing your load out and it give you control options.Is there a way to switch from gyro to analog?
Also, I haven't read through the entire thread but does anyone else think the paint roller is fairly OP? I feel like it could use some balancing.
Day one if they add traditional controls.
Also, I haven't read through the entire thread but does anyone else think the paint roller is fairly OP? I feel like it could use some balancing.
this game feels incredibly smooth, but my reviewer bs senses are tingling and i just know that a majority of the reviewers will give this an 8.5(nothing wrong with that), then 1 reviewer will give it like a 4 just cuz content, and there will be a huge argument on gaf.
>final match
>super jump into a dead comrade (alive at time i launch)
>land, throw grenade
>kill two
>run over other one
>call me van gogh, cuz im painting like a crazy mother fucker
>5 seconds left
>ignore everyone, paint like its my job
>final results
>win by 1%
There's no feeling like it
The problem with the gyro controls is that they're always on and not tied to a bounding box, while also being associated with the giant Wii U pad. So you have this wombo combo of having to move around this frankly large controller to use the aiming effectively while also having to deal with the fact that the cursor can suddenly go off somewhere you don't want it to because you decided to readjust your hand.
It's like taking the mentality of the Wii remote, but not making proper concession to make it fit with the Wii U pad. If they could maybe make it so that the Gyro can be button activated or held so that you could make fine adjustments, I could see that being cool, but as it, it's just kind of a nuisance constantly having it on.
I wonder if they'll tweak the classes based on the massive data they will acquire (If this is just not a server stress test)
Was it easy to get connected? No server issues?
Just under 2 hours till I jump in.
When it first started I got errors for a few seconds and right before it went offline I got the same errors. Really, it happened so few it didn't bother.Was it easy to get connected? No server issues?
Just under 2 hours till I jump in.
I don't think that would be a great idea, since at max they're getting 3 hours of gameplay and that's not really giving much of a focused look at things.
Depend of your luck because some people had some issue but the majority seems to haven't had any (I cheked Gaf, 4chan and Reddit about this).
I'll wait for launch I need sleep
I was sucking too much the 10 minutes I got to play
I bet it feels amazing to know that you were the one to "carry the team" as far as inking the map goes.This testemony on 4chan made me smile.
That guy totally understood the game.
Yes. You press start when you're choosing your load out and it give you control options.
The paint roller is agreed to be pretty good as far as territory coverage goes, but is easily countered by taking high ground as the roller has no way of putting paint on walls.
When it starts it might give you an error, just keep trying to connect and you'll get in eventually.Was it easy to get connected? No server issues?
Just under 2 hours till I jump in.
Probably not cause they would have told us beforehand.Any chance they'll be different maps this time? I haven't heard anything about it.
Boy are you using it wrong. Dont use it like a wiimote.The problem with the gyro controls is that they're always on and not tied to a bounding box, while also being associated with the giant Wii U pad. So you have this wombo combo of having to move around this frankly large controller to use the aiming effectively while also having to deal with the fact that the cursor can suddenly go off somewhere you don't want it to because you decided to readjust your hand.
It's like taking the mentality of the Wii remote, but not making proper concession to make it fit with the Wii U pad. If they could maybe make it so that the Gyro can be button activated or held so that you could make fine adjustments, I could see that being cool, but as it, it's just kind of a nuisance constantly having it on.
You have a great voice.https://www.youtube.com/watch?v=kWOcSDNPhds
Got my first hour up on YouTube, but the HD/60fps feeds are still processing. Bring on hour two!
Was disconnected twice, not countining the first few minutes and the end. Both times I very quickly searched for a new game and got in.Was it easy to get connected? No server issues?
Just under 2 hours till I jump in.
You have a great voice.
Anyone know if it's possible to play on the gamepad ?