Good friend reporting in.
Yes, this is true, I went from extremely hyped by this game to an absolute skip within an hour. It would appear by the thread that I'm in the minority with this opinion.
I was well aware that Gyro controls could be disabled, and had no issues handling the controls in any way. I am an experienced shooter player on both PC and consoles.
All of this said, I have re-downloaded the test after my initial rage/frustration deletion of the demo after a few games during the last test session. I am going to give it a second chance during this last session, but I'm not sure I will feel any differently about the game.
I make it a personal point to try and limit my exposure to games media and discussions, so I knew next to nothing about this game going into it. The netcode is fantastic - I never had to wait more than a minute or so to get into a game, and the NES-style minigame you play in the lobby is a great way to kill that very short downtime. No real latency issues in-game either, and this was clearly playing with overseas players. However, after the abysmal Metroid Prime Hunters, and now this, it is clear to me that Nintendo first-party studios have no idea how to develop a competent multiplayer shooter.
4 weapons, 2 of which seem rather useless (sniper and roller), and the other two which functions practically identically to one another. A sniper rifle without zoom and the ability for enemies to see exactly where you're aiming from any distance due to the laser pointer. The most effective weapon for completing the actual victory objectives, from what I've seen (the roller) happens to be one of the worst for actual self defense, as it can be easily jumped over or flanked. All of this being said, it appears there is no actual real motive for even eliminating other players aside from getting them out of your way momentarily (and I do mean momentarily - the super jump function and lack of respawn timer means the player you just took down is right back in your face within moments, recalling the worst feelings of poor Call of Duty spawn patterns), and the few seconds spent engaging the enemy is typically better spent flanking and over-painting their already painted areas yourself. If entire teams follow this obvious and basic strategy, the game turns into two teams running the map in circles re-painting, like an 8 man ouroboros snake.
I was extremely excited for this release. I am probably the biggest Nintendo supporter of my local peers, I buy almost every first party product release, software or hardware. The Global Testfire session was heartbreaking for me. I've never felt this way about a Nintendo release before, and it's pretty shitty that a brand I'd felt I could always count on for quality gaming experiences has let me down so hard. I'll hang out in the thread for awhile and what people are still having to say - maybe there was some key aspect of this game that went right over my head and will totally change my perceptions. Looking forward to engaging with you all in some productive discussion about this, because rarely have I felt so misled and uninformed about a major new release like Splatoon.