Does anyone technical know how much voice chat stresses a server? 2%, 5%, 10%?
So, if you kill someone, he explodes in your own colour.
What's going on if you trade hits as two Rollers, though? It's just a matter of milliseconds in that case, isn't it?
It seems to be 1/3.
- When someone dies, they lose a not-insignificant chunk of their special (right-stick click) weapon meter.
One other thing I forgot to mention is that if you're shooting at an enemy and happen to miss, odds are they're coming from a direction where they will have friendly paint behind, beside, or in front of them, so even if you miss some shots you're still repainting territory (esp. w/ the sniper since you're still painting lines) -- and killing them nets you more paint than you'd put down in a comparable amount of time with the Splattershot/Splattershot Jr.
I find myself wishing jump was on another button than X though. Can't remember if L is taken or not.
You can change the controls to stick controls by pressing + while selecting a weaponI hate to be one of those people but I dunno, the looking up and down with the gamepad just felt silly and I was trying to look at the tv and move the gamepad up and down. I'm gonna try again at 3 cause I was asleep for the morning test. The game seemed fun, probably gonna try out the roller the most this time since I feel like it's the smartest for this game mode and I don't have to aim as much.
I'll give my thoughts from what I saw over the course of the hour.
- The respawn timer is about three seconds, which is fair for a three minute round -- if each player on your team lands six kills, for example, you're taking a little over 1/12th of the available (total) play time, plus the time wasted superjumping or swimming back and from the 'spawn in' animation.
- When you kill an enemy, they explode in paint of your colour, so it saves some time repainting.
- When someone dies, they lose a not-insignificant chunk of their special (right-stick click) weapon meter.
- If you can axe a few people nearby, you can isolate a zone, especially since they won't have a way to super jump back easily to that part of the map -- and if you've got an alert crew, you can just wax people as they land from a super jump. If you've got a ranged weapon to cover, it also gives, say, an avenue for a friendly roller to quickly sweep through and paint that area -- I did a lot of teaming w/ someone w/ a roller last night (as Splatter Jr.) and protecting them while they ran roughshod over map control.
- The psychological/morale impact of wiping someone or denying access to an area is a powerful force, even in a game this short/impersonal. The next time they run at you they might try to chase/engage you, which gives you an edge.![]()
One other thing I forgot to mention is that if you're shooting at an enemy and happen to miss, odds are they're coming from a direction where they will have friendly paint behind, beside, or in front of them, so even if you miss some shots you're still repainting territory (esp. w/ the sniper since you're still painting lines) -- and killing them nets you more paint than you'd put down in a comparable amount of time with the Splattershot/Splattershot Jr.
Probably a case of roughly equal splatter (since it's in a radius) but w/ the zone immediately around the players going to whoever gets second kill credit, yeah.
When I first played this, I went from hype to skip cause I couldn't control well with the gyro controls, but I went back to hype when I changed it to dual stick
Yes, they are.
Ah, so now there are tactical and gameplay reasons to voice chat? What about the countless posts saying that voice chat is not that essential for this game? Anyway, the point is countered by the fact that online games with voice chat allow to manually mute the people you don't like. Or have the option to just voice chat with team mates or just people on friends lists, etc.1) Everyone's on a level playing field (people who mute aren't at a disadvantage to people who coordinate with voice chat).
2) Less for the servers to deal with thus resulting in smoother play for everybody.
You may not feel that those two things are worth the loss of voice chat, but they are justifications.
same lol. I would of completely skip if i was forced to use gyro controls.
Gyro is the only way to play this, switching to analog felt really cumbersome. Completely hyped for this now!
The wait until the 29th is going to feel like ages.
Ah, so now there are tactical and gameplay reasons to voice chat? What about the countless post saying that voice chat is not that essential? ANyway, the point is countered by the fact that online game with voice chat allow to manually mute the people you don't like. Or have the option to just voice chat with team mates or friends, etc.
Related to the above, Nintendo is supporting the option play with no motion assist, yet this could also have gameplay impact.
Your second point, far more complex online games, with more people playing at any given time and more critical of twitch response do support voice chat.
It boils down to:
1) Part of user base don't like voice chat. i say Bravo for diversity.
2) Other significant part wants voice chat. i say Bravo too.
You don't get voice chat, you alienate part of that user base. You put voice chat no one loses functionality since the part that don't like it turn it off.
Awaiting your response.
I see what you did thereReally? Gyro feels so good. I own at using gyros but it is good there is an option for the less skilled![]()
I did perfectly fine not using gyro.
and if people are super serious about having it, they can, there are optionsI think the lack voice chat just boils down to Nintendo wanting to avoid toxic behavior.
The functionality of it in the game can be debated all day, but the truth is that at the end of the day its not essential to gameplay, so cutting it out is safer than keeping it, as simple as that.
I think the lack voice chat just boils down to Nintendo wanting to avoid toxic behavior.
The functionality of it in the game can be debated all day, but the truth is that at the end of the day its not essential to gameplay, so cutting it out is safer than keeping it, as simple as that.
...wut? People don't like racing/fighting games? People only like shooters?Posted?
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Hope it makes Nintendo realize they need to work on genres people like. That way I may have a chance to see sports games back in their catalog.
I'm gonna try analog controls during the third test. Maybe there is something to it but I love the gyro controls now lol.
Posted?
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Hope it makes Nintendo realize they need to work on genres people like. That way I may have a chance to see sports games back in their catalog.
Was browsing around for charger gameplay, this was the best one I could find.
https://www.youtube.com/watch?v=k4HfKeGzTy0
Definitely a sign of a bad charger user is that they always aim down or directly straight at the target. Using bombs are necessary too because the charger is just lacking in close quarters.
Percent of what? The shortest links are always directly peer to peer which would only stress the local clients and their bandwidth (once that's exhausted one can forget getting any good ping). Unfortunately with all the ugly NAT types and traffic shaping by ISP this doesn't always equal the fastest possible links which means indirections through mediating servers may be required. Those very likely wouldn't be the same as the matchmaking servers though.Does anyone technical know how much voice chat stresses a server? 2%, 5%, 10%?
I think the lack voice chat just boils down to Nintendo wanting to avoid toxic behavior.
The functionality of it in the game can be debated all day, but the truth is that at the end of the day its not essential to gameplay, so cutting it out is safer than keeping it, as simple as that.
Missed the first two rounds. One because it was too early, and the other because I thought the European times in the OP weren't UK time duh.
If I'm on for the last round, can I get through the tutorial to play a few online matches within an hour?
Missed the first two rounds. One because it was too early, and the other because I thought the European times in the OP weren't UK time duh.
If I'm on for the last round, can I get through the tutorial to play a few online matches within an hour?
Gyro is the only way to play this, switching to analog felt really cumbersome. Completely hyped for this now!
The wait until the 29th is going to feel like ages.
Great. Thanks.The tutorial will only take you a couple minutes.
suck it roller!
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Speaking of which, what is that 'Bomb Rush' popup? I thought it was for a special, but I'm a little confused that I didn't see it for any other special.
Speaking of which, what is that 'Bomb Rush' popup? I thought it was for a special, but I'm a little confused that I didn't see it for any other special.
I saw it for all of them, it just pops up to say that someone has activated their special.Speaking of which, what is that 'Bomb Rush' popup? I thought it was for a special, but I'm a little confused that I didn't see it for any other special.
Ah, so now there are tactical and gameplay reasons to voice chat? What about the countless posts saying that voice chat is not that essential for this game? Anyway, the point is countered by the fact that online games with voice chat allow to manually mute the people you don't like. Or have the option to just voice chat with team mates or just people on friends lists, etc.
You don't get voice chat, you alienate part of that user base. You put voice chat no one loses functionality since the part that don't like it turn it off.
Awaiting your response.
A MK8 Wii U + Splatoon + Smash bundle would be great for the holidays. I'd definitely try to jump in on a deal like that.
Gyro is not forced. Tutorial will initially default to gyro, but after that, during the Weapon select screen, Press +/Start and you can choose to turn off gyro sensor, and even invert Y-Axis/X-Axis control.same lol. I would of completely skip if i was forced to use gyro controls.
A MK8 Wii U + Splatoon + Smash bundle would be great for the holidays. I'd definitely try to jump in on a deal like that.
Everytime someone express they are skipping the game after playing the demo I get worried. Don't want Splatoon to be a ghost town 1 month after release :'( Smash and MK8 will always have people online since they are very popular and stablished franchises but Splatoon is a brand new IP...
It's definitely a % and not a static value, and thinking it over 1/3rd sounds about right for what I noticed when I died.