Kanhir
Member
What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
4. It's my own fault, I kept forgetting it was there while I was waiting for battle.
What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
Haha. I never thought it would be totally unworkable. I still want a pointer option, but it ain't happening. Better to just stop worrying and love the gyro! Still beats the hell out of just a stick.So you did finally come about? It is not that bad now XD
i don't know if you remember how many times we discussed this in the past.
Actually any neutral position you want since you can play Y to adjust it on the fly.
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.
If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.
http://time.com/3849388/splatoon-wii-u-nintendo/A Nintendo rep told me more traditional aiming would be an option when the game drops May 29 for Wii U only.
In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're at a huge disadvantage to the point where I wouldn't want to be in a team with you.
For real, man.THere's like a million modes left to implement.
Infact, this is the game with the most potential i' ve seen in quite some time. This may 29th the game will be bare bones in comparison to what it could actually achieve. Even single player would be amazing in a following game.
It just needs to be successful enough to warrant a sequel. Then it would be like an original Smash to Melee jump.
I've never done a super jump to be honest. Can it be done at any moment or are there requirements for it?With the pad on your lap for whenever you need it for a super-jump (or whatever they call it)? I guess that's fine because you wouldn't be missing out on any of the pad's functions as far as I can tell.
I don't see them allowing it though
If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.
Mind blowinf fact:
Some people conclude that gyro controls don't work well after less than 2 hours of play time. They expect to get used to the control method in 2 hours and be as confortable in the same way like with a control scheme that they have been using for years or maybe decades XD
The option to use the Pro controller in conjuction with the gamepad would take almost literally no work. There's no excuse not to add that.I wouldn't hold my breath for Nintendo to add Pro-controller options like that but Mario Kart 8 did end up adding the option to add a minimap onscreen so there's that.
For real, man.
Yeah. I do hope this game is successful. Nintendo's doing a lot to push it in that direction and I applaud them for it.
I've never done a super jump to be honest. Can it be done at any moment or are there requirements for it?
Whenever you respawn.I've never done a super jump to be honest. Can it be done at any moment or are there requirements for it?
The thing is that gameplay wise Pro brings absolutely nothing to the table. A Wii Remote option would be more understandable.You can make the super jump work for Pro Controller, it isn't something that's impossible. It's added work but the point is most of the work for the Pro Controller's button mapping and being recognized is there.
I don't mind using the GamePad for this game at all, I'm just saying that the option for the Pro Controller should be there just on the virtue the game is already capable of using it -- regardless of needing to figure out super jump and where to work in a map on-screen when using the Pro Controller.
Isn't that just referring to the option that's already in the demo.
Whenever you respawn.
facing a team of four rollers is great. Get the high ground and shoot shoot shoot.
question, should people who did the beta not be able to pre-order the game with a discount? because I cant find anything from in the eu store.
Quickly stabbing at the gamepad is not going to be worse than losing control to be in a menu system, and you'd have ample time to re-adjust and ready yourself while mid-Super Jump.In principle that would work, although I'm not overjoyed at having to completely adjust your grip to do so
What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
Isn't that just referring to the option that's already in the demo.
And the demo I played forced me to use the Wii U GamePads motion controls to aim, which I couldnt get the hang of. A Nintendo rep told me more traditional aiming would be an option when the game drops May 29 for Wii U only.
What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
For real, man.
Yeah. I do hope this game is successful. Nintendo's doing a lot to push it in that direction and I applaud them for it.
I've never done a super jump to be honest. Can it be done at any moment or are there requirements for it?
I'm with you on gyro being the best control method, but if you really care who's on your team, you might want to wait until you can control that in August. You're getting seven random people that are getting shuffled around. Hell, based on this thread, someone who figured out how to turn off gyro controls probably has a decent gaming IQ.
He was forced to use gyro, but non-gyro options are already usable in the demo. The poster you quoted above is referring to using the pro controller, which is a different demand.Here the whole paragraph
So the guy seems to only have played the demo version like us too.
He was forced to use gyro, but non-gyro options are already usabke in the demo. The poster you quoted above is referring to using the pro controller, which is a different demand.
i assume you'll get refunded since the discount probably won't kick in until after the beta is fully over
I will....try to find out where I can set the gyro controls off. And how to do a super jump, I apparently missed that in the tutorial. Kek.
question, should people who did the beta not be able to pre-order the game with a discount? because I cant find anything from in the eu store.
Smash is played competitively and many would argue using just the Wii Remote is putting yourself at a huge disadvantage but the option to do so is there for the player that wants it. And that game is also online vs other players using other controller types with team modes and everything.
It's inexcusable there's no Pro Controller support when the functionality is already in a fucking 1v1 offline mode. Have people forgotten that exists and is the "additional peripheral" needed to play Battle Dojo? The game supports the Pro Controller for only one mode and it's by far the least important mode in the entire package. It is there, just not letting us use it for anything else because... reasons.