Rebel Leader
THE POWER OF BUTTERSCOTCH BOTTOMS
Let the rollers roll, They will soon see that they will roll no more.
Does that mean that the roller is underpowered?And I can splat over that whole path you just painted with 2 splat charger shots, for example. After picking you off from a safe distance.
I snuck around while they were preoccupied with someone else![]()
The roller isn't OP. Just walk backwards and shoot them. Then take their territory.
And I can splat over that whole path you just painted with 2 splat charger shots, for example. After picking you off from a safe distance.
I can respect this.
But yeah, I think you just got lucky with your matchups, I used mostly the splatter and most opposing opponents had rollers, really good roller players that would sneak up on you and cover your escape route, and i could beat them most of the time just staying away from them, launching granades and aiming while jumping, they are beatable and not OP, I think the balance its looking fine.
At least with walleye warehouse, the higher platforms are not that tall. I was able to make a few kills with a flick of the roller.
The roller is easy mode and lots of fun ... after playing the charge shot first and switching to the roller, I too believed it to be overpowered.
Then I started playing with the splattershot ... and got destroyed by the rollers.
Then I actually learned how to play, and suddenly, the rollers no longer owned. That's not to say there aren't some skilled roller players, but, right now, I can't see it as OP when you have so many options to take them out quickly.
Showed up on my Twitter:
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So awesome.
You can't do that in most situations though. You're imagining escape routes that don't exist. In the warehouse video I posted the rollers couldn't get out if their base. They can't just go paint somewhere else. On the rig level the only places you can escape are the middle path and sides which offer very little area to paint compared to the top middle and bottom areas. The spots that you need to control to win the game don't have escape routes.Most points come from painting territory, if you run into a situation with a ranged weapon you can't win, then withdraw and paint somewhere else. With only 8 players and a big map, there is always somewhere else to paint.
Nice kills at 1:25 and 4:42.
I'll concede since I like where you point is going, but it still means I won't be getting the game anytime soon.
Really what you want to do is keep your distance and fire while running backwards. Rollers got no range. If one sneaks up on you you can go into squid form to get enough distance.
Does that mean that the roller is underpowered?
So you pick me off and then use 2 charge shots to cut me path of retreat? Anyways, I assume you mean the other way and by the time you line up your second shot I'm gone, or moving elsewhere behind cover.
So you pick me off and then use 2 charge shots to cut me path of retreat? Anyways, I assume you mean the other way and by the time you line up your second shot I'm gone, or moving elsewhere behind cover.
Yeah, I saw that but like I noted the roller is for easy kills. If there is any challenge go elsewhere and paint, painting is where you get most points.
Rollers seeming OP was just a kneejerk reaction to many peoples first bite at the game. Admittedly mine aswell.
Once you get the hang of it beating rollers is pretty much as simple as firing while walking backwards.
That's really nice. Could you give a link to the source post?
I'll include it in the fanart thread after.
Sure but then you're not actively painting the ground as well as being in a situation where the enemy is surrounded by so much enemy ink seems unlikely.I wonder if a Roller with the stealth squid perk would be really good at assassinations.
Dive in ink, move behind enemy without causing ink ripples, pop up, and splat.
You can't do that in most situations though. You're imagining escape routes that don't exist. In the warehouse video I posted the rollers couldn't get out if their base. They can't just go paint somewhere else. On the rig level the only places you can escape are the middle path and sides which offer very little area to paint compared to the top middle and bottom areas. The spots that you need to control to win the game don't have escape routes.
Just an FYI: I feel the Splatshot Jr. (SMG) loadout was better in the beta. I always finished first on my team with around 1500 pts and had a game where we won 88% to 11% and another 77% to 13% against teams with rollers when we had none, just Splatshot Jr. and a charger (in two different lobbies).
The bubble shield was a much better super, the SMG could easily beat rollers (just shoot at them a bit, dive into your ink and retreat a bit if it didn't kill, do it again) and has good range for vertical painting. There's pipes on Saltspray Rig right besides the elevators that you can climb (and so are more useful than waiting on the elevators) but you can't ink those in your colour if you have the roller.
Basically the roller is good to have on your team but 4 of them vs 4 splatshot jr. and the latter team will always win. It's preferable to have a good mix.
Except the roller can kill you in your ink, got a bunch of kills that way. I did like the splattershot jr, second best of the weapons in my opinion.
Almost every single competitive online game has that one thing that seems really overpowered in the beginning, but quickly becomes either useless or perfectly balanced once players start getting the hang of the mechanics and how to counter it.
The roller is powerful early because it's very simple to use and you need time to learn how to counter it.
Not sure if you are still interested, but here is a link with the demo music on YouTube: https://www.youtube.com/channel/UCykvfQ0xvbpzBTSdJYjfZ5w/videosanyone ripped more music from testfire yet?
It means the game is balanced well.
Because everything has advantages and disadvantages.
In that fantasy scenario you were taken out and then I cleaned up your painted (straight in this scenario) path with my ink in two shots.
I noticed some rollers do this, so what I do is actively hunt the rollers down, like its my job. Cover my own rollers and hunt the opposing team away, its easy to know where they are too, since the map shows the straight line they make. All I am saying is, once most people figure them out, it evens out.
But I am just saying all this as my experience, I understand how you feel and hopefully another chance to play it will convince you otherwise since I want to fight your badass OP roller =P
Oh I know when you flank me that works but I meant if I see one coming I can pick it off easily and if I didn't well turning into squid form and going backwards means I go faster than the roller so I put some more distance between you and me.
So are Rollers the "Grapplers" of Splatoon? That's what its sounding like given these conversations.
That's really nice. Could you give a link to the source post?
I'll include it in the fanart thread after.
Not sure why that matters, but either way I respawn and go paint elsewhere since I know where you are.
You would have been fun to play against, but my issue with balancing is how much painting is worth such that dying doesn't matter if you can paint vast swathes.
And as a roller I can see where you are looking, like I said paint and go for easy kills, any challenge then retreat and go elsewhere.
And as a roller I can see where you are looking, like I said paint and go for easy kills, any challenge then retreat and go elsewhere.
Not sure if you are still interested, but here is a link with the demo music on YouTube: https://www.youtube.com/channel/UCykvfQ0xvbpzBTSdJYjfZ5w/videos
I freaking love this song
Not sure why that matters, but either way I respawn and go paint elsewhere since I know where you are.
You would have been fun to play against, but my issue with balancing is how much painting is worth such that dying doesn't matter if you can paint vast swathes.
And as a roller I can see where you are looking, like I said paint and go for easy kills, any challenge then retreat and go elsewhere.
Not sure if you are still interested, but here is a link with the demo music on YouTube: https://www.youtube.com/channel/UCykvfQ0xvbpzBTSdJYjfZ5w/videos
I freaking love this song
OMG YESSSS! They have the reggae like track! https://www.youtube.com/watch?v=hcdQzx09aFk
Nice kills at 1:25 and 4:42.
Fair enough, i kinda ment it as a jokeIt means the game is balanced well.
Because everything has advantages and disadvantages.
Fair enough, i kinda ment it as a joke(i forgot to put a "
" in my previous post). Some says that the roller has big advantages, while others make it sounds like its one of the worse weapons available hehe.
It must take a really long time to balanace out all of these things in games.
I love that track.OMG YESSSS! They have the reggae like track! https://www.youtube.com/watch?v=hcdQzx09aFk
Thank you. Yours is great tooyes! love your avatar too!
and this one is great
https://www.youtube.com/watch?v=hcdQzx09aFk
so dubbed out and mellow
Then there's nothing for me to play here. From my experience it very much is, that's why most the players in my matches had the roller.
Anyways, lover the idea and hope Nintendo makes it into an functual online shooter.
Not sure if you are still interested, but here is a link with the demo music on YouTube: https://www.youtube.com/channel/UCykvfQ0xvbpzBTSdJYjfZ5w/videos
I freaking love this song
Not sure if you are still interested, but here is a link with the demo music on YouTube: https://www.youtube.com/channel/UCykvfQ0xvbpzBTSdJYjfZ5w/videos
I freaking love this song
I think in general once people start realizing how important high ground is, the roller's effectiveness will decrease. The roller is really powerful when people are just scrambling around on the ground level, won't take long for players to start using more wall-climbing and getting to elevated areas and then the roller user will have a harder time.The skatepark in particular seems unfavourable to the roller with its lack of corridors and high towers.
I can see having one roller player going at it to cover everything while the rest defend him and go in the offensive against the other players, not allowing them to do anything. And as you go on the offensive your ink is still covering the ground as well
Just wait for the full game.Yes exactly, I was the top scorer every match I had the roller, it's easy to splat the other players even. I hope they fix it though I won't be there at launch. I just did the same thing over and over for half a dozen matches, don't care that I was the top scorer and my team won, it became boring.
Learn to use the roller.
See above.
That person in white has got style.
Love the title theme.Not sure if you are still interested, but here is a link with the demo music on YouTube: https://www.youtube.com/channel/UCykvfQ0xvbpzBTSdJYjfZ5w/videos
I freaking love this song