I don't understand. This game has been out for how long? And people still don't hit the beakons. I've seen it happen on a frighteningly large amount of battles where my teammates painted an area and completely left the beakons untouched. Surely they can see them once they're clear as day on the map.
I also don't like that a lot of people don't seem to be going with the rainmaker holder. They're gonna need help and if someone paints for them they can travel much faster
Don't even get me started on rainmaker. In my experience, nobody is interested in moving the rainmaker in any way shape or form.
Thanks so much! Drew it m'self.
Also, disc was just really dirty. Cleaned it off and it's working like a charm!
Let me know if you want to squad up sometime. NNID is Kidgalactus, and I'm always up for some splats.
I keep thinking they're doing it on purpose. Like they want to drag it out as long as possible, and I go and fuck everything up by actually trying to win.
As if everyone is so damn concerned with playing smart and trying to create some power play situation.
Can't tell you how many times I swoop in during a 2 minute long fire fight to grab the rain maker.
This is the exact situation I always see myself in, so I decided to become the flag runner by equipping as many run/swim speed ups possible and always grab the rainmaker.
And this is in S Rank matches. I really enjoy my battles when I rank down to A+ because people actually know to play the objective in A+ Rank.
When I just grab the rainmaker every time possible and push it forward. Progress my fellow Squidiots. Progress.
Can't tell you how many times I swoop in during a 2 minute long fire fight to grab the rain maker.
urchin/blackbelly turf war and walleye/saltspray splat zones coming up at 9pm
what a perfect map rotation
there's nothing quite like splatoon rage
Spotted a brand spanking new giant Squiddy plush at TRU today. A friend of mine mentioned that Nintendo apparently bought a whole aisle in TRU so it'll likely be Switch/amiibo and now all the World of Nintendo stuff all combined together which sounds like a great idea to me.
This is what I mean by "a bit far." It's only penalty-free if you trade with your QR foe. If you survive, there are plenty of penalties for them- stopping the tower, stopping the rainmaker, a big burst of paint in the splat zone, etc.It's Tower Control, man
QR SJ on Tower Control is no fun to play against whatsoever. I also don't like having the folks on my team because the players tend to be hyper suicidal (though why wouldn't you be with death being so free?).
I don't get annoyed with it any more than I do standard game things like Zooka in Turf, RM, or SZ. It's the forsaken Luneos/CRB already being tops in TC alongside an all but penalty-free death that, as I learned today and tonight, bugs me a LOT more than I thought.
Headband is top tier freshness for me. Sporty bobble hat is nice too. Gas mask is cancer.Tenacity is great, but I dislike the looks of them all. Soccer Headband looks best, but I'd rather not use it over a hat... Or my ugly clown suit of Run Speed stuff that grew on me.
Spotted a brand spanking new giant Squiddy plush at TRU today. A friend of mine mentioned that Nintendo apparently bought a whole aisle in TRU so it'll likely be Switch/amiibo and now all the World of Nintendo stuff all combined together which sounds like a great idea to me.
I have a question that I've been noticing recently.
I have Haunt on my one tee. I figured it was a great support ability to help my team. When I die and I haunt the player, does everyone on my team see the haunt?
I only ask because I've seen the player who i've haunted easily go right past my teammates and even have seen them come from behind and splat my team like they didn't even notice it.
Is it just shitty teammates or am I the only one who can see the haunt?
Everyone can see the haunted enemy.I have a question that I've been noticing recently.
I have Haunt on my one tee. I figured it was a great support ability to help my team. When I die and I haunt the player, does everyone on my team see the haunt?
I only ask because I've seen the player who i've haunted easily go right past my teammates and even have seen them come from behind and splat my team like they didn't even notice it.
Is it just shitty teammates or am I the only one who can see the haunt?
Got my first quadruple kill in ranked on A+. It's always a good sign when your team doesn't take control of the splat zones after such a feat.
As far as the most aggravating abilities go, I would rank them as follows:
1. Special Builder + Bubbler - extremely cheap on Splat Zones on the Port Mackeral stage. All they have to do is push into your territory and there is little you can do to break the formation or fight against 4 bubbled opponents, especially as a brush user. I'm sure teams have thought out ultimate cheapness by combining this ability with another bubbler and chaining them endlessly together. This ability ensures a QR newb can jump to you for invulnerability without consequence.
2. Quick Respawn - extremely irritating to deal with when stealth jumpers start camping. Just like Special Builder, I don't think there is much to do when a team can position themselves in advantageous locations with this ability. Moray Towers lets users kamikaze well since the tower is generally suspended over a chasm, but I find Moray Towers is fairly mindless on Tower Control regardless. Doesn't seem cheap on Turf War. I think QR can be beaten with one particular strategy that requires everyone on the team to be in-the-know. Outside of that I think you have to capitalize on the enemies mistakes of jumping at a bad time.
3. Ink Resistance - which practically gives the enemy Ninja Swim in your ink. This should be removed from the game because it is extremely irritating to have to "repaint" over your ink for enemies as if they're on your own team. Fighting enemies that slide around unabetted by your world shaping goop to only pop out for a ohko on you after camping makes the game look fake or like cheat codes are on. It's hard enough to examine small patches of ink laid down for enemies.
Shoot. I didn't think of the net code. Nice write-up. Can you help me review that by further expanding on it? I know there have been extremely rare moments when my Inkling explodes after darting behind cover.You seem to be confusing ink resistance for the game's limitations in netcode / being on the Wii U in general.
Current ink res is fine. The old one with splatlings would have been op as all hell.
Has anyone else here attempted a review for the game? I am going to contact Silver and see if I can get him to do a write up as he's put out the most in-depth videos I've seen on the game. Gotta find a way to professionally transcribe youtube videos to text...
Shoot. I didn't think of the net code. Nice write-up. Can you help me review that by further expanding on it? I know there have been extremely rare moments when my Inkling explodes after darting behind cover.
What does everyone think of the net code?
Kinda LTTP but i got the game gifted as a christmas present and just now got around to spend some time with it.
After finishing the Singeplayer part of the game i can safely say that i am having a Blast with it. I tried out MP the moment i started the game but somehow i seemed to be "underleveled. So after the campaign i feel comfortable to give the MP another go.
EU Gaffer here, could someone hand me a simple guide on what to keep in mind when buying clothes etc ?
I cant wait to spend a lot of time with the game until Splatoon 2 comes around.
just mess around with different stuff and see what you like. different weapon kits will go well with different abilities. most of the abilities are self explanatory so I'd say utilize the weapon training area to get a good feel for the weapon set you want to use and then see what gear abilities will complement it best. also look online to see what sub abilities are favored for each brand. so for instance if you're using a weapon and you want some mobility buffs check out what gear has swim speed up or run speed up as a main ability or as a favored sub ability for that brand. or if your sub weapon uses a lot of ink check to see which gear has ink saver sub for its main ability or as the favored sub ability for that brand.
just experiment with stuff and find whatever setups feel good for you
I'll give you an example of what I use. I'm a splattershot main and I use 1 main bomb range up and 3 subs of bomb range up as well as 3 subs of damage up to help buff my burst bombs and then I also use some swim speed up and some run speed up to help with movement.
Got my first deliberate sprinkler kill. Had a squid in hot pursuit, so I hopped down a level and threw it against the wall near the base, getting 'em all the way down.
What's the current consensus on scope vs. no-scope? It appears scope has a more pronounced range advantage now since the patch.
Ok, I've watched a few of Azure J's streams and I see the answer is definitely scopes. Damn. And I wouldn't have guessed Bento, but I'm a believer now.
okay
okay
hear me out
this 57 point QR dude
he's Tentatek
no SJ thank the heavens
but
he threw a Suction Bomb
and I killed him in a trade
the bomb goes off
and
wait for it
I die
so that's whatever right
it goes to the death cam
and
he's
friggin'
alive
already
I watched my killer and my prey run out of spawn and ink up turf for like three seconds
like
this is nuts guys
Can confirm. For example, here's a list of some maps where when I'm unscoped e-liter I'm likely fucked if there's a good scoped e-liter on another team.If you're going for straight up range advantages, scope by far. Unscoped chargers have their merits, especially if you're one who cannot deal with the screen zoom as it is currently handled, but all of them really have a hard time competing with their scoped siblings
If you're going for straight up range advantages, scope by far. Unscoped chargers have their merits, especially if you're one who cannot deal with the screen zoom as it is currently handled, but all of them really have a hard time competing with their scoped siblings
Unscoped felt better at first because I had just done a week of squiffer training. But now scope seems superior, what with zoom timing and all. I can't handle staying zoomed in, so I just release and use it as further reinforcement to stay mobile.Unscoped has its advantages, but you have to be sneaky, fast, and accurate to take advantage of them without dying to scoped chargers repeatedly. But it does teach you fairly quickly that you should be moving around constantly because otherwise you'll just die, die, and die some more.
Yeah, great stuff. Beyond the play (and the pleasant commentary), I think I admire your freshness the most- three separate mains and a 3x3 grid of damage up is a great template for splatterscope builds. Though I see you also go for a 3x19 sometimes which is cool too.Oh wow, thanks. I play all the splatterscopes really but I've been focusing on maxing out Bento's turf inked scores which is why you see me using it a lot recently. Personally, my baby's the Kelp Splatterscope.