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Splinter Cell 4 X360 images

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BigBoss said:
hd48pb.jpg


Hows that? You want more enviroment shots, look at the damn trailer and if you honestly think thats a highres PS2 game then you're out of your mind. I guess you also forgot that the enviroments in MGS4 are fully destructable. Highres PS2 game? :lol

I have no idea what kind of structures are there. The background just looks kind of unfinished and abstract. Maybe I'd need to see it in motion. Artistically it looks cool, the colors used and everything look pleasing, but the background is NOT at all impressive.
 
BigBoss said:
hd48pb.jpg


Hows that? You want more enviroment shots, look at the damn trailer and if you honestly think thats a highres PS2 game then you're out of your mind. I guess you also forgot that the enviroments in MGS4 are fully destructable. Highres PS2 game? :lol


Those textures aren't too impressive to me. Snake looks amazing, though.
 
zero44 said:
I wasn't saying that you were wrong, I was only laughing at the fact that you are so fucking biased against the xbox360 that its affecting your intelligence.
I'm not, though. I have nothing against it at all (why would I drop hundreds of dollars on something I hate, anyways?)

I'm very VERY pro-Kojima, however...

I don't believe you are giving it enough credit, though. The game is incredibly detailed, but you're right, screenshots really don't demonstrate this well (as we saw with his previous PS2 games as well). It wasn't until you witnessed them in motion that they came alive.
 
BigBoss said:
Hows that? You want more enviroment shots, look at the damn trailer and if you honestly think thats a highres PS2 game then you're out of your mind. I guess you also forgot that the enviroments in MGS4 are fully destructable. Highres PS2 game? :lol
You are not supposed to make up excuses right after you try to prove a point. Stick with one side of the arguement.

I made a comment a about one picture.

The tank does not look much better than this plane from MGS3.
mgs3-17.jpg
 
You are not supposed to make up excuses right after you try to prove a point. Stick with one side of the arguement.
Do you realize how many things are actually occuring in that MGS4 scene, BTW? There IS a lot of detail on those tanks. If you watch the HD trailer, you'll clearly see this.

Look at that plane, though. It's not really all that complex at all. It's just good art design.
 
It's the difference between the technical nature of what's happening in the demo and the visual impact of the still image on screen.

You can't guarantee that you could show those two backgrounds to someone along with a really flashy PC game screen and they'd prefer the look of Metal Gear Solid.

Anyway, the "looks better in motion" argument is so Super Mario Sunshine. Every next-gen game looks better in motion. If you're going to post a screenshot, at least defend the darn thing.
 
Speevy said:
These are the things I've read about Metal Gear Solid 4.

60,000 polygons in the hair
Physics like things burning on the ground and paper blowing all around
Most complex uses of HDR lighting ever
Unprecedented level of character animation
Most impressive character lighting ever
Most expressive and detailed characters ever
Huge organic world


Such a game doesn't need to be excused for its backgrounds. They just need more detail before...2007? 2008?

They probably aren't going to look that much better texture wise because they're fully destructable. Its the whole thing Kojima talked about with sets vs. a real evironment. As he said most devs will go to make everything prettier but the backgrounds are still just going to be essentially pretty pictures because you have little to no interaction with them. He wants to make it where Snake is part of the world and not just running over a pretty picture.
 
Every next-gen game looks better in motion.
Completely false.

There are so many games I've seen thus far that look awesome in screens shot, but look like shit in motion. Either as a result of bad framerates, bad animations, or something else entirely.

The motion thing has applied doubly to Kojima's games in the past, though. The first shots of MGS2 had me all "Ha ha, Dreamcast could do that"...and then I saw it move. A world of difference.
 
Kon Tiki said:
You are not supposed to make up excuses right after you try to prove a point. Stick with one side of the arguement.

I made a comment a about one picture.

The tank does not look much better than this plane from MGS3.
mgs3-17.jpg

I didn't make any excuses, I was pointing out that MGS4 features impressive backgrounds along with fully destructable enviroments.
 
dark10x said:
I'm not, though. I have nothing against it at all (why would I drop hundreds of dollars on something I hate, anyways?)

I'm very VERY pro-Kojima, however...

I don't believe you are giving it enough credit, though. The game is incredibly detailed, but you're right, screenshots really don't demonstrate this well (as we saw with his previous PS2 games as well). It wasn't until you witnessed them in motion that they came alive.

dark10x said:
Below...average? Compared to what? A f*cking photograph? Yes, they weren't light years beyond what we have today...but they were certainly FAR above average (more complex than anything we've seen on 360, for example).

The enviorment of that demo is nowhere near the quality of enviornments in most of the xbox360 titles. Just look at the tank, some parts of it look 2-d. Please remove yur goggles.
The snake model was very impressive but until I see an impressive enviorment to go along with it and impressive non pac man gameplay I will only give it credit.
 
Helznicht said:
He said Next Gen, there are not "so many" yet......
I know what he said, and from a percentage point of view, "many" is accurate (this includes non-released titles that we've seen, however).
 
zero44 said:
The enviorment of that demo is nowhere near the quality of enviorments in most of the xbox360 titles. Just look at the tank, some parts of it look 2-d. Please remove yur goggles.
The snake model was very impressive but until I see an impressive enviorment to go along with it and impressive non pac man gameplay I will only give it credit.


I like how you're using a tank to describe the environment, dumbshit.
 
zero44 said:
The enviorment of that demo is nowhere near the quality of enviorments in most of the xbox360 titles. Just look at the tank, some parts of it look 2-d. Please remove yur goggles.
The snake model was very impressive but until I see an impressive enviorment to go along with it and impressive non pac man gameplay I will only give it credit.

Oi vey..You just don't get it do you?
 
dark10x said:
Completely false.

There are so many games I've seen thus far that look awesome in screens shot, but look like shit in motion. Either as a result of bad framerates, bad animations, or something else entirely.

Gear of Wars is a good example of this, and I daresay it is what you are thinking of.

And this thread has become retarded, even for GAF standards, its the same guys every MGS or SC thread. It makes you want to resort to the ignore function but you don't because you would then miss out on the sheer stupidity :lol Double edged sword.
 
Deathcraze said:
Gear of Wars is a good example of this, and I daresay it is what you are thinking of.

And this thread has become retarded, even for GAF standards, its the same guys every MGS or SC thread. It makes you want to resort to the ignore function but you don't because you would then miss out on the sheer stupidity :lol Double edged sword.

It could actually be a good conversation if certain people would stop with the troll level shit.
 
Sholmes said:
I like how you're using a tank to describe the environment, dumbshit.

So the tank is not part of the environment?

Just so you know

en·vi·ron·ment ( P ) Pronunciation Key (n-vrn-mnt, -vrn-)
n.
The circumstances or conditions that surround one; surroundings.
Got it dumbshit? :)
 
zero44 said:
So the tank is not part of the environment?

Just so you know

en·vi·ron·ment ( P ) Pronunciation Key (n-vrn-mnt, -vrn-)
n.
The circumstances or conditions that surround one; surroundings.
:)

Haha you're really stretching here now, hell you already called MGS pac-man gameplay when the despite the fact that MGS3 didn't even have vision cone limits for enemies or map radar to use anymore.
 
If you watch the trailer, you'll clearly see that the texture variety is quite high in MGS4 at this stage. They do not rely on large, repeating patterns. Look at PD0, Kameo, and the like to see what I mean. They have plenty of high-res textures (well, PD0 has a mixed bag), but they are mostly of the tiled variety.

Like I said, it's similar to Doom 3. Doom 3 displayed a huge number of different textures per scene...but they weren't as sharp as those in many other games. They did, however, deliver a better overall "scene" when viewed in action.
 
In all honesty the robot in the MGS4 is probably the best animation I've seen in a game ever, but it's fun to pick apart the MGS demo just to see the damage control it incites. Animation has always been team Kojima's strong point. It just seems like they're alotting all their resources to a couple of character models and the rest is covered up by motion blur and particle effects.
 
trippingmartian said:
In all honesty the robot in the MGS4 is probably the best animation I've seen in a game ever, but it's fun to pick apart the MGS demo just to see the damage control it incites. Animation has always been team Kojima's strong point. It just seems like they're alotting all their resources to a couple of character models and the rest is covered up by motion blur and particle effects.
Unfortunately, the people picking it apart seem to have that 'PC design' mentality going on. The scene as a whole is most important.
 
HomerSimpson-Man said:
Haha you're really stretching here now, hell you already called MGS pac-man gameplay when the despite the fact that MGS3 didn't even have vision cone limits for enemies or map radar to use anymore.
It still had the limited overhead camera which I think is the basis for the Pac-Man comparison.
 
Helznicht said:
Doom 3 has much better textures than what is shown here, but I agree with your point.
Key being 'than what is shown here'.

I hope you aren't implying that those shots represent the texture work as a whole (or even anything near that).
 
SolidSnakex said:
It could actually be a good conversation if certain people would stop with the troll level shit.

I think that goes for 99% of threads on gaming forums.

And I finally got the whole Pacman thing :lol Rather harsh though.
 
dark10x said:
Unfortunately, the people picking it apart seem to have that 'PC design' mentality going on. The scene as a whole is most important.



People place different priorities on technical graphics just as they judge art. And you've used Doom 3 (a PC game) to describe what I can only presume to be the opposite of the "PC design mentality".
 
Speevy said:
People place different priorities on technical graphics just as they judge art. And you've used Doom 3 (a PC game) to describe what I can only presume to be the opposite of the "PC design mentality".
Yes, Doom 3 blew me away in that regard. It is one of the first and ONLY PC games to ever make that transition. Coming from id software, it was even more suprising.
 
sangreal said:
:lol he got banned for this? What about all the "xbox 1.5" posts?


That's becase Xbox 1.5 is partially true :D


I kid, I kid.


Jesus christ, seven people got banned in this thread. Sony-Age FTW. :lol
 
sangreal said:
:lol he got banned for this? What about all the "xbox 1.5" posts?
I doubt he was banned for that single statement.

It's also beyond foolish to make a suggestion like that based on MGS4.

There ARE several 360 titles worthy of the "1.5" monniker, however (cheap ports and the like).
 
Sholmes said:
It's within the realm of possibilty that the environment in the MGS4 trailer might not even be in the final game.

It'll probably be there. Although if what Murata said in his blog is true, the trailer was originalyl only meant to be 10secs long. :P So the rushed alot of things for it.
 
sangreal said:
:lol he got banned for this? What about all the "xbox 1.5" posts?

It's harsher than I would think, but a person really got to use something else besides MGS4 before using such a label, I mean come on!! MGS4?! Use like the Sega games or something!!
 
dark10x said:
I doubt he was banned for that single statement.

It's also beyond foolish to make a suggestion like that based on MGS4.

There ARE several 360 titles worthy of the "1.5" monniker, however (cheap ports and the like).

right and there aren't any ps3 titles that deserse that monniker? Just like it would be beyond foolish to make those 1.5 monniker's with GOW right?
 
Speevy said:
Let's pick on I-8. PS2.67!
Hey, at least it's 60 fps.

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COD2 blows the shit out of it, though (also 60 fps)

927725_20051115_screen037.jpg

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right and there aren't any ps3 titles that deserse that monniker? Just like it would be beyond foolish to make those 1.5 monniker's with GOW right?
There certainly aren't yet.

The 1.5 monniker was born as a result of Microsoft's very poor initial showings. You can't deny that what MS gave us at E3 wasn't disappointing as all hell. We know what the machine can really do now, which is why "1.5" has disappeared...but back around E3, things were different.

I love the 360, though. I seriously do!
 
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