Splinter Cell Chaos Theory - Gamespot review

Borys said:
Ryudo's cool :)

Err, wait he owned my ass in some GT4 thread... well at least he has a cool avatar and he loved Anachronox!
There's a few of us at GAF who love Anachronox, me being one of them.

Hell the game is still currently installed on my PC.
 
TekunoRobby said:
There's a few of us at GAF who love Anachronox, me being one of them.

Hell the game is still currently installed on my PC.

Count me in the club. Still installed, I'm playing it again ATM.
 
and B&W a 9.3

I never liked a SC game but I'm loving SCCT. And WTF with the 9 in graphics ? It's easily the best looking Xbox game.
 
Excelion said:
and B&W a 9.3

I never liked a SC game but I'm loving SCCT. And WTF with the 9 in graphics ? It's easily the best looking Xbox game.

i strongly disagree, sure the textures, models, effects and such are great..

the animation of the enemy soldiers looks quite bad.. and since you see them quite a lot, this only makes it worse

example "guy walking and turning" ;)

WalkingAnimation -> stop (enter defaultpose) -> turn -> stop (enter defaultpose) -> WalkingAnimation

you can really se where one animation switches to another..
 
but how can he say the game is linear and then claim it to be really open ended?

I can't really speak for the entire game, but the demo fit that description quite well. You'd have mostly linear paths to take with forks at various points that end up meeting. When you reach the caves, for example, you can go down below or across the land bridge. Both paths end up converging after a bit, however. So, you now have more path options available, but those paths, once chosen, are just as linear as before. I was kinda hoping for Thief-like freedom, where they provide you with a large area and allow the player to freely explore and tear apart the entire place.

Greg Kasavin is and has been the worst reviewer of video games this generation.

I'd actually say the opposite. I really enjoy his reviews...

Surely you could see how he could have rated Pandora higher than this. Hell, I purchased PT last year and loved the mulitplayer. I probably would have dished out a fairly high score as well. Now, however, I'm not even going to purchase CT. I just don't care anymore. Based on the demo (which isn't entirely fair, I'll admit), I'd probably rate CT lower as well...
 
dark10x said:
I'd actually say the opposite. I really enjoy his reviews...

yeah I like his reviews also..

one of the few people that don´t overscore games

I mean look at ign.. their review average is way higher than it should be.. reviewing games should be like movies.. 50% for an ok film.. an ok game gets 75% at least in most places..

75% + should be reserved for only the REALLY good games..

Splinter CT's score sounds about right.. not enough new stuff to warrant a higher score

Pandora may be worse compared shoulder to shoulder with CT.. however as pandora came out a year earlier the score sounds about right.. since it really is more or less the same game with som tweaks
 
The score may be in debate, but the quality of the review is not. He is constantly contradicting himself (ex. linear, huge open-ended gameplay; wtf is that!). He says the knife is more for show, but he then compliments the new melee attacks (with...wait for it...the KNIFE). He talks about how the multiplayer is wonderful and compelling, but gives it an 8.

My point. If journalists in this industry want to be taken seriously, they need to at least keep their thoughts WITHIN their reviews consistent. Otherwise, they sound like meandering idiots who seem to be motivated by other forces rather than being an unbiased source of information.
 
Frankly,I don't see how anyone can put side by side Pandora and CT and tell me with a straight face that you can rate the game lower,even if you got a year between them.

The good thing about Pandora,was the online features and online play.Both are better in CT + this time,you have a great Solo game with bigger and better levels with some cool new moves.The addition of the knife also give you new options.

There's also the Co-op mode.This open a totally new way of how you play a spy game and can be really fun when both players know how to play.

Anyway,I'll add that the praise for Pandora back then and even today in some case is probably what hurt CT more today because beside net play,Pandora was not even close to a 9/10 score on any site or mag.
 
They probably just realized they couldn't give SC:CT a higher score than MGS3 (which they screwed in first place) because people tend to compare the two as if they were the same genre...
 
MGS3 and Chaos Theory scores are both fine with me. I don't think either should really get above a nine, just because of some flawed mechanics.
bitwise said:
WHAT A DISAPPOINTMENT!!
Okay, I'm blanking out here...I can't believe I forgot.....who was it that used to use this catchphrase?
 
I never thought I'd say this, but the day gaming publications stop assigning numerical values to games is the day game reviewing gets a hell of a lot better. It's not like you have to get rid of the rating system altogether, just don't predominently feature the game's score at the top of the page in huge font. Look at how the majority of movie reviewers work: Roger Ebert, for example, hands out stars/thumbs up,down but the focus of the review clearly isn't on the score. The focus of the review is on the text.

Here's to hoping there's a shift from long, boring reviews, lazily propped up against a letter grade or numerical score, to more precise, interesting reviews that bring attention to the written word and not a letter or numerical score.

Perhaps asking for a change of this magnitude is a moot point considering the focus from grade to text will naturally shift as the writing progressively improves. Perhaps the reason gamers bandy 7.7's and 9.4's about is because if we wade any further into the bog of cliches and tedium, our feet will become wet and turn us off to the concept of game reviewing altogether. Make what really matters really matter and stupid threads like this won't have to happen.

Did I just talk about wading into a swamp of cliches? Yeah, I did. Time for bed. :|
 
border said:
MGS3 and Chaos Theory scores are both fine with me. I don't think either should really get above a nine, just because of some flawed mechanics.

I also thought mgs3's mechanics were flawed but i also thought mgs3 was one of the most intense gaming experiences ever.
Yes, taking all it's flaws into account and subtracting from an ipothetical perfect 10 maybe you'd get something in the 8's but that wouldn't reflect the title's real value at all.
Scores shouldn't be decided starting from the perfect ten and subtracting points for everything a game does wrong, but rather built up from 0 with everything the game does right. And Mgs3 does so many things so exceptionally well a 'perfect' score wouldn't be enough :P besides the concept of 'perfection' itself has nothing to do with 'art' or anything born from human creativity (sorry about the bad english)
 
(ex. linear, huge open-ended gameplay; wtf is that!)

As I said, that seems entirely possible based on the demo.

First of all, you have a LOT of tools available, so each situation can be approached differently despite a linear path. However, there are also multiple linear paths available, which could give the impression of a larger, open-ended world (to a degree).
 
border said:
Okay, I'm blanking out here...I can't believe I forgot.....who was it that used to use this catchphrase?

Border, that dude was over at the HG Forums way back--it was the running gag for a while too. Shit, I forget his name as well. He always did it ALL CAPS, too. :lol
 
dark10x said:
As I said, that seems entirely possible based on the demo.

First of all, you have a LOT of tools available, so each situation can be approached differently despite a linear path. However, there are also multiple linear paths available, which could give the impression of a larger, open-ended world (to a degree).

Exactly.

"It's once again composed of a linear series of missions, but these are generally bigger, more open-ended and simply more fun than those of the previous games."

In other words, the path you fallow is linear, but the methods you use on that path are not.

"A fairly useful map is always there to help guide you to your next objective, but the missions are designed in a linear fashion that tends to prevent you from getting lost, but not at the expense of seeming overly simple or straightforward."

Once again: linear path, open ended gameplay.
 
CrimsonSkies said:
Show me some examples.

How about who gives a fuck and let's talk about the subject at hand instead of letting a little jab distract you.

I'm not a huge fan of Gamespot's lengthy reviews (or any game site's for that matter), but I do think they're hitting closer to the mark than IGN. Not saying much, I know, but it's a start.
 
Amir0x said:
PS2 version must be severely gimped.

Shouldn't be a shock. The game was basically made for the Xbox and they just release it on the other two to make some extra cash. It should never be bought on the other two systems if you have an Xbox.
 
border said:
I can't believe I forgot.....who was it that used to use this catchphrase?

I always associated that with one of the ex-IGN guys (Colin maybe?) who did the pro-DC, anti-PS2 videos (I believe the VMU used to say that). :P I believe he used to post on the GAF up until rececntly. Perhaps he still does under a different name?
 
dark10x said:
I always associated that with one of the ex-IGN guys (Colin maybe?) who did the pro-DC, anti-PS2 videos (I believe the VMU used to say that). :P I believe he used to post on the GAF up until rececntly. Perhaps he still does under a different name?

Well, unless Colin used to post over at the Hardcoregaming forum (entirely possible, obviously), back when it actually used to keep pace w/ GAF about 5 years ago or so, I still say the "originator" spawned it there. It was a running gag for a loooong time. It may very well have been Colin since the phrase was always used as the all-purpose anti-PS2 rant. I still can't remember the guy's online handle though...
 
Colin-IGN simply picked up the catchphrase from the guy at Hardcore Gaming....I'm surprised that someone remembers the DC vs PS2 videos, though. :)

Shinobi might remember who it was....
 
border said:
Colin-IGN simply picked up the catchphrase from the guy at Hardcore Gaming....I'm surprised that someone remembers the DC vs PS2 videos, though. :)

Shinobi might remember who it was....

Ah, OK. I've never actually visisted the Hardcore Gaming forum. Prior to the GAF, I pretty much stuck to Blast City (which was Sega-only) and Katastrophe (minor visits for the Sony VS Sega battles).

I still have those DC vs PS2 videos on my PC, though. I archive so much shit...
 
6.7 (GC)

http://www.gamespot.com/gamecube/action/splintercell3/review.html

"The design of Splinter Cell Chaos Theory's campaign fulfills a lot of the previously untapped potential of its predecessors' single-player portions, and the game's multiplayer options are certainly intriguing. On paper, it has to be the most fully featured stealth action game to date, so if you like the idea of high-tech espionage, it's going to be appealing. The game's different ingredients do seem as if they were cobbled together, though, and Chaos Theory ultimately could have benefited from a greater sense of cohesion. And the many, many sacrifices made to the GameCube version mean that it just can't be recommended in good conscience, despite being a decent game if considered in a vacuum."
 
I see UBI quality control is branching off in a new direction with console specific glitches now!

What is the deal with the shoddy PS2/GC versions of CT? Didn't UBI delay the game so they could work on the PS2 and GC version some more? Those two versions got HACKED UP.
 
Mrbob said:
I see UBI quality control is branching off in a new direction with console specific glitches now!

What is the deal with the shoddy PS2/GC versions of CT? Didn't UBI delay the game so they could work on the PS2 and GC version some more? Those two versions got HACKED UP.

The game was clearly made with hardware features in mind that simply do not work well on the PS2/GC. It is entirely possible to deliver a truly beautiful game without resorting to any of the effects found in CT...but the development team decided not to move in that direction. The game puts the shader functions of the XBOX and PC to heavy usage and its look relies almost entirely upon them.

Add in the fact that those two machines offer less memory, no HDD like device (at least one that all users have), and weren't the main platforms, and you have a formula for failure. They should not have even bothered...
 
Heh...this is the franchise that supposedly stole Metroid Prime's thunder? Who laughs last now? Too bad Metroid Prime wasn't really that good (adequate, but not good) and the sales of the sequel proves it.
 
heavenly said:
Heh...this is the franchise that supposedly stole Metroid Prime's thunder? Who laughs last now? Too bad Metroid Prime wasn't really that good (adequate, but not good) and the sales of the sequel proves it.

Opinions, my friend, opinions. While you may disagree, I really do believe that Metroid Prime is one of the finest games released this generation and, in hind sight, absolutely crushes the Splinter Cell series which it was put up against at the time.
 
dark10x said:
Opinions, my friend, opinions. While you may disagree, I really do believe that Metroid Prime is one of the finest games released this generation and, in hind sight, absolutely crushes the Splinter Cell series which it was put up against at the time.

Splinter Cell doesn't interest me in the slightest. I tried playing some of it on the X-Box. I bought Metroid Prime and its sequel. The first iteration was somewhere between average and good. The second fell below average status in my opinion. However, MP's presentation is top notch in my book. It's just that the gameplay needs alot of work in adapting to today's standards. The constant backtracking while moving very slowly, and collecting non-essential things turned me off the series. Super Metroid is still the bomb though.

Retro will have to completely re-invent the gameplay for me to get interested in it again. Hopefully, it will be like DK: Jungle Beat...an awesome hybrid of 2D and 3D graphics.
 
The constant backtracking while moving very slowly, and collecting non-essential things turned me off the series.

I don't understand why people dislike backtracking so much. When the environments and situations are dull, I could see it becoming a problem, but Prime's world was so rich and complete that it became a treat.
 
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