http://ds.ign.com/articles/629/629747p2.html
8.0 Presentation
The development team put a lot of effort into recreating the console feel on the DS, and utilize the dual-screen aspect very well.
6.0 Graphics
The game features fully 3D environments, but at the cost of a dark appearance and sluggish framerate that's amplified when using any of the special, necessary visors.
7.0 Sound
The digitized music sets the mood in place and does a good job of alerting when there's trouble afoot. Just don't expect the badass voice of Michael Ironside anywhere in the DS version.
6.0 Gameplay
Very slow and drawn out gameplay that emphasizes a trial and error design. And despite decent use of DS mechanics, the controls are almost too complicated for their own good.
6.0 Lasting Appeal
Missions are a decent, extensive length, and if you can track down other players there's a focus on multiplayer...though these four player modes feel a little rushed.
6.0 OVERALL
(out of 10 / not an average)
It's clear that Gameloft put a lot of time and energy into the Nintendo DS version of Splinter Cell; its presentation and use of touch-screen show that the team focused on bringing a unique Splinter Cell experience on the dual screen handheld. But it's almost too complex for its own good; overwhelmingly complex control and an unsatisfactory framerate hurts the game design, but not so much that it makes the experience a bad one. Single player is far more satisfying than the multiplayer in the Nintendo DS rendition, which is a harsh 180 from the console's favored four player, two-on-two combat.
8.0 Presentation
The development team put a lot of effort into recreating the console feel on the DS, and utilize the dual-screen aspect very well.
6.0 Graphics
The game features fully 3D environments, but at the cost of a dark appearance and sluggish framerate that's amplified when using any of the special, necessary visors.
7.0 Sound
The digitized music sets the mood in place and does a good job of alerting when there's trouble afoot. Just don't expect the badass voice of Michael Ironside anywhere in the DS version.
6.0 Gameplay
Very slow and drawn out gameplay that emphasizes a trial and error design. And despite decent use of DS mechanics, the controls are almost too complicated for their own good.
6.0 Lasting Appeal
Missions are a decent, extensive length, and if you can track down other players there's a focus on multiplayer...though these four player modes feel a little rushed.
6.0 OVERALL
(out of 10 / not an average)
It's clear that Gameloft put a lot of time and energy into the Nintendo DS version of Splinter Cell; its presentation and use of touch-screen show that the team focused on bringing a unique Splinter Cell experience on the dual screen handheld. But it's almost too complex for its own good; overwhelmingly complex control and an unsatisfactory framerate hurts the game design, but not so much that it makes the experience a bad one. Single player is far more satisfying than the multiplayer in the Nintendo DS rendition, which is a harsh 180 from the console's favored four player, two-on-two combat.