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Splinter Cell (DS) - IGN review

Wario64

works for Gamestop (lol)
http://ds.ign.com/articles/629/629747p2.html


8.0 Presentation
The development team put a lot of effort into recreating the console feel on the DS, and utilize the dual-screen aspect very well.
6.0 Graphics
The game features fully 3D environments, but at the cost of a dark appearance and sluggish framerate that's amplified when using any of the special, necessary visors.
7.0 Sound
The digitized music sets the mood in place and does a good job of alerting when there's trouble afoot. Just don't expect the badass voice of Michael Ironside anywhere in the DS version.
6.0 Gameplay
Very slow and drawn out gameplay that emphasizes a trial and error design. And despite decent use of DS mechanics, the controls are almost too complicated for their own good.
6.0 Lasting Appeal
Missions are a decent, extensive length, and if you can track down other players there's a focus on multiplayer...though these four player modes feel a little rushed.
6.0 OVERALL
(out of 10 / not an average)



It's clear that Gameloft put a lot of time and energy into the Nintendo DS version of Splinter Cell; its presentation and use of touch-screen show that the team focused on bringing a unique Splinter Cell experience on the dual screen handheld. But it's almost too complex for its own good; overwhelmingly complex control and an unsatisfactory framerate hurts the game design, but not so much that it makes the experience a bad one. Single player is far more satisfying than the multiplayer in the Nintendo DS rendition, which is a harsh 180 from the console's favored four player, two-on-two combat.
 
Not really sure who Ubi is aiming this one at. Any splinter cell fan can play a superior version on the console. Anyone new to the game will be turned off by the overcomplexity. Seems like one of those games that will sell like shit, because it is little more than that in terms of quality, and then Ubi will announce no more support for the DS.
 
This is an 8.8 (Ngage version):
Now, the game is not without a few minor issues. For one thing, the game is a lot more linear than its console cousins. There's really only one way through each level, and you can either do it cowboy-style completely or try to balance your aggressions with sneaking. But there's still just one real path.

This is an 6.0 (DS version):

But it's almost too complex for its own good;

IGN likes easy games. :lol
 
Error2k4 said:
Why developers bother with 3d graphics on the DS?

The problem is shit 3D engines. Mario 64 on DS looks great, as does the space segment of Episode III. I can only imagine a remake of MGS on DS, it would look and play great.
 
LittleTokyo said:
The problem is shit 3D engines. Mario 64 on DS looks great, as does the space segment of Episode III. I can only imagine a remake of MGS on DS, it would look and play great.

Looks "great"? Mario 64 still looks like an old 3D game. The art design is attractive, of course, but that doesn't mean the 3D looks all that good. They should stick to 2D games that put the 3D abilities to use in a 2D space.
 
C- Warrior said:
Devil May Cry 3: Dante's Awakening (Review Score 9.6/10)

yup, they sure do like them easy games huh! :lol

Yes, yes they do. DMC has to score high to compete with the action game on the other system. It is politics.
 
Error2k4 said:
Why developers bother with 3d graphics on the DS?

I foresee some nice slightly-above-PSX level 3D graphics on the DS, which is essentially what Mario 64DS looks like. Now if we can just get some good PSX ports going.
 
Rlan said:
I thought this WAS a port of the N-gage game? How'd it get "more complex"?
N-Gage versions always get rated higher, even though DS without fail gets the superior release. Same thing happened with Asphalt Urban GT.
 
Error2k4 said:
Why developers bother with 3d graphics on the DS?

Some games look great, considering the hardware. Mario64, Mario Kart, and especially Metroid Hunters.

They should stick to 2D games that put the 3D abilities to use in a 2D space.

Bleh, 2D is so damn limited. It's funny how you don't see anyone suggesting that all 2D games go away, but you see the reverse.
 
Dumb review. It's most likely just as good as the N-Gage version.

And to the person who said it will make Ubi not support DS anymore, that's uh, a load of crap, really. It will probably sell -okay-, but not amazing. I don't see how this is different than the craploads of watered down console to GBA ports, console to PSP ports, etc. It won't make Ubi stop support DS if it sells bad though.

.. Not that I really care, I don't like Splinter Cell.
 
tedtropy said:
Now if we can just get some good PSX ports going.
NO! No-one wants the DS to become a port machine, check out PSP to see why. That thing is immensly capable, and many devs are too tempted just to port over existing games.
 
Ruzbeh said:
Argh. Stupid Western developers.

Just let the Nintendo and the Japanese devs do their jobs. Go away Westerners. :(

Yes, shallow gameplay is ok, as long as it has high production values! Yay for sweeping generalizations! =P
 
I kind of doubt "complete garbage", and again, coming from someone who hates the whole franchise. I'm sure there are people who will enjoy it. I just won't be one of them.
 
I did play the N-Gage version for a level, just to check that it is the same game. It is, but the control differences are significant (sometimes better on N-Gage, sometimes worse).

And yes, I'm sure some people will like it, just like some people like to have other people shit in their mouth. But it's still garbage.
 
MarkMacD said:
I did play the N-Gage version for a level, just to check that it is the same game. It is, but the control differences are significant (sometimes better on N-Gage, sometimes worse).

And yes, I'm sure some people will like it, just like some people like to have other people shit in their mouth. But it's still garbage.


SOLD!
 
MarkMacD said:
I did play the N-Gage version for a level, just to check that it is the same game. It is, but the control differences are significant (sometimes better on N-Gage, sometimes worse).

And yes, I'm sure some people will like it, just like some people like to have other people shit in their mouth. But it's still garbage.

I'll admit, I laughed. God man, are you just the most jaded critic ever or what?
 
Jonnyboy117 said:
I played the final build for a few minutes before passing it on to Dan, and I gotta say, IGN is smoking crack...the game is just terrible. Hell, Nintendo Power gave it an 8/10 according to GameRankings, which is utterly mystifying. I have to wonder if they even played the game or just read the fact sheet.
Nintendo Power really needs to adopt a more OPM-like philosophy to their content -- a magazine about Nintendo, not a magazine for Nintendo (I'm not suggesting that OPM is completely bias-free, but it's a damn sight better than NP). I haven't read it in a few years so I don't know if they changed at all, but judging by your comment about the Splinter Cell review they haven't.
 
human5892 said:
Nintendo Power really needs to adopt a more OPM-like philosophy to their content -- a magazine about Nintendo, not a magazine for Nintendo (I'm not suggesting that OPM is completely bias-free, but it's a damn sight better than NP). I haven't read it in a few years so I don't know if they changed at all, but judging by your comment about the Splinter Cell review they haven't.

The key difference is that the editors for Nintendo Power are employees of Nintendo (OPM editors work for a separate publisher called Ziff Davis.) When it comes to reviewing games it's like a double conflict of interest: 1) they are rating games from the company that pays them and 2) they are rating games from the competition of the company that pays them (yes, all games sold for a Nintendo system do mean some money for Nintendo, but third party games do compete against first party for lots of dollars too). I don't know that any actual influence is put on their editors, but as with all cases of conflict of interest the appearance that it might be is just as damaging.

Nintendo Power changed significantly for the better just a couple months back (layout, tone, focus, just about everything), but imo they shouldn't even have a review section.
 
MarkMacD said:
The key difference is that the editors for Nintendo Power are employees of Nintendo (OPM editors work for a separate publisher called Ziff Davis.) When it comes to reviewing games it's like a double conflict of interest: 1) they are rating games from the company that pays them and 2) they are rating games from the competition of the company that pays them (yes, all games sold for a Nintendo system do mean some money for Nintendo, but third party games do compete against first party for lots of dollars too). I don't know that any actual influence is put on their editors, but as with all cases of conflict of interest the appearance that it might be is just as damaging.
Wow. If that's how it works there, then yeah, I don't see why they even bother reviewing games. Yikes.

In that case, it's too bad Ziff-Davis doesn't offer a rival publication...is it because Nintendo won't let them, or because there isn't enough interest in Nintendo from the sort of demographic that would read an OPM-style magazine?
 
human5892 said:
Wow. If that's how it works there, then yeah, I don't see why they even bother reviewing games. Yikes.

In that case, it's too bad Ziff-Davis doesn't offer a rival publication...is it because Nintendo won't let them, or because there isn't enough interest in Nintendo from the sort of demographic that would read an OPM-style magazine?

I agree--it would be cool to see an unofficial Nintendo mag. The usual reasoning is yeah, the market (both ads and readership) isn't big enough to support Nintendo Power and an independent monthly Nintendo-only-focused magazine. Ziff Davis does do Pocket Games four times a year, but that covers all handhelds....
 
human5892 said:
In that case, it's too bad Ziff-Davis doesn't offer a rival publication...is it because Nintendo won't let them, or because there isn't enough interest in Nintendo from the sort of demographic that would read an OPM-style magazine?
There was one attempted a few years back, from Imagine Media... I think it was called N-Gamer, or something like that. It lasted for one issue.

Didn't Pocket Games cover the GC at one point? Don't think that lasted, though.
 
MarkMacD said:
I agree--it would be cool to see an unofficial Nintendo mag. The usual reasoning is yeah, the market (both ads and readership) isn't big enough to support Nintendo Power and an independent monthly Nintendo-only-focused magazine. Ziff Davis does do Pocket Games four times a year, but that covers all handhelds....

You do not think there is room for growth with a Nintendo-centric magazine? If 'normal' gamers were exposed to the Nintendo catalogue and seen there was more than Winnie The Pooh and Pokemon, then I think the is a chance to see the user base and subscription base grow. Especially if that magazine went into areas that NP would not touch. Such as, rumors, speculation and passing lies as fact, like so many other magazines do to push sales. Hell, you can even a run a monthly feature asking developers why they do not develop for Rev, you will never run out of material. :lol

I think somone should try to launch one with the revoultion at least. There certainly will not be any less content than GCN. The magazine could do retro reviews of old games to attract new or old gamers to the magazine/console.
 
I always wanted someone to at least try to launch an unnofficial Nintendo-centric magazine, if just as an experiment. I mean, has anyone even tried to make one in North America?
 
Pocket Games used to sort of be a de-facto Nintendo mag, since they ruled the handheld market...so they did do a Cube cover or two as well, I think.

Any unofficial Nintendo mag would probably have to be pretty small (at least currently) with Nintendo Power already out there and the Cube's market size (which also skews pretty young for a magazine). Also, lots of the Nintendo fans who aren't young tend to be hardcore and might be more into internet news than a print mag....

That said, I'm sure people will test the waters again with Revolution....and I'd still love to see a great unofficial monthly or bi-monthly U.S. Nintendo mag; Nintendo has so much history it'd be fun as hell to design and write for....

I would suggest checking out Nintendo Power again, though, and see what you think. They have changed it quite a bit.
 
MarkMacD said:
Also, lots of the Nintendo fans who aren't young tend to be hardcore and might be more into internet news than a print mag....

I think magazines are big infulence on mainstream. A quality Nintendo-centric magazine would bring in new fans.
 
I'll back up Mark. Splinter Cell DS has a lot of issues. They grafted on this touch screen control scheme that's just ridiculously convoluted. And that's just the tip of the iceberg.
 
MarkMacD said:
Pocket Games used to sort of be a de-facto Nintendo mag, since they ruled the handheld market...so they did do a Cube cover or two as well, I think.

Any unofficial Nintendo mag would probably have to be pretty small (at least currently) with Nintendo Power already out there and the Cube's market size (which also skews pretty young for a magazine). Also, lots of the Nintendo fans who aren't young tend to be hardcore and might be more into internet news than a print mag....

That said, I'm sure people will test the waters again with Revolution....and I'd still love to see a great unofficial monthly or bi-monthly U.S. Nintendo mag; Nintendo has so much history it'd be fun as hell to design and write for....

I would suggest checking out Nintendo Power again, though, and see what you think. They have changed it quite a bit.

I'm already getting it, pretty decent. Keep us informed on if Ziff Davis ever throws the idea around please.
 
5.6

http://www.gamespot.com/ds/action/splintercell3/review.html

Splinter Cell for DS sounds like it's got everything you'd want out of a portable stealth game, but it lacks the fundamentals necessary to make for an entertaining experience. Considering that the quality of the series' presentation is arguably what it is best known for, it's surprising and disappointing that Splinter Cell on the DS doesn't come across better. Nevertheless, forgiving fans of Sam Fisher might enjoy some aspects of having the Third Echelon agent in their pocket, though they should proceed with caution.
 
There is no point mentioning the n-gage version. Different hardware has different expectations. I watched some vids and was appaled by the framerate seeing as though it was only pushing a few walls and boxes.
 
bigNman said:
There is no point mentioning the n-gage version. Different hardware has different expectations. I watched some vids and was appaled by the framerate seeing as though it was only pushing a few walls and boxes.
Spec wise, DS and NGage are closer than any other handhelds on the market.
 
jarrod said:
Spec wise, DS and NGage are closer than any other handhelds on the market.
Yes, but there is still no way the NGage could pull off graphics like Nintendogs or Super Mario 64 DS.
 
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