It seems that the CG work in Devil Survivor 2 The Animation hasn't been mentioned yet, so now's as good as time as any to bring it up. This is the other series which Orange is handling the CG for this season. It's not super fantastic or anything, as it's mostly complementing the 2D animation with special effects and the Septentriones, similar to their work on Accel World and Code:Breaker, but there are some interesting contributions in ep1.
They did this "super-interesting" crowd scene which was very obviously CG, but at the same time it still looks way better than most :wonzo crowd scenes where they just get a cheap overseas animators to draw a ton of ugly static people in the background, or the infamous copy and paste crap that even BONES is no longer infallible to. What makes the scene stand out in particular is the fluid motion and how every single person in the scene is moving independently all at the same time. The scene also continues in a few cuts after this close up, as visible from outside the window where the characters are talking. It's definitely the scene which stands out the most to me in terms of animation in the first episode... so that doesn't say much about the rest of the show! Lol.
The other main CG component in the episode is the first enemy Septentrione they encounter. It might look silly and heavily rendered, but that's probably something that was intentionally done to be true to the game too. In the game the characters and demons were all pixelart sprites on the battle map, but the Septentrione bosses were all larger pre-rendered CG sprites. I felt they retained the visual tone of the game pretty well.
They did this "super-interesting" crowd scene which was very obviously CG, but at the same time it still looks way better than most :wonzo crowd scenes where they just get a cheap overseas animators to draw a ton of ugly static people in the background, or the infamous copy and paste crap that even BONES is no longer infallible to. What makes the scene stand out in particular is the fluid motion and how every single person in the scene is moving independently all at the same time. The scene also continues in a few cuts after this close up, as visible from outside the window where the characters are talking. It's definitely the scene which stands out the most to me in terms of animation in the first episode... so that doesn't say much about the rest of the show! Lol.
The other main CG component in the episode is the first enemy Septentrione they encounter. It might look silly and heavily rendered, but that's probably something that was intentionally done to be true to the game too. In the game the characters and demons were all pixelart sprites on the battle map, but the Septentrione bosses were all larger pre-rendered CG sprites. I felt they retained the visual tone of the game pretty well.