The ultimate ticking time bomb is Roblox and UEFN as the generations that grow up with it continue to stay. I return to the Grow a Garden growth.
This is not coincidence. Gamers who are happy with Roblox and UEFN will stay with it, just as the YouTube generation of kids continues to watch YouTube. This platform effect, Metcalfe's law, is the future of games, and will continue to grow.
Death Stranding 2 sales, meanwhile, barely passed Clair Obscur in its first three days, and that's if you generously discount the fact that Clair was free on Gamepass on D1 and grew massively faster shortly after due to good word of mouth (hitting 3.3M copies in its first month, whereas it would normally taper.)
A dollar spent on Death Stranding 2 in this industry is better spent on trying to make a Fortnite (see Phil's dilemma above), which is why Sony will keep trying to make something out of its Bungie acquisition. Marathon will release, but won't solve the problem.
Roblox and Epic already have forever platforms. Sony needs its own, or it will still be in the Content business in a Network business era.
Nintendo may be happy to stay forever as a content business, but I suspect Sony isn't able to say the same.
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This idea that's it's better to bet big on a GAAS that could potentially make the CEO a billionaire instead of making 10 games that only make a healthy profit is what's killing gaming. That chase for the golden goose is destroying the studios who have to make that crap, it's destroying the financials of the companies that fail and it's driving away gamers.