Square Enix said they're aware of Expedition 33 and that they value turn-based RPGs, and plan to continue delivering such games in the future

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Update from Genki:
CORRECTION: The person that asked the question is an Investment Media Reporter, not an investor.

Note: This response does not mean that the next mainline Final Fantasy will be turn-based. Just that they will continue to make turn-based games like they have always and still are doing.

Square Enix reportedly say they are aware of Expedition 33 and that they value turn-based RPGs!

At the Square Enix shareholders meeting one Investment Media Reporter said they would like the new Dragon Quest and Final Fantasy games to be turn-based and highlighted Expedition 33's success as an example.

Square Enix responded that they are aware of Expedition 33 and believe that command-based RPGs are the origin of Square Enix. They value the genre of command-based RPGs, and plan to continue delivering such games in the future.



 
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Square Enix responded that they are aware of Expedition 33 and believe that command-based RPGs are the origin of Square Enix. They value the genre of command-based RPGs
Where Are You What GIF by Yung Bae
 
FFX had the best turn based combat in the series. Go back to that and also drop the medieval settings/modern look and start using more fantasy settings with colorful characters and artstyles like older final fantasy games. They keep wanting to push realism like they did with ff15/ff16 and it's pure shit.
 
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FFX had the best turn based combat in the series. Go back to that and also drop the medieval settings/modern look and start using more fantasy settings with colorful characters and artstyles like older final fantasy games. They keep wanting to push realism like they did with ff15/ff16 and it's pure shit.
I love modern / sci-fi setting.
 
I love modern / sci-fi setting.

I'd like to see them go back to a setting reminiscent of ff9 or ffx. I wanna see weird looking costumes and designs, and see characters speak in weird languages or with weird dialog like the old days personally. FF15/FF16 had some of the most boring settings imaginable honestly in my opinion and the characters aren't memorable at all.
 
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People just don't know SE has other games than just Final Fantasy (mainline Final Fantasy)
E33 is a great game in a lot of ways, but the way people are using it to attack Square is honestly baffling. 3m is a number that Square managed to do in 3 days on one platform at $20 more per copy (FF16)! They managed to do similar numbers with DQ3R as well. It's a world shattering success for a new IP and new small studio, but it's peanuts to them.

The Last thing Square needs is to push more into high-cost JRPGs, what they need is further diversification of output, there are a ton of genres they are leaving completely alone with zero competition, especially after they divested their western studios.
 
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One of the greatest things that ever happened to gaming is, SE being SE, Capcom being Capcom, Konami being Konami, BN being BN, Sony being Sony, Nintendo being Nintendo, Valve being Valve, CD Project Red being CD Project Red, WB being WB, Take Two being Take Two, Bethesda being Bethesda.
 
I'd like to see them go back to a setting reminiscent of ff9 or ffx. I wanna see weird looking costumes and designs, and see characters speak in weird languages or with weird dialog like the old days personally. FF15/FF16 had some of the most boring settings imaginable honestly in my opinion and the characters aren't memorable at all.
Ironically, FFIX, and FFX / FFX-2 are my favorite FF games, yet, somehow I simply love Nomura's modern settings with FF7/FF8 DNA - mix of modern, and fantasy.
 
The next final fantasy game after FF7R conclusion already began development years ago, so let's keep expectations in check.
 
It's kinda pointless because they wouldn't be satisfied with the 3m sales that Expedition 33 did unless it's a AA game with a relatively small budget.
They want mainline FF games to sell between 5m and 10m units.

The template they should follow for the future is FF7 Rebirth with less bloat.
They need to rebuild the IP popularity after years of missteps and they should stop changing genre otherwise they just lose and gain users each time with a null if not negative net effect.
 
Hey, that's great. A new turn-based Final Fantasy could be sweet, they haven't tried that in a while. The series needs a shot in the arm, it's worth a try don't you think?
 
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It's kinda pointless because they wouldn't be satisfied with the 3m sales that Expedition 33 did unless it's a AA game with a relatively small budget.
They want mainline FF games to sell between 5m and 10m units.

The template they should follow for the future is FF7 Rebirth with less bloat.
They need to rebuild the IP popularity after years of missteps and they should stop changing genre otherwise they just lose and gain users each time with a null if not negative net effect.

If they want those kind of sales then they need to put the kind of effort Larian put into Baldur's Gate 3.
 
FF16s combat and linear dungeons were a disaster. I may be in the minority but I think FF7 Remake/Rebirths style gameplay is a good template to follow for FF.

Keep Dragon Quest purely turn based.
 
Having Expedition 33 in the world is good for SE. SE makes a lot of turn based games today, just not their main FF game. This just gives some push to make a turn based FF game again. But 3 million copies is not a lot for SE and FF game.
 
Ironically, FFIX, and FFX / FFX-2 are my favorite FF games, yet, somehow I simply love Nomura's modern settings with FF7/FF8 DNA - mix of modern, and fantasy.

I love ff7/ff8 as well and both of the settings for those games but i feel like square enix nowadays would create something like ff15/ff16 all over again if they tried going in that direction artstyle wise sadly. They simply have lost their way art direction wise with the series and i'll even say they've lost their way in terms of cutscenes and cgi, because the older games had some impressive cgi cutscenes for back in the day and i wish they'd utilize them more.
 
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They still won't get it. They have PLENTY of turned based games, all their AA efforts are basically.

The message they should receive is to get FF mainline to be turned based again

Drop the fucking braindead sidequests.

Why are they so afraid?

Metaphor fasting selling atlus game
Yakuza like a dragon fastest/best selling yakuza game
Persona 5 >10M units
Divinity original sin 2 >7.5M units
BG3 >15M units

They seem bloated, so inefficient that they can only think of shit side quests to entertain players. I feel like they spend all budget on the graphics, have development hell and then they scramble to make a game.
 
E33 is a great game in a lot of ways, but the way people are using it to attack Square is honestly baffling. 3m is a number that Square managed to do in 3 days on one platform at $20 more per copy (FF16)! They managed to do similar numbers with DQ3R as well. It's a world shattering success for a new IP and new small studio, but it's peanuts to them.

The Last thing Square needs is to push more into high-cost JRPGs, what they need is further diversification of output, there are a ton of genres they are leaving completely alone with zero competition, especially after they divested their western studios.
Clair Obscure was a new I.P from a new dev team and you using FF16 from a massive company and beloved series selling 3m quicker is actually less logical. Its not an attack on Square, its reality. Their last number of games have not been received well for the most part. Plus you say its peanuts to them, yet Square are notorious for always complaining about low sales, but if they sold a game for the *budget* of Clair Obscure they would be loving it. It's also not just sales, but the reviews and acclaim it got has people begging for more.

I absolutely prefer turn based for these games and I haven't played 1 single game from Square that switched from turn based to free combat that didn't feel soulless and get boring super quick.

I hope they at least keep Dragon Quest turned based, but I remember rumours on here a while back saying they wanted to try something else, but I hope not as I really enjoyed XI.
 
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If they want those kind of sales then they need to put the kind of effort Larian put into Baldur's Gate 3.
That requires more than just effort. Most games that are reviewed as one of the greatest of all time will sell a lot, regardless of gameplay type. Even expedition 33 falls far short of Baldur's Gate 3 numbers.
 
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Weird how people are still desperate for a high quality return to PS1 era FF. Give it up. They chase trends now, they don't make them. I liked FF XV well enough but it'll never match the PS1 era.

There's plenty of other game series and IPs to put time into. FF XVI is best left as a distant memory.
 
E33 is a great game in a lot of ways, but the way people are using it to attack Square is honestly baffling. 3m is a number that Square managed to do in 3 days on one platform at $20 more per copy (FF16)! They managed to do similar numbers with DQ3R as well. It's a world shattering success for a new IP and new small studio, but it's peanuts to them.
The relevant consideration would seem to be not what Exp33 sold but what could Exp33 have sold if it had the advantage of the Final Fantasy / DQ / Square brands and decades of established global awareness.

Square has those advantages either way, the question they have to consider is whether they would be better off attaching them to a game like FF16, or a game like Exp33, or a game like FF7 Rebirth etc. It's not as simple as directly comparing the sales across those games, because they need to consider that Exp33 does not have those advantages represented in its sales, and also that Rebirth has a baked in FF7 nostalgia advantage which presumably is not going to be something they can rely on for 17, 18 etc.

I would like them to learn from the significant improvement in gameplay between Remake and Rebirth that they might be better off picking a direction and committing to it for at least a couple of games, instead of changing direction every game and just going from one first attempt to a different first attempt.
 
I would like a FF game with the FF12 systems in them again. But a real time battle in FF is not what I want.

This is not FF that I want.

 
Clair Obscure was a new I.P from a new dev team and you using FF16 from a massive company and beloved series selling 3m quicker is actually less logical. Its not an attack on Square, its reality. Their last number of games have not been received well for the most part. Plus you say its peanuts to them, yet Square are notorious for always complaining about low sales, but if they sold a game for the *budget* of Clair Obscure they would be loving it. It's also not just sales, but the reviews and acclaim it got has people begging for more.
The solution to making more than 3m sales is to make a game that managed to reach the same number in a much longer time span? That makes no sense from a fiscal pov.

The biggest issue facing Square isn't that they aren't making turn-based JRPGs (in fact this past 6 months alone they have released like 3 or even more). Their issue is they are cross-cannibalizing like crazy and they don't have any games that reach audiences that are new to them, every existing FF player is already up to date on the other JRPGs that exist on the market, that audience isn't growing and Square servicing them more won't resolve that issue.

They need things in the more mainstream genres. The issue for them is games like Forspoken or Foamstars flopping means gamers are more hesitant to try any new fare from them in the coming years and they have a mountain to climb.

I absolutely prefer turn based for these games and I haven't played 1 single game from Square that switched from turn based to free combat that didn't feel soulless and get boring super quick.
Me too, but I realized that I don't need Square FF to have a quality JRPG anymore, the options on the market are vast now and I'm actually drowning in quality JRPGs.

I hope they at least keep Dragon Quest turned based, but I remember rumours on here a while back saying they wanted to try something else, but I hope not as I really enjoyed XI.
I hope so too.
 
FFX had the best turn based combat in the series. Go back to that and also drop the medieval settings/modern look and start using more fantasy settings with colorful characters and artstyles like older final fantasy games. They keep wanting to push realism like they did with ff15/ff16 and it's pure shit.
this
 
You can make it turn based, but if it's build with the same design philosophy as games like FFXV and XVI it's going to suck anyway.
A very easy turn based game with very basic and uninteresting mechanics primarily designed to be "accessible" isn't magically going to make FF sell a lot.

Allison Strange: Excursion 88
Produced by Naoki Yoshida

"In the city of Parisn't, a young amnesiac boy wearing at least 7 belts awakes to the power of light and embarks on an epic journey to stop the mysterious entity known as The Mangaka. Accompanied by his best friend and equipped with nothing but their weapons, the power of friendship and a steady supply of delicious Cup Noodles™, they'll encounter many challenges along the way, including a mysterious group of hooded individuals known as The Loveless, who are somehow connected to The Mangaka.
But not everything is as it seems, as soon his best friend awakens to the power of Darkness, and conflict ensures"

Story by Tetsuya Nomura
 
I would like a FF game with the FF12 systems in them again. But a real time battle in FF is not what I want.

This is not FF that I want.



Never played that FF, but what happens if you miss the QTE at the start? Fucking pierce the skull and game over? (ha! I wish they would dare)

The game's banter and animations are also full on anime but is not a good fit with what we see on screen as they chase high fidelity graphics. Its jarring.
 
Square Enix wants to make games that sell like Monster Hunter or Resident Evil, not like EX33.

They would need something revolutionary to get a turned-based game over the 5 million sales mark at the $70 range they price their new games at.

It's not impossible: see Baldur's Gate III, but BG3 seems to be a lightning-in-a-bottle situatuon, not a game you can build a buisness plan with.
 
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