alexandros
Banned
DAY 0
SHUT UP AND TAKE MY MONEY
THIS.
DAY 0
SHUT UP AND TAKE MY MONEY
Oh, come on. "They said I was dead, they said console was the future." Really?
Are they using the CryEngine?
Looks like it.
Release in 24 months ... That will be quite the agonizing wait.
I never played that but I'm interested as I remember Starlancer on the Dreamcast being lovely.This looks awesome.
It's like my PC gaming childhood is coming back in form!
Although I'm feeling a bit skeptical after this, considering what a disappointment Freelancer turned out to be.
Doesn't really look like CryEngine to me.
This trailer made me want to buy this thing
just to play it
Oh, come on. "They said I was dead, they said console was the future." Really?
http://www.gametrailers.com/videos/gx1of4/squadron-42-star-citizen-trailer
The trailer's "title" is Star Citizen. Not the game title.
On the plus side, if it's a MMO or F2P the wait won't seem so bad!
It's clever, he has nobody to answer for. And it makes a bold statement.
Also lets us know there are no design limitations due to current console spec limits, and when it comes to space-sims there is a very limited audience anyway.. 90% of it are most likely hardcore PC gamers. So why not rally the troops and stir some shit up?
People thought the RPG audience was only on PC too, and then Skyrim went ahead and did gangbusters consoles. A well designed Space Sim could work on console IMO.
People thought the RPG audience was only on PC too, and then Skyrim went ahead and did gangbusters consoles. A well designed Space Sim could work on console IMO.
I'm not crying, I just got something in my eye....
People thought the RPG audience was only on PC too, and then Skyrim went ahead and did gangbusters consoles. A well designed Space Sim could work on console IMO.
But Freelancer is basically drag the cursor over the enemy and hold click to win, spamming repair/recharge items when necessary. It feels like there's no skill in the dogfights and also no evolution in the game play, you constantly repeat the same pattern, just with more powerful guns/shields against more powerful enemies. It would be awful if it's anything like that. It would be much better to have simplified joystick driven controls instead (and better to not have them simplified at all). At least for flying controllers have enough axis and buttons for the primary functions. The game could also be rebalanced to not require energy redirecting etc on consoles, freeing up some buttons (the d-pad and stuff) for comms and things like that if necessary.I don't see any way they could do it without dumbing it down for the console controls. The best PC space sims made use of a decent joystick and most of the keyboard. It might be a hard sell nowadays, but I hope whatever comes out makes good use of all those extra buttons. The Xwing games wouldn't have been nearly the same if they could be played with just a joystick.
Freelancer made some great compromises with using just the mouse. In fact It seemed to play a lot easier for me due to the accuracy of the mouse over the joystick. It would be easier to sell too since people wouldn't be required to buy a joystick.
I don't see any way they could do it without dumbing it down for the console controls. The best PC space sims made use of a decent joystick and most of the keyboard. It might be a hard sell nowadays, but I hope whatever comes out makes good use of all those extra buttons. The Xwing games wouldn't have been nearly the same if they could be played with just a joystick.