Today has been absolutely dreadful. Played like 3 games before turning my Xbox off.
In a single match I can count upwards of 6 pulse cannon/ion disruptor hits that did absolutely nothing while being straight hits. How this hasn't been fixed yet is beyond me.
Also:
- Hero icons disappearing constantly when I am one step away.
- Enemy AI controlled entities seem to loathe my very existence. Infantry turrets and probe droids will fucking insta target me on sight and gib me faster than anything. Meanwhile my turrets have difficulty locking onto a guy who just keeps walking past them. Then there's also the 'not so random' AT-AT gibs, great fun.
- The second I step into any vehicle, AT-ST or fighter, everyone suddenly has ion torpedos and whatever packed and ready to go. Meanwhile, when our team is getting fodderized by one, I have to go scouring the map for a disruptor or a rocket in order to finally take it down.
- Best. Spawns. Ever. /s. No really. Keep spawning me straight in front of that Luke, AT-ST or player controlled AT-AT.
- Personal, fucking, shield. It's like armor lock from Halo, but mobile. It stays on way too fucking long and being forced to carry a cycler rifle or scatter gun is just ugh.
The poor hit detection has been present in DICE games for years, since at least BF2. But the frequency you describe, along with the rapid turret/droid lock-ons, sounds more like a latency issue.
From what I've observed, though I have no net perf overlay to confirm anything since I'm on PS4, is that your server site isn't set between map rotations. From personal experience, I can go from one map where I'm nailing every EE-3 burst and barely having to lead my shots, to the next map in the rotation where I'm firing rubber bullets and I have to lead my shots as though I'm using a garden hose.
To me this seems like the matchmaking system is mixing and matching groups from different server locations between maps in the rotation and picking the best one for the majority of players. Sort of like the way Mario Kart handles it on the Wii U. e.g. AU and EU sharing the same matchmaking region in MK8 is good and bad depending on the origin of the majority of players. It would certainly line up with the way I got Survivors of Endor in two out of three maps in a rotation the other week with only one map in between. Either the rotation was glitched or our players got mixed in with players on another server.
I assume you're in the US, so these instances of bad hit detection and rapid AI lock-ons could be a result of you being placed in a server in another country. If you're an extra 100-200ms away from the server, those lock-ons are going to be a bit quicker (1.5s lock-on time
before latency is factored in?). DICE's connection quality indicators are worthless, since I get max bars yet also get occasional bad connection indicators, and I can say with almost 100% certainty that any Australian servers I'm connecting to will be with at least 70-80 ms ping due to distance (no one puts game servers in Perth that aren't owned by users or ISPs).
The rest...spawns only seem to suck for me when the walkers are vulnerable in walker assault and the map boundary is unlocked. But for everytime I get attacked at the spawn, theres been a time where I've been moving to flank as Imperial and had 4+ Rebels spawn on top of me. I also dont mind personal shield but thats because I love the Cycler Rifle/Scatter Gun, and often carry Ion Shot on certain maps.
Hero token behaviour is weird though. There's been times I've run through one repeatedly and been unable to pick it up despite no item equipped, and I've also seen two spawn next to each other in the shadowed side of the sandcrawler on Jundland Wastes WA.