He had this to say about lag:
The main reason behind lag is due to mixing players from distanced regions. Tweaks made to matchmaking filters and other "under the hood" changes are done on the server, which means these changes are constantly updated. We're always tracking latency and lag issues across all our regions and trying to perfect the formula of time spent looking for games versus regions negatively impacting one another's network latency. We're definitely listening to feedback on this matter and would urge to also include your platform and region, as that will only help us improving the formula for your area.
He also commented more about revealing information and the upcoming livestream:
Hey guys, like always things are not 100% until they are and that's when we give you exact dates and times. Suffice to say, the Bespin DLC has left the team's hands and we're finally ready to start telling you about it. I know I've even frustrated Sledge here since he's been trying to get the details for you guys, yet the dev team has been so focused on delivering Cloud City for you that we haven't been able to say much to anyone.
Looking forward to seeing you guys on the live stream. We're almost there now.
And finally, regarding buffs to Boba's flamethrower and rocket:
Hey guys, we're definitely hearing you regarding Boba's current power level. While we don't want to end up in a situation a few months back when Boba was rocket-sniping from across the map, we agree that he is currently struggling against the rest of the hero lineup.
Expect improvements made to his Flamethrower with the Bespin update. While we still feel he should be fairly low health due to his superior mobility, you will definitely see a change to his behavior in close quarters, especially if he gets the jump on you.
We're also making his wrist launcher rocket more effective in hitting enemies at medium range.
Additional info from Dennis, this time about team balancing:
Hey guys, we're definitely hearing you regarding the team balance in the game. For the Outer Rim patch, we introduced Auto Balancing, which pretty much ensured teams would get balanced number wise (equal amount of players on the teams) at the start of each round. We designed the system to be as non-intrusive as possible, to basically try to move as few people as possible between teams and instead trust in our initial skill calculations when players would join the game.
That being said, we've heard you loud and clear that you're still finding "hopeless" servers where one team is overwhelming the other round after round, where clearly the system is not intrusive enough. So for the Bespin patch, we will be introducing Team Shuffle as part of the Auto Balancing, where upon each map change teams will be scrambled.
So to summarize:
Each round = Auto balance teams as non-intrusively as possible, to ensure teams have even amount of players. This is to allow losing teams to take revenge in modes such as Walker Assault.
Each map switch = Scramble teams
Further info, this time about adding custom map rotation into private matches:
We're definitely hearing you. In a future patch, we'll be introducing ways to build your own custom map rotations for private matches, for players who want to play map A, B, D and E but definitely not C. We'll have more info on this during the reveal.
Not sure if this will make the Bespin patch or not. He say it's coming in a "future patch" but then says there'll be more info in the reveal. But it'll be coming at some point!
He's also elaborated on fixes coming to HvV, as well as being able to select specific modes for private matches:
We're definitely hearing you. Included in the Bespin patch will be fixes to Heroes vs Villains, where sometimes players who failed to pick heroes in time for the round to start were forced to play as soldiers instead. As added insult to injury, they were sadly then excluded from being picked as heroes for the rest of the match. All of this was of course unintended and will be fixed. As long as there are enough players on the server to fill out the hero slots, they will be filled.
We're also adding ways for players who only want to play a specific mode from a DLC rotation to do so (Extraction only, for example) or combine main game mode modes with maps from the DLCs (for example, Heroes vs Villains on Outer Rim, plus your favorite maps from the main game). This will be available for private matches.
I am hopeful that we will get this in for the Bespin patch, but I cannot confirm this just yet.
Bit of info on the upcoming changes to Explosive Shot:
We've got some tweaks to Explosive Shot coming. Skilled players will still be able to make great use of it, but we feel that it's a little bit too effective "out of the box" - especially against heroes.
Prossibly not coming with the Bespin patch, but he added this about private matches:
More options to tailor your Private Matches is something we're definitely looking to add.