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Star Wars Galaxies redesign...

ManaByte

Banned
http://starwarsgalaxies.station.sony.com/combat_upgrade/

combatdiagnew.jpg


Damn, maybe I'll play and unlock Jedi once this goes in. As of now, my houses are just eating maintenance as I haven't logged in since JTL was released.
 
Upgraded to all access and fooled around a little on Test Center to try it.
The initial impression I got was that the “combat” now works almost identically as in EQ2. This is a good thing… It was actually challenging and fun now.
Those who want to unlock their Jedi's should probably do it ASAP… It will probably get a lot harder when this hits the servers. :p

But then there is the content aspect… It has always been the weakest part of SWG… Don't know if they added anything or so… But atleast the combat system shows hopes.
 
I'm guessing WoW has had an effect on all MMORPG's, Star Wars Galaxies included. I know they've been talking about the combat modifications for some time, but as sub-scribers jump ship, it becomes more important to get these updates in place to keep your core players, lure some older players back, and maybe entice some new players. I'd be interested in playing, but not at $15/month.
 
What is Teras Kasi? Sounds familiar and interesting (wasn't this a term used in some PS1 Star Wars fighting game?)....
 
here is/was my problems with the game (reactivated umm.. like two months ago with JTLS)

it takes me two minutes to kill a freaking wort from start.
I can only take two missions and have to run/speed for 2-5 minutes to get to them
I can only kill about 2-3 mobs before having to rest for 2 minutes to gain my stats back
after enough fighting in the field I HAVE TO go back to town to fix wounds

to craft, it is either carpal tunnel inducing to grind up, or you have to craft for real (i.e. neccessity or profit) in which case leveling up takes forever. furthermore, it is possible to really hurt yourself crafting through failures (nothing like crafting half a dozen components that cost you a ton, only to fail and lose everything on the final craft). then to top it off, crafting at this point in the game is useless because there are entire guilds on the servers who are effectively the walmart of the servers and it is difficult to impossible at best to aactually compete with them.

arggh... anywya, crafting complaints aside, if they actually sped up combat slightly, reduced down time slightly, the game would be much more playable IMHO. but after playing games like WoW, COH, and even the general mess that is EQ2, SWG has a long way to go to become playable.
 
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