The problem I see with making it more actiony is that it seems when RPGs get more actiony, they also get more streamlined and less strategic. Dragon Age Origins has great real time semi turn based combat that also let you pause/switch characters/give orders. It’s a good balance of real time actions and strategy. Dragon Age 2 made the combat more actiony and for the 5 hours I played it it just seemed basic compared to Origins.
Final Fantasy XV is basic as shit and you can just hold dodge and spam warp. RPGs trying to be more action oriented seem to just have boring combat compared to actual action games, and less strategic gameplay than more traditional RPGs.
I guess maybe one could argue Souls, Monster Hunter and Dragon’s Dogma are RPGs with good pure action combat, but they’re not Story focused at all. I mean I’d love to see an RPG that manages to mix good Action Combat with the Strategy of controlling multiple party members and Story, but it seems like 1 of the three of those elements always ends up sidelined.
Also it’s just nice to have variety and not have every game try to follow the same style of combat as that gets stale. Sometimes I want to play a pure Character Action game like Bayonetta or Ninja Gaiden, some times I want an Action RPG Like Dark Souls or the Witcher, and sometimes I want a party/turn based RPG like Final Fantasy/SWKoToR.