QuantumBro
Banned
Also, has anyone gone through any of Swamped's day one posts to see if any seem like he's trying to make contact?
Also, has anyone gone through any of Swamped's day one posts to see if any seem like he's trying to make contact?
Gun:jonnyquickknives
Actually, I support this vote for one reason!
He didn't get to shoot someone last game.
Who do they shoot with their gun? They're going to pull the trigger on someone they suspect, and chances are good that person will be a rebel. If you give the gun to a Hutt it will almost certainly be used to kill a rebel. If you give a rebel a shield, they are protected from Hutt attacks. Not much changes if you give a Hutt a shield because we can detain them when they're revealed later.Like my good friends in a galaxy far far away, the Rebublicans, say: Guns don't kill people, bad people with guns kill people. I'm giving everyone a chance to vote for who gets the gun. That person can't use it until tomorrow night, and hell doesn't even have to use it. And if it gets used, you know who used it. How is that like blindly firing in the dark.
How about we do the move that makes strategic sense? Shields are a million times more valuable than a single round of "seeing where people stand." You should be handing out shields and ONLY shields. I'm not voting for guns because it will wind up being a mistake. Shield: ZubzAnd once again, I'm using a gun instead of a shield, because giving a gun to a Hutt is much worse than giving a shield to a Hutt, so people are forced to take this voting seriously. We can change to a shield tomorrow, I want to see where everyone stands today.
Who do they shoot with their gun? They're going to pull the trigger on someone they suspect, and chances are good that person will be a rebel. If you give the gun to a Hutt it will almost certainly be used to kill a rebel. If you give a rebel a shield, they are protected from Hutt attacks. Not much changes if you give a Hutt a shield because we can detain them when they're revealed later.
How about we do the move that makes strategic sense? Shields are a million times more valuable than a single round of "seeing where people stand." You should be handing out shields and ONLY shields. I'm not voting for guns because it will wind up being a mistake. Shield: Zubz
Quantum was already looking pretty rebel to me, so this seems to make it more so. But in mafia the only confirmed rebel is a dead one, so keep that in mind.
As for the gun:
Gun:jonnyquickknives
He's probably the most rebel to me at the moment... Well actually Blarg is, but he doesn't need a bigger target then he already has.
This trigger needs an impartial finger.
My finger.
How about this:
If you all vote to give me Quantum's blaster, I promise to not use it until the majority decides a target to hit.
I promise to refrain from using it until a suitable candidate for 'silencing' is decided upon.
If someone dies by blaster-fire during the night, it wouldn't be because I shot them. You could easily catch me out if I lied; if the gun is given to me and you all ask me to use it on someone, then I somehow don't deliver on assassinating your selected overnight target the next day, I'll give you my full permission to detain me.
I'm no trigger-happy Gungan; when I make a statement, I stick by it. The blaster is safest with me.
Sift through my post history for proof.
Interesting, why?
Because of your posting style.Interesting, why?
None of what you say works. Role blocks, protections, etc. all set up incredibly convenient lies for someone that wants to misuse a gun. For good or ill, guns will only cause the game to end faster, and probably in the Mafia's favor.
If you all vote to give me Quantum's blaster, I promise to not use it until the majority decides a target to hit.
Hell, maybe this whole thing was a play by Quantum purely to generate discussion in this direction and before the deadline he'll drop some exmachina recants on us. I do think I'd be pretty suspicious of that move now though.
Who says they have to use it right away?Maybe I missed this, but since it's being decided publicy who gets the gun, what is to prevent the hutts from immediately targerting the receiver that night?
Who says they have to use it right away?
Maybe I missed this, but since it's being decided publicy who gets the gun, what is to prevent the hutts from immediately targerting the receiver that night?
Quantum could easily switch the gun with the shield at the last minute without telling any of us.
That way, the proud new "gun"-owner would be entirely safe from retaliation, while a Watcher-role could monitor the gunner to see who visits him/her.
That way, we still have a locked-and-loaded blaster to use, an intact survivor and the free identities of possible Hutts.
There's your anti-Hutt insurance policy, at no extra charge.
Quantum said the shield doesn't become usable until the next night.Quantum could easily switch the gun with the shield at the last minute without telling any of us.
That way, the proud new "gun"-owner would be entirely safe from retaliation, while a Watcher-role could monitor the gunner to see who visits him/her.
That way, we still have a locked-and-loaded blaster to use, an intact survivor and the free identities of possible Hutts.
There's your anti-Hutt insurance policy, at no extra charge.
Good Question!
1. I'm only having gun as an option today, because that essentially turns the voting into voting for the person you trust the most with an item that could kill you. Having both as an option, or just the shield as an option would have everyone take it less seriously since it's only a shield. That doesn't mean I'm not willing to give away a shield at some point in the future if I'm still alive.
2. The shield isn't that great. It doesn't activate until the next night, so if I sent one out to someone who was going to be targeted for a kill, it wouldn't help them.
Quantum said the shield doesn't become usable until the next night.
See, giving the gun to anyone is a waste. Think about how good your role is. We can make it impossible for the Hutts to win. If there are N Hutts, all you have to do is distribute shields to N + 1 rebels. Don't tell us who you give them to, at least not until their shields are active. This would probably go even better if we voted No Detain every day.Perhaps then you should be making a case so that you get the gun. Then you can be sure that no one can use the gun for nefarious purposes. I'm sure there are other campers who want that.
In fact, here's your first vote:
Gun: Makai
Anyway, I got an idea you'll like. From this point forward "No One" is an option for voting
I think there's one thing about this role that we need to confirm:See, giving the gun to anyone is a waste. Think about how good your role is. We can make it impossible for the Hutts to win. If there are N Hutts, all you have to do is distribute shields to N + 1 rebels. Don't tell us who you give them to, at least not until their shields are active. This would probably go even better if we voted No Detain every day.
This role is absolutely incredible and we started with TWO. Either the Hutts have some crazy abilities to match ours, or there are a lot of them. I don't fully believe you are an armorer because two armorers sounds ridiculous. Maybe this is why the game was delayed for "balancing."
Blarg, don't answer this if you don't want, but you said the message you received was vague. Do you feel like it was purposefully vague in an attempt to convey a hidden message? I say that because I don't know why a rebel would benefit from being vague unless it was a limitation on the power.
I trust your judgment for now, so I guess my question is what is your gut feeling on it?
See, giving the gun to anyone is a waste. Think about how good your role is. We can make it impossible for the Hutts to win. If there are N Hutts, all you have to do is distribute shields to N + 1 rebels. Don't tell us who you give them to, at least not until their shields are active. This would probably go even better if we voted No Detain every day.
This role is absolutely incredible and we started with TWO. Either the Hutts have some crazy abilities to match ours, or there are a lot of them. I don't fully believe you are an armorer because two armorers sounds ridiculous. Maybe this is why the game was delayed for "balancing."
I think there's one thing about this role that we need to confirm:
Are they one-shot abilities?
Welcome!
You are a Rebel Armourer.
You are aligned with the Rebel Alliance.
Once per night phase, you may send a blaster or a personal energy shield to one player. To do so, PM me the command BLASTER: MattyG or SHIELD: MattyG. The blaster may be used by the owner one time to kill another player, while the shield will protect the owner once from any form of death (aside from lynching). Players who have already received an item may not receive another.
You win when no remaining players are Hutt Mob-aligned.
Oh, right. I forgot that bit. They're one-offs according to the role PM.I think there's one thing about this role that we need to confirm:
Are they one-shot abilities?
Actually, it shouldn't matter if the Hutts can only kill one person per night and we can still reach the unwinnable state. If they can consistently kill more, then my premise is false.
Welcome!
You are a Rebel Armourer.
You are aligned with the Rebel Alliance.
Once per night phase, you may send a blaster or a personal energy shield to one player. To do so, PM me the command BLASTER: MattyG or SHIELD: MattyG. The blaster may be used by the owner one time to kill another player, while the shield will protect the owner once from any form of death (aside from lynching). Players who have already received an item may not receive another.
You win when no remaining players are Hutt Mob-aligned.
Oh shit, lol. Did not even notice that line. Ok, I need to think about this more, but this probably wouldn't work. I still prefer shields to guns.And if they decide to double-tap? (Aka, spend two nights on the same guy)
Quote edit, because autocorrect sucks.Also, the bolded above is probably a big reason why we have two. I suspect that there is another element in play to this game... Or rather a lack thereof.
What do you mean by "lack thereof?"
Because of the bolded, I really don't want to say.Thinking about the gun thing more, and if my suspicion is correct(which I REALLY hope it's not.) I'm starting to second guess the gun thing, especially because of the only one item rule.
For now: VOTE: No Gun
Remember everything we know, the mob knows.
I don't particularly want the gun. I'm fairly good at picking people NOT to kill, i.e. exmachina this game, various people last game, but I've also latched onto people wrongfully several times, i.e. TWE this game, Irfanaator and amir0x last game.
I don't even know who I want to Detain right now, where at least people can talk me down.
I'd probably just hold it for later in the game when we have more information.
Possible theory for Blarg's shit:
http://wiki.mafiascum.net/index.php?title=Inventor
A variation on Inventor may be in the game. The Armorer role is basically this as well. Whichever one gave Blarg something last night may have been an investigative 1 shot item. It would explain his vagueness for now, as well as why he thinks it could eventually do something useful.
Far more likely that he's just talking out his ass though.
How about we do the move that makes strategic sense? Shields are a million times more valuable than a single round of "seeing where people stand." You should be handing out shields and ONLY shields. I'm not voting for guns because it will wind up being a mistake. Shield: Zubz
I suck at reading. You made yourself a shield.
gun: truabe
Oh and btw.. Isn't it against the rules to copy/paste your role information in the thread?
Assuming that really is his role information.
Technically, he's only quoting what MattyG or Crab posted when we lynched him.