mansoor1980
Gold Member
ubisoft showing some bangers
as with the avatar demo i doubt this was running on consoles
as with the avatar demo i doubt this was running on consoles
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Ubisoft downgrade on all Platform.Looks awesome. This and the Avatar game looked awesome.
I hope we don't get the usual Ubisoft downgrade.
I'll be getting on PC to miss so I don't have to deal with downgrades.
Ubisoft downgrade on all Platform.
Baby steps...Woah, a powerful, wisecracking girlboss of diffuse ethnicity and that DOESN'T sport a shaved-head-side-plait? Are we ready for this kind of innovation?
Holy balls. Why couldn't Starfield do this:
Game looks absolutely amazing. The fluidity of the animation and the graphics, just slap. This is what they should have shown during the Showcase, not a CGI trailer.
What? Vertical Slice features never end up on the PC version thats a BS myth spread around gaming forums.Looks awesome. This and the Avatar game looked awesome.
I hope we don't get the usual Ubisoft downgrade.
I'll be getting on PC so I don't have to deal with downgrades.
I still think manual flying while entering and exiting the atomosphere is up there on the list as a major fantasy of most old school sci fi nerds. Lack of it is a bummer in both this and Starfield.It's a version of the Ratchet & Clank rift-tripping technique. Activate the transition via context action, move the character through a locked viewpoint with minimal detail (a rift void, a cloud bank, a starfield at lightspeed,) drop the old level dataset and load the new dataset, then pull the character into the new scene and release the viewpoint. Looks cool, keeps you in motion, but it's a hidden loading screen if we need to be picky about it.
Possibly there will be some air-to-air combat above a planet surface, but you wouldn't be able to walk wherever you want, fly wherever you want, and jump to lightspeed wherever you want. It's not that type of game anyway, and the idea of "open-galaxy gameplay" is more trouble than it's worth. Sounds cool, it's what gamers dream of when they think of how much bigger games can get, but it's just extra space if the game is actually trying to be a game. Unless you have a procedural system which can actually detail out whole planets and provide interesting gameplay wherever you go, you're better off directing players to what's fun in the game. (Even Starfield isn't bothering with planetary scale beyond the surface and the landmarks, and that game is going to be huge. Star Citizen and No Mans Sky are examples of attempts to have the universe built out in all dimensions, and those are worth studying for what they can and cannot accomplish, but neither would make it as a fun Star Wars game.)
With all due respect....trusting UbIsoft is straight foolish.I don't think this is the same sort of situation honestly. We're in a new generation and we all know sometime these games are going to have to start showing better graphics than the previous generation.
I think we will see even crazier shit from other studios like ND or Guerrila Games (with their next big games not the online ones). But we'll see.
I agree...although witb 1000 planets to save items for they may have changed the way they deal with items now. Wouldnt be suprised if its not as permenant as long as it was in previous Bethesda RPGs.That's because in Starfield every single object in the game world can be picked up and manipulated. You can pick up a sandwich, throw it on the ground in Planet A, Travel to Planet B, return to Planet A 40 hours later, and the sandwich will remain in the same place you left it. In most other open-world games, including this one, the buildings and props are just art and objects will reset/disappear the moment you leave the area.
For me SCB was the last time I gave a shit about Ubisoft until now.Is it just me or this is the best game they've made since.... Splinter Cell: Blacklist? I mean, the game is rough around the edges but they've time to polish it until release next year.
While I did think it looks really cool and am very interested this was definitely in the back of my head the whole time.Didn't care for it. Seems like the most by-the-numbers Uncharted ripoff moviegame you can make. Visually it was nice though.
I would bet the cutscenes are probabpy 24fps and the game is most likely 30fps only.It's definitely not CG because during the bar cutscene you can actually see shadows flickering on the alien necklace. I guess they're taking the Order 1886 approach, black bars more pixels and 30 FPS for cutscenes.
Its not the characters its the scale of the enviroments from large details to small details and lighting settings. Imo the usual Ubisoft vertical slice BS.I'm baffled, the animation is nowhere near next generation, the main protagonist looks like a plastic doll.
I feel the exact opposite. I wouldnt mind a prequel trilogy game but still vastly prefer the aesthetic of the og tril.Game looks pretty good, but FFS does everything Star Wars have to be OG trilogy related? To be completely honest, when I saw that it happened between Empire and Jedi, my interest went down. I'm just tired of the constant "REMEMBER THIS FROM THE ORIGINAL TRILOGY!?!" it's pretty tired.
Having said that, I'm still interested in seeing how this game turns out. Lots of potential.
So? You literally made claims from zero evidence. Wishfull thinking?
The game was being played at 60fps, you can see the framerate drop to 30fps in the cut scenes for the contrast.So? You literally made claims from zero evidence. Wishfull thinking?
Yt 60fps option means jack shit.
I would bet the cutscenes are probabpy 24fps and the game is most likely 30fps only.
I disagree. The cutscenes if choppier probably dipped below 30fps. Yt 60fps videos are nonsense. I heard this all before where people claim the difference between 30fps and 60fps YT videos are night and day. Meh.The game was being played at 60fps, you can see the framerate drop to 30fps in the cut scenes for the contrast.
More than likely on the PC as well as evidence shown in the threat.
Ok.I disagree. The cutscenes if choppier probably dipped below 30fps. Yt 60fps videos are nonsense. I heard this all before where people claim the difference between 30fps and 60fps YT videos are night and day. Meh.
Have you played Immortals: Fenyx Rising?Is it just me or this is the best game they've made since.... Splinter Cell: Blacklist? I mean, the game is rough around the edges but they've time to polish it until release next year.
Im not a fan of it. Shits tedious. Then I have to go back and reread peoples posts all up and down the page to make sure im responding correctly within the context of the whole post. Theres also issue causr Im stuck typing on my phone most times and my fat fingers keep hitting back alot of times makeing longs posts that much more aof a risk being deleted accidentaly. I know you probably dont agree but its been a headache for me.Dude. Use the Multi-Quote feature.
Amd collab?Ok.
They showed it with an AMD collab and it was 86FPS with RT on the screen on a 7800. Someone posted the pic in here.
But carry on.
They said it was seamless, but I guess it could be a clouded loading sequence. I’m more interested in the space-to-ground mechanic and if you’ll be able to enter from space and fly over the planet and land wherever you want.So is it seemless ground-to-space transitions?
As in, complete control to fly in and out of atmosphere?
Or was that just a fixed camera to make it look like you have complete control?
Post #227Amd collab?
So I dont have to read every post do you remember what page it maybe on so I can check it out?
My feelings also.
Ubisoft for the last 10 years has been a complete let down.
I just hope they have changed their ways but still not pre-ordering or buying day 1, will wait for reviews and gameplay vids.
Their BOTW clone? I've seen enought of it.Have you played Immortals: Fenyx Rising?
You're right the animations needsv work but Starfield has its own set of issues. Outlaws overall looks more "next gen" than Starfield in multiple ways, the environments, character detail, seamlessness in traversal, and combat are all more impressive already.Really? The animations look extremely stiff. Probably the worst thing about this demo.
I still think manual flying while entering and exiting the atomosphere is up there on the list as a major fantasy of most old school sci fi nerds. Lack of it is a bummer in both this and Starfield.
I hate to be the bearer of bad news, but you will probably have to use Ubisoft's launcher.True but I'll mod the game if it gets downgraded. I'm winning on PC no matter what
It is for me though. The upper atmosphere approaches are up there when it comes to things I like the most from the films. Even with invisible walls preventing you from exploring the rest of the planet Id sfill prefer the option to take off and land myself. Just the approach to a new outpost would be wonderfull for me.Sure, being untethered in the galaxy sounds like a dream... it's not Star Wars though
There is no way you can land everywhere.They said it was seamless, but I guess it could be a clouded loading sequence. I’m more interested in the space-to-ground mechanic and if you’ll be able to enter from space and fly over the planet and land wherever you want.
Ubi can do open world games like nobody else. But a realistic guess is that they’re letting you choose a landing spot from space, then you’ll see a foggy space-to-ground sequence through the clouds and a free flight above that landing spot and a click X to land mechanic.There is not way you can land everywhere.
Assassin's Creed Origins? Far Cry 5? Ghost Recon Wildlands? Watch Dogs 2? Among others...
A compete let down? Maybe video games aren't for you.
I wonder if the planets have one big or several smaller open-worlds.Ubi can do open world games like nobody else. But a realistic guess is that they’re letting you choose a landing spot from space, then you’ll see a foggy space-to-ground sequence through the clouds and a free flight above that landing spot and a click X to land mechanic.
I forgot about that.I hate to be the bearer of bad news, but you will probably have to use Ubisoft's launcher.