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Star Wars: The Old Republic |OT2| In a F2Play galaxy far, far away

CzarTim

Member
Can someone remind me if PVP gear is purple or not? The ristrictions on gear make no sense if it is. Even if I buy the weekly unlock, I can't gear up enough to be on an even playing field?
 
Can someone remind me if PVP gear is purple or not? The ristrictions on gear make no sense if it is. Even if I buy the weekly unlock, I can't gear up enough to be on an even playing field?
I think the PvP starter set is blue while I remember the stuff you buy off the vendors are epic quality.
 

CzarTim

Member
Apparently one of the unlocks lets you equip Artifact gear, but it's 1,200 coins.

Quickbars are 250 each. Unify colors is 300. Show title/legacy name is 100 each.

Assuming these prices don't change, my guess is it will be about $1 = 150 CC with discounts for buying more of course. Some things seem to just be optional if you don't want to pay credits. For example, I still had all my inventory slots unlocked even as F2P because I had previously purchased them with credits. THAT is how you do F2P. Except they are capping credits and comms. So that means you can't unlock most of this stuff without subbing first. What a complete fucking disaster. Wouldn't it be better to just limit the amount of money/comms earned rather than a hard cap? You know, like every other F2P game out there. "You get 25% of the credits earned, subs get 100%".

The 250 CC coin for Weekly WZ unlocks means about $6.50 a month for just PVP if my prediction is correct. Of course you'll need to spend 1,200 CC just to equip the gear and then you still won't be able to get the Elite WH weapon due to the cap.

The packs are a joke. I'm already getting dups after 3. Nothing I have gotten has been particularly interesting.
 
To me it really looks less and less like f2p and more like an extended "trial" that makes it so annoying you either stop taking up space on their servers or sub. Basically the same thing that AoC did with their f2p conversion.

Actually removing pieces of core functionality from a game unless you open your wallet...especially if you bought the game already....is just amazing to me.

Yea AoC's system was awful and this is looking like a bad system as well. They are just trying to push people to sub when they should be concentrating on microtransactions.
 

CzarTim

Member
What are the chances they change so things around before F2P hits?

I doubt they change anything. Things like the action bar limit are listed in multiple places. I feels very intentional.

That said, when it fails miserably (which it will), I bet there's a lot of backtracking.
 

Heysoos

Member
I doubt they change anything. Things like the action bar limit are listed in multiple places. I feels very intentional.

That said, when it fails miserably (which it will), I bet there's a lot of backtracking.

Yeah... I don't see this going well. Maybe they're just trying to kill it intentionally.
 

HBroward

Member
As long as you buy one thing from the Cartel shop, you can equip Purple level gear. I really don't know why the ability to equip artifact tier gear costs 1200 CC if you get it with any purchase though.
 
I doubt they change anything. Things like the action bar limit are listed in multiple places. I feels very intentional.

That said, when it fails miserably (which it will), I bet there's a lot of backtracking.

Sadly they are for sure going to see an influx of money come in when it goes f2p and see things as going well. The weak willed will toss cash at it at first. Any major issues wont appear for a while so changes for the better might take time in the coming. They are likely going to see a big cash flow coming from just folks such as subscribers with disposable income who will buy tons of booster packs. They need to see that it's a bad idea, but the f2p launch no matter how bad it sounds, is going to cause a rush of money into their pockets and make it seem like they are doing the right thing at first.

As long as you buy one thing from the Cartel shop, you can equip Purple level gear. I really don't know why the ability to equip artifact tier gear costs 1200 CC if you get it with any purchase though.

? That's not on the feature lists for those who have upgraded accounts.
 

Enosh

Member
lol, so every roll on green shit counts?
are they trying to completely tank the game at this point?

and so what about action bars? some say it's a bug others that you only get 1 as f2p...
 

CzarTim

Member
As long as you buy one thing from the Cartel shop, you can equip Purple level gear. I really don't know why the ability to equip artifact tier gear costs 1200 CC if you get it with any purchase though.

Where does it say that?

Sadly they are for sure going to see an influx of money come in when it goes f2p and see things as going well. The weak willed will toss cash at it at first. Any major issues wont appear for a while so changes for the better might take time in the coming. They are likely going to see a big cash flow coming from just folks such as subscribers with disposable income who will buy tons of booster packs.

Sure, but I think that's more to do with the fact they'll get a lot of press attention. Like I said earlier, I don't know who this F2P system is supposed to appeal to in the long term.

At this point, BW has to be sabotaging their own game, right? I mean, just by dumb luck you can't screw up this many times...

This feels more like EA doing what EA does best: gross money making schemes created by suits who look at graphs all day and have never played a video game. But the lack of content leading to this? That's definitely on BW. The game was doing okay until 1.2 was delayed.

and so what about action bars? some say it's a bug others that you only get 1 as f2p...

It says you only get 1 in MULTIPLE places when you first login to the game. I can't imagine why'd they say that and there is also only 1 bar in game and that be a bug.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Apparently one of the unlocks lets you equip Artifact gear, but it's 1,200 coins.

Quickbars are 250 each. Unify colors is 300. Show title/legacy name is 100 each.

Assuming these prices don't change, my guess is it will be about $1 = 150 CC with discounts for buying more of course. Some things seem to just be optional if you don't want to pay credits. For example, I still had all my inventory slots unlocked even as F2P because I had previously purchased them with credits. THAT is how you do F2P. Except they are capping credits and comms. So that means you can't unlock most of this stuff without subbing first. What a complete fucking disaster. Wouldn't it be better to just limit the amount of money/comms earned rather than a hard cap? You know, like every other F2P game out there. "You get 25% of the credits earned, subs get 100%".

The 250 CC coin for Weekly WZ unlocks means about $6.50 a month for just PVP if my prediction is correct. Of course you'll need to spend 1,200 CC just to equip the gear and then you still won't be able to get the Elite WH weapon due to the cap.

The packs are a joke. I'm already getting dups after 3. Nothing I have gotten has been particularly interesting.

I think they are doing credits the same as AoC, ie there is no cap to how much you can earn but a cap on how much you can have at any one time. So if you have 1 million credits you'll see you have 200,000 and 800,000 in escrow. It basically means you can't buy anything worth more than 200k.
 

HBroward

Member
OK, so I had copied and pasted this from the comparison chart a couple days ago:

Becoming a "premium" user gives you access to sprint, the ability to equip purple gear, access to your cargo bay, secure trading among players, and increased access to chat

So they changed that sometime in the last four days. That's pretty lame.
 
So I'm reading on the forums that there is also a "preferred" level with previous subscribers getting more than people who are straight up f2p. Can't find any solid information but it seems like banks and the like are not restricted if you subbed to the game previously. Wonder if this also applies to the UI.

Anyone have anymore info on that?
 

CzarTim

Member
In terms of the outfits you can buy, doesn't it cost a lot to transfer mods? Would the 200k cap even cover a full set? A lot of of the outfits are just chest pieces too, which is weird.

Also, I went to test how the 200k credit limit works, so I bought some stuff in the CE section and it said the prices are increased for non-subs. Way to support CE buyers...

I think they are doing credits the same as AoC, ie there is no cap to how much you can earn but a cap on how much you can have at any one time. So if you have 1 million credits you'll see you have 200,000 and 800,000 in escrow. It basically means you can't buy anything worth more than 200k.

I tested this. If you spend any of your 200k, it does not refill with escrow. You have to earn more to reach the cap again.
 
There is also caps on all currencies including coms of all types. You can not raise these caps unless you sub. On top of that, the prices of gear for F2P player were raised... yet they have caps on their currencies.... so you can't access a lot of stuff if your F2P. Doing stuff like paying for weekly passes for content becomes pretty pointless when your currencies are capped and you can't aquire various items because of these caps.

So I'm reading on the forums that there is also a "preferred" level with previous subscribers getting more than people who are straight up f2p. Can't find any solid information but it seems like banks and the like are not restricted if you subbed to the game previously. Wonder if this also applies to the UI.

Anyone have anymore info on that?

It only takes away limits on some chat functions and lets you use your cargo hold on the ship.
 
It only takes away limits on some chat functions and lets you use your cargo hold on the ship.

Well that's.........underwhelming. At least in LOTRO I had access to everything I had when I was a subscriber. I think I was only locked away from 2 character slots, which I gladly unlocked knowing I would never need to again.
 

Cystm

Member
Limiting chat and action bar use better not make it through to live, or this game deserves to fail.

I will unsub.

I am not going to support something so fucking blatantly unintelligent and aggravating.
 
Limiting chat and action bar use better not make it through to live, or this game deserves to fail.

I will unsub.

I am not going to support something so fucking blatantly unintelligent and aggravating.

I'm OK with the chat to be honest, at least limiting /say and whatever else that can be broadcast to an area simply to cut down on gold farmer spam. Limiting any other chat such as guild or group is just asinine.

But yes, the action bar thing coupled with locking away stuff like hide head slot and trying to get people to pay.....its mind boggling.
 

HBroward

Member
Huge update about the current state of the F2P model and incoming tweaks.

Choice bit:

Free-to-Play players will now get a second quickslot bar.
Free-to-Play players will now be able to do 5 Warzones per week instead of 3.
The Cartel Coin item lock (i.e. temporary bind) will be reduced to 3 days for Free-to-Play players, and 2 days for subscribers.


Obviously they are listening to feedback, and are willing to adjust some things. Continue to provide feedback, and maybe we can get this thing a little more user friendly.

Oh and the chat limitations are nice. You can still /say, party chat, op chat, and the like, you are just limited to one message a minute in the general, trade, or pvp channels. Which will help all our sanities come F2P time I imagine.

Edit: Post about the "Preferred Player" status.

Once our Free-to-Play option launches, Free-to-Play Players will gain Preferred Player Status by making a single purchase through our website. This purchase can simply be a quantity of Cartel Coins, or a Game Time Card, or even a month of a Subscription. Additionally, former Subscribers who are returning as Free-to-Play Players, will find they have Preferred Status!

As a Preferred Status Player, you will gain the following benefits compared to Free-to-Play Players:
• The Sprint ability at Level 1
• Access to your Cargo Hold (an 80 item Player Bank)
• Access to Secure Trade
• The ability to send Mail, including one (1) attachment
• Increased allowance for chat message frequencies in Public chat channels (such as /general)
• An increased Credits Cap
• Access to the Who List
• Three (3) additional Sale Slots on the Galactic Trade Network (for a total of 5)
• One (1) additional active Crew Skill Slot (for a total of 2)
• Reduced skill point respecialization costs
• Increased Server queue priority

In addition to the above benefits, Subscribers who return as Preferred Status Players will find that they retain any Cargo Hold and Inventory expansions they had unlocked, any Legacy Unlock or Perk they have gained (including Species) and can continue to use any Artifact equipment that was bound to them previously.

It looks like this addresses the majority of concerns players have had, what do you guys think now having this increased detail?
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
So basically some of the restrictions were put into place to combat gold farmers who can make unlimited free accounts?
 

Alur

Member
If they give Prefered Players a 3rd slot, it will be a good step.

I agree with this, though I can't fathom not giving returning players the same amount of bars they had before, realistically.

There also needs to be some compromise with unlocked WZ/FP/OPs and allowing you to use the gear you earn (and unlock comm earnings) during that time regardless of artifact limitation.

Still amazed BW and EA continue to destroy themselves like this. At least they are listening ahead of time this time, it seems.
 
Yea I think the quickbar thing is whats pissing people off the most. With so many f2p games out there, it's not like it's difficult to see what works and what doesn't.

Personally, I really hate it when companies do something that is obviously a cash grab, revert it when they see people aren't stupid enough to fall for it and will probably lose subscribers as a result, and then come out and are like "we have the communities best interest in mind so we are changing it to this, love us, give us praise for treating our customers right!"

Subbing to get my cartel coins is going to be my guiltiest spending this month me thinks.
 

Cystm

Member
Huge update about the current state of the F2P model and incoming tweaks.

Choice bit:




Obviously they are listening to feedback, and are willing to adjust some things. Continue to provide feedback, and maybe we can get this thing a little more user friendly.

Oh and the chat limitations are nice. You can still /say, party chat, op chat, and the like, you are just limited to one message a minute in the general, trade, or pvp channels. Which will help all our sanities come F2P time I imagine.

Edit: Post about the "Preferred Player" status.



It looks like this addresses the majority of concerns players have had, what do you guys think now having this increased detail?

They are listening. Good. Now, fuck. Four action bars by default. Stop being so dumb about this.

As a Preferred Status Player, you will gain the following benefits compared to Free-to-Play Players:
• The Sprint ability at Level 1
• Access to your Cargo Hold (an 80 item Player Bank)
• Access to Secure Trade
• The ability to send Mail, including one (1) attachment
• Increased allowance for chat message frequencies in Public chat channels (such as /general)
• An increased Credits Cap
• Access to the Who List
• Three (3) additional Sale Slots on the Galactic Trade Network (for a total of 5)
• One (1) additional active Crew Skill Slot (for a total of 2)
• Reduced skill point respecialization costs
• Increased Server queue priority
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
They are listening. Good. Now, fuck. Four action bars by default. Stop being so dumb about this.

2 is doable for someone new coming in. 4 should be unlocked for anyone who previously bought the game.

At least you'll still be able to keep equipping purples you already had. So conceivably you could sub for a month, get all your end game PVP and/or PVE gear and then unsub and keep wearing it.
 

Draxal

Member
I kinda honestly thought they were using this as a test to see how much they can get away with/people's feedback as it is a test server. I doubted they were going to with such severe restrictions (it's easy to create those placeholder graphics).
 
I kinda honestly thought they were using this as a test to see how much they can get away with/people's feedback as it is a test server. I doubted they were going to with such severe restrictions (it's easy to create those placeholder graphics).

Possibly, but it's dumb to do as it builds bad press. Already here on GAF and all over the net their is bad word of mouth going on about the TOR F2P model. Once the damage is done, it's hard to reverse.
 

Draxal

Member
Possibly, but it's dumb to do as it builds bad press. Already here on GAF and all over the net their is bad word of mouth going on about the TOR F2P model. Once the damage is done, it's hard to reverse.

Yeah it definitely was dumb, which you can tell by how fast they reversed course. Which, in all honesty is a pretty good sign for me, if this was March Bioware, they would of taken 2 weeks to reverse course.
 
I'm glad they decided to go with two. Now give them all the quickslots and stop trying to monetize such a basic UI feature. I can't believe we're even talking about this shit.

And let me use purple gear as a Preferred account.

Oh and get rid of that stupid flashpoint loot limit. I makes no sense to have one in there if they already have a limit of how many they can do per week. I mean, what's the point in running two more flashpoints if I can't even receive loot from the last boss of the one I just did?
 
I'm glad they decided to go with two. Now give them all the quickslots and stop trying to monetize such a basic UI feature. I can't believe we're even talking about this shit.

And let me use purple gear as a Preferred account.

Oh and get rid of that stupid flashpoint loot limit. I makes no sense to have one in there if they already have a limit of how many they can do per week.

They let you use purple gear that is bound to you if you go to preferred.

Yea the loot thing sounds like a mistake, it should only apply to getting loot rewards from the final encounter in a flashpoint or from group finder returns.
 

Cystm

Member
DamionSchubert said:
So the other bit of discussion to have is about the color crystals. I thought in this case that I would start the discussion with all of you, so that you could understand our logic and guide our thinking.

Currently, these crystals appear in cartel packs with a level 10 requirement, and on the store with a level 35 requirement, in order to access stats roughly equal to a standard level 50 color crystal. It's worth noting that color crystals are something that the itemization team stopped improving the itemization of shortly after launch, because people really hated losing their signature lightsaber color because it was no longer Best in Slot. We have, incidentally, seriously entertained removing all itemization from color crystals entirely (it makes many problems go away for us), but we didn't have the time to make such a large change on itemization before this patch went live.

The reason why we put these in with low level requirement is pretty simple: getting an item you can't use in the Cartel Packs really sucks. It's the same reason we pursued the tech that allowed us to make mounts adaptive - we expect a very large influx of new players when we launch free to play, and those guys opening cartel packs to get items they can't use for months (literally, for casual players!) is a negative experience, not a positive one.

So after discussing with the balance team, we decided to put these in with lower level requirements, with the following reasoning:

The balance math shows the bump to be pretty good at level 10 (not something the balance team was uncomfortable with, though), but pretty unremarkable by the time you hit, say, level 30 or so. Since pretty much open world PvP doesn't happen at those low levels, the impact on open world PvP is pretty much negligable.
The way the math works out, the benefit pretty much washed away by the bolster system in warzones, which means there is no significant advantage there.
The crystals are exactly as good as end-game color crystals, which means they have ZERO impact on endgame activities (level 50 ranked warzones, operations, heroic flashpoints, etc). We're still philosophically avoiding putting any stat advantage at this level that subscribers cannot earn through reasonable normal play.
The fact that these items are fully tradeable means that players who do think there's a balance advantage here can acquire them on the GTN for pure credits without spending a single cartel coin.

The net result of all of this is that slapping one of these color crystals in your saber at level 10 effectively makes levelling from levels 10 up somewhat easier, with the benefits tapering off quickly as the player levels up, and eventually zeroing out altogether. We felt, in general, that that was okay. The focus groups that we ran also seemed to think it was okay, as long as we avoided endgame power.

We are more than open to having a discussion about this and other options here (with the proviso that we have very limited time to make changes before this goes live!) if this continues to be perceived as an issue

I never really liked the color crystals being itemized to begin with.

Good stuff.
 

CzarTim

Member
I always thought crystals should be like mounts and pets where you unlock the ability to use the color and the stats are separate.
 
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